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author | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-09-29 01:47:49 +0000 |
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committer | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-09-29 01:47:49 +0000 |
commit | 95662b4cb8252ae665de8222762f9fc320f11ea0 (patch) | |
tree | 4c04d218cc7e65c6a036bf22ff7d9b0461f66da8 /Game/Code/Classes/UTexture.pas | |
parent | e5b70a52b5fc4a572136a3a07ee2f5e443c5e52b (diff) | |
download | usdx-95662b4cb8252ae665de8222762f9fc320f11ea0.tar.gz usdx-95662b4cb8252ae665de8222762f9fc320f11ea0.tar.xz usdx-95662b4cb8252ae665de8222762f9fc320f11ea0.zip |
small fixes for lazarus build.
cleanup on some code.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@445 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/UTexture.pas | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas index 76eab676..eb01b4c4 100644 --- a/Game/Code/Classes/UTexture.pas +++ b/Game/Code/Classes/UTexture.pas @@ -980,7 +980,8 @@ begin // use cache texture
C := Covers.CoverNumber(Name);
- if TextureDatabase.Texture[T].TextureCache.TexNum = -1 then begin
+ if TextureDatabase.Texture[T].TextureCache.TexNum = -1 then
+ begin
// load texture
Covers.PrepareData(Name);
TextureDatabase.Texture[T].TextureCache := CreateTexture(Covers.Data, Name, Covers.Cover[C].W, Covers.Cover[C].H, 24);
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