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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-30 04:54:03 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-30 04:54:03 +0000
commit82621bfeb1ccbda7425b5d11b8315a9cb91509c2 (patch)
tree324ace7cc72f1e06a000767ef4d0cd631f0144ea /Game/Code/Classes/UTexture.pas
parent68268f528f54583698970fa4a4b24a9e8bf68364 (diff)
downloadusdx-82621bfeb1ccbda7425b5d11b8315a9cb91509c2.tar.gz
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fixed credits screen in lazarus build.
( now looks and operates the same as delphi build ) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@450 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/UTexture.pas2
1 files changed, 1 insertions, 1 deletions
diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas
index eb01b4c4..f5169e8c 100644
--- a/Game/Code/Classes/UTexture.pas
+++ b/Game/Code/Classes/UTexture.pas
@@ -1,6 +1,6 @@
unit UTexture;
// added for easier debug disabling
-//{$define blindydebug}
+{$define blindydebug}
// Plain (alpha = 1)
// Transparent