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author | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-09-20 06:51:40 +0000 |
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committer | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-09-20 06:51:40 +0000 |
commit | 0a0728b1bc280ed0e2e932b4d8f3b3b151aa62a8 (patch) | |
tree | 24c06838ad4be318dd6d1bc1e6351481558a16fd /Game/Code/Classes/USkins.pas | |
parent | 7636d51e65782bfcb902b7bb554eeba668516a6c (diff) | |
download | usdx-0a0728b1bc280ed0e2e932b4d8f3b3b151aa62a8.tar.gz usdx-0a0728b1bc280ed0e2e932b4d8f3b3b151aa62a8.tar.xz usdx-0a0728b1bc280ed0e2e932b4d8f3b3b151aa62a8.zip |
fixed a bunch of path delimiter issues on linux build :)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@411 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/USkins.pas')
-rw-r--r-- | Game/Code/Classes/USkins.pas | 328 |
1 files changed, 164 insertions, 164 deletions
diff --git a/Game/Code/Classes/USkins.pas b/Game/Code/Classes/USkins.pas index a5f618ff..a825050f 100644 --- a/Game/Code/Classes/USkins.pas +++ b/Game/Code/Classes/USkins.pas @@ -1,164 +1,164 @@ -unit USkins;
-
-{$IFDEF FPC}
- {$MODE DELPHI}
-{$ENDIF}
-
-
-interface
-
-type
- TSkinTexture = record
- Name: string;
- FileName: string;
- end;
-
- TSkinEntry = record
- Theme: string;
- Name: string;
- Path: string;
- FileName: string;
- Creator: string; // not used yet
- end;
-
- TSkin = class
- Skin: array of TSkinEntry;
- SkinTexture: array of TSkinTexture;
- SkinPath: string;
- Color: integer;
- constructor Create;
- procedure LoadList;
- procedure ParseDir(Dir: string);
- procedure LoadHeader(FileName: string);
- procedure LoadSkin(Name: string);
- function GetTextureFileName(TextureName: string): string;
- function GetSkinNumber(Name: string): integer;
- procedure onThemeChange;
- end;
-
-var
- Skin: TSkin;
-
-implementation
-
-uses IniFiles, Classes, SysUtils, ULog, UIni;
-
-constructor TSkin.Create;
-begin
- LoadList;
-// LoadSkin('Lisek');
-// SkinColor := Color;
-end;
-
-procedure TSkin.LoadList;
-var
- SR: TSearchRec;
-// SR2: TSearchRec;
-// SLen: integer;
-begin
- if FindFirst('Skins\*', faDirectory, SR) = 0 then begin
- repeat
- if (SR.Name <> '.') and (SR.Name <> '..') then
- ParseDir('Skins\' + SR.Name + '\');
- until FindNext(SR) <> 0;
- end; // if
- FindClose(SR);
-end;
-
-procedure TSkin.ParseDir(Dir: string);
-var
- SR: TSearchRec;
-// SLen: integer;
-begin
- if FindFirst(Dir + '*.ini', faAnyFile, SR) = 0 then begin
- repeat
- if (SR.Name <> '.') and (SR.Name <> '..') then
- LoadHeader(Dir + SR.Name);
- //Log.LogError(SR.Name);
- until FindNext(SR) <> 0;
- end;
-end;
-
-procedure TSkin.LoadHeader(FileName: string);
-var
- SkinIni: TMemIniFile;
- S: integer;
-begin
- SkinIni := TMemIniFile.Create(FileName);
-
- S := Length(Skin);
- SetLength(Skin, S+1);
- Skin[S].Path := IncludeTrailingBackslash(ExtractFileDir(FileName));
- Skin[S].FileName := ExtractFileName(FileName);
- Skin[S].Theme := SkinIni.ReadString('Skin', 'Theme', '');
- Skin[S].Name := SkinIni.ReadString('Skin', 'Name', '');
- Skin[S].Creator := SkinIni.ReadString('Skin', 'Creator', '');
-
- SkinIni.Free;
-end;
-
-procedure TSkin.LoadSkin(Name: string);
-var
- SkinIni: TMemIniFile;
- SL: TStringList;
- T: integer;
- S: integer;
-begin
- S := GetSkinNumber(Name);
- SkinPath := Skin[S].Path;
-
- SkinIni := TMemIniFile.Create(SkinPath + Skin[S].FileName);
-
- SL := TStringList.Create;
- SkinIni.ReadSection('Textures', SL);
-
- SetLength(SkinTexture, SL.Count);
- for T := 0 to SL.Count-1 do begin
- SkinTexture[T].Name := SL.Strings[T];
- SkinTexture[T].FileName := SkinIni.ReadString('Textures', SL.Strings[T], '');
- end;
-
- SL.Free;
- SkinIni.Free;
-end;
-
-function TSkin.GetTextureFileName(TextureName: string): string;
-var
- T: integer;
-begin
- Result := '';
- for T := 0 to High(SkinTexture) do
- if SkinTexture[T].Name = TextureName then Result := SkinPath + SkinTexture[T].FileName;
-
-{ Result := SkinPath + 'Bar.jpg';
- if TextureName = 'Ball' then Result := SkinPath + 'Ball.bmp';
- if Copy(TextureName, 1, 4) = 'Gray' then Result := SkinPath + 'Ball.bmp';
- if Copy(TextureName, 1, 6) = 'NoteBG' then Result := SkinPath + 'Ball.bmp';}
-end;
-
-function TSkin.GetSkinNumber(Name: string): integer;
-var
- S: integer;
-begin
- Result := 0; // set default to the first available skin
- for S := 0 to High(Skin) do
- if Skin[S].Name = Name then Result := S;
-end;
-
-procedure TSkin.onThemeChange;
-var
- S: integer;
- Name: String;
-begin
- Ini.SkinNo:=0;
- SetLength(ISkin, 0);
- Name := Uppercase(ITheme[Ini.Theme]);
- for S := 0 to High(Skin) do
- if Name = Uppercase(Skin[S].Theme) then begin
- SetLength(ISkin, Length(ISkin)+1);
- ISkin[High(ISkin)] := Skin[S].Name;
- end;
-
-end;
-
-end.
+unit USkins; + +{$IFDEF FPC} + {$MODE DELPHI} +{$ENDIF} + + +interface + +type + TSkinTexture = record + Name: string; + FileName: string; + end; + + TSkinEntry = record + Theme: string; + Name: string; + Path: string; + FileName: string; + Creator: string; // not used yet + end; + + TSkin = class + Skin: array of TSkinEntry; + SkinTexture: array of TSkinTexture; + SkinPath: string; + Color: integer; + constructor Create; + procedure LoadList; + procedure ParseDir(Dir: string); + procedure LoadHeader(FileName: string); + procedure LoadSkin(Name: string); + function GetTextureFileName(TextureName: string): string; + function GetSkinNumber(Name: string): integer; + procedure onThemeChange; + end; + +var + Skin: TSkin; + +implementation + +uses IniFiles, Classes, SysUtils, ULog, UIni; + +constructor TSkin.Create; +begin + LoadList; +// LoadSkin('Lisek'); +// SkinColor := Color; +end; + +procedure TSkin.LoadList; +var + SR: TSearchRec; +// SR2: TSearchRec; +// SLen: integer; +begin + if FindFirst('Skins'+PathDelim+'*', faDirectory, SR) = 0 then begin + repeat + if (SR.Name <> '.') and (SR.Name <> '..') then + ParseDir('Skins'+PathDelim + SR.Name + PathDelim); + until FindNext(SR) <> 0; + end; // if + FindClose(SR); +end; + +procedure TSkin.ParseDir(Dir: string); +var + SR: TSearchRec; +// SLen: integer; +begin + if FindFirst(Dir + '*.ini', faAnyFile, SR) = 0 then begin + repeat + if (SR.Name <> '.') and (SR.Name <> '..') then + LoadHeader(Dir + SR.Name); + //Log.LogError(SR.Name); + until FindNext(SR) <> 0; + end; +end; + +procedure TSkin.LoadHeader(FileName: string); +var + SkinIni: TMemIniFile; + S: integer; +begin + SkinIni := TMemIniFile.Create(FileName); + + S := Length(Skin); + SetLength(Skin, S+1); + Skin[S].Path := IncludeTrailingBackslash(ExtractFileDir(FileName)); + Skin[S].FileName := ExtractFileName(FileName); + Skin[S].Theme := SkinIni.ReadString('Skin', 'Theme', ''); + Skin[S].Name := SkinIni.ReadString('Skin', 'Name', ''); + Skin[S].Creator := SkinIni.ReadString('Skin', 'Creator', ''); + + SkinIni.Free; +end; + +procedure TSkin.LoadSkin(Name: string); +var + SkinIni: TMemIniFile; + SL: TStringList; + T: integer; + S: integer; +begin + S := GetSkinNumber(Name); + SkinPath := Skin[S].Path; + + SkinIni := TMemIniFile.Create(SkinPath + Skin[S].FileName); + + SL := TStringList.Create; + SkinIni.ReadSection('Textures', SL); + + SetLength(SkinTexture, SL.Count); + for T := 0 to SL.Count-1 do begin + SkinTexture[T].Name := SL.Strings[T]; + SkinTexture[T].FileName := SkinIni.ReadString('Textures', SL.Strings[T], ''); + end; + + SL.Free; + SkinIni.Free; +end; + +function TSkin.GetTextureFileName(TextureName: string): string; +var + T: integer; +begin + Result := ''; + for T := 0 to High(SkinTexture) do + if SkinTexture[T].Name = TextureName then Result := SkinPath + SkinTexture[T].FileName; + +{ Result := SkinPath + 'Bar.jpg'; + if TextureName = 'Ball' then Result := SkinPath + 'Ball.bmp'; + if Copy(TextureName, 1, 4) = 'Gray' then Result := SkinPath + 'Ball.bmp'; + if Copy(TextureName, 1, 6) = 'NoteBG' then Result := SkinPath + 'Ball.bmp';} +end; + +function TSkin.GetSkinNumber(Name: string): integer; +var + S: integer; +begin + Result := 0; // set default to the first available skin + for S := 0 to High(Skin) do + if Skin[S].Name = Name then Result := S; +end; + +procedure TSkin.onThemeChange; +var + S: integer; + Name: String; +begin + Ini.SkinNo:=0; + SetLength(ISkin, 0); + Name := Uppercase(ITheme[Ini.Theme]); + for S := 0 to High(Skin) do + if Name = Uppercase(Skin[S].Theme) then begin + SetLength(ISkin, Length(ISkin)+1); + ISkin[High(ISkin)] := Skin[S].Name; + end; + +end; + +end. |