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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-19 11:44:10 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-19 11:44:10 +0000
commit62c82114318ed04ce42617fa9ce2e179834dbda4 (patch)
tree65bf831fa62613baa778fd1413b3c0220fe951fb /Game/Code/Classes/UTexture.pas
parent433a1b7339e2bf96f3b0bb4c98b8c799c6540027 (diff)
downloadusdx-62c82114318ed04ce42617fa9ce2e179834dbda4.tar.gz
usdx-62c82114318ed04ce42617fa9ce2e179834dbda4.tar.xz
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added UCommon ( in classes ) for lazarus...
common functions needed for lazarus ( and others ) can be put in here. also this now compiles on lazarus.. ( dosnt link yet... but I dont get any critical compiler errors ) tested to compile in my delphi, and basic functionality is fine. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@395 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/UTexture.pas45
1 files changed, 33 insertions, 12 deletions
diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas
index d1ca0917..4eb00b4b 100644
--- a/Game/Code/Classes/UTexture.pas
+++ b/Game/Code/Classes/UTexture.pas
@@ -1,10 +1,5 @@
unit UTexture;
-{$IFDEF FPC}
- {$MODE DELPHI}
-{$ENDIF}
-
-
// Plain (alpha = 1)
// Transparent
// Transparent Range
@@ -17,16 +12,24 @@ unit UTexture;
interface
+{$IFDEF FPC}
+ {$MODE DELPHI}
+{$ENDIF}
+
uses OpenGL12,
Windows,
Math,
Classes,
SysUtils,
- {$IFNDEF FPC}
Graphics,
+
+ {$IFDEF FPC}
+ lazjpeg,
+ {$ELSE}
JPEG,
PNGImage,
{$ENDIF}
+ UCommon,
UThemes;
@@ -192,11 +195,19 @@ var
begin
hls[0]:=hue;
- clr[0]:=src[0]/255; clr[1]:=src[1]/255; clr[2]:=src[2]/255;
+ clr[0] := src[0]/255;
+ clr[1] := src[1]/255;
+ clr[2] := src[2]/255;
+
//calculate luminance and saturation from rgb
- hls[1]:=maxvalue(clr); //l:=...
- delta:=hls[1]-minvalue(clr);
- if hls[1]=0.0 then hls[2]:=0.0 else hls[2]:=delta/hls[1]; //v:=...
+ hls[1] := maxvalue(clr); //l:=...
+ delta := hls[1] - minvalue(clr);
+
+ if hls[1] = 0.0 then
+ hls[2] := 0.0
+ else
+ hls[2] := delta/hls[1]; //v:=...
+
// calc new rgb from our hls (h from color, l ans s from pixel)
// if (hls[1]<>0.0) and (hls[2]<>0.0) then // only if colorizing makes sense
begin
@@ -287,7 +298,10 @@ var
Res: TResourceStream;
TextureB: TBitmap;
TextureJ: TJPEGImage;
+ {$IFNDEF FPC}
TexturePNG: TPNGObject;
+ {$ENDIF}
+
TextureAlpha: array of byte;
AlphaPtr: PByte;
TransparentColor: TColor;
@@ -306,6 +320,8 @@ var
RGBPtr: PByte;
myHue: Double;
begin
+ {$IFNDEF FPC} // TODO : JB eeeew this is a nasty one...
+ // but lazarus implementation scanlines is different :(
Log.BenchmarkStart(4);
Mipmapping := true;
@@ -347,7 +363,10 @@ begin
TextureJ.Free;
end
- else if Format = 'PNG' then begin
+ else if Format = 'PNG' then
+ begin
+ {$IFNDEF FPC}
+ // TODO : JB - fix this for lazarus..
TexturePNG := TPNGObject.Create;
if FromRegistry then TexturePNG.LoadFromStream(Res)
else begin
@@ -389,6 +408,7 @@ begin
setlength(TextureAlpha,0); // just no special transparency for unimplemented transparency types (ptmBit)
// transparent png hack end
TexturePNG.Free;
+ {$ENDIF}
end;
if FromRegistry then Res.Free;
@@ -872,7 +892,8 @@ begin
if Log.BenchmarkTimeLength[4] >= 1 then
Log.LogBenchmark('**********> Texture Load Time Warning - ' + Format + '/' + Identifier + '/' + Typ, 4);
- end; // logerror
+ end; // logerror
+ {$ENDIF}
end;
{procedure ResizeTexture(s: pbytearray; d: pbytearray);