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author | eddie-0815 <eddie-0815@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-11-01 19:34:40 +0000 |
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committer | eddie-0815 <eddie-0815@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-11-01 19:34:40 +0000 |
commit | 391d30716d48dc709f6444b19c008e82311623b9 (patch) | |
tree | e922181e99262c06e6d48a6df5cda71a2338e0bd /Game/Code/Classes/USingScores.pas | |
parent | 39c1fdef33f512a36334e689e38b90cfe4aceb82 (diff) | |
download | usdx-391d30716d48dc709f6444b19c008e82311623b9.tar.gz usdx-391d30716d48dc709f6444b19c008e82311623b9.tar.xz usdx-391d30716d48dc709f6444b19c008e82311623b9.zip |
Mac OS X version compiles and links. I hope I didn't break too many files on windows/linux.
Added switches.inc to all files.
Changed many IFDEFs.
For Windows-only code please use MSWINDOWS instead of WIN32 now. WIN32 is also used by the Mac port.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@546 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/USingScores.pas | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/Game/Code/Classes/USingScores.pas b/Game/Code/Classes/USingScores.pas index 11f1f07d..d5256dc9 100644 --- a/Game/Code/Classes/USingScores.pas +++ b/Game/Code/Classes/USingScores.pas @@ -2,9 +2,7 @@ unit USingScores; interface
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
+{$I switches.inc}
uses UThemes,
OpenGl12,
@@ -425,7 +423,7 @@ begin // TODO : JB_Lazarus - Exception=Invalid floating point operation
// AT THIS LINE !
- {$IFDEF FPC}
+ {$IFDEF LAZARUS}
(*
writeln( 'USINGSCORES-aPlayers[Cur.Player].RBTarget : ' + floattostr( aPlayers[Cur.Player].RBTarget ) );
writeln( 'USINGSCORES-(Cur.ScoreDiff - Cur.ScoreGiven) : ' + floattostr( (Cur.ScoreDiff - Cur.ScoreGiven) ) );
@@ -438,7 +436,7 @@ begin lTempA := ( aPlayers[Cur.Player].RBTarget + (Cur.ScoreDiff - Cur.ScoreGiven) );
lTempB := ( Cur.ScoreDiff * (Cur.Rating / 20 - 0.26) );
- {$IFDEF FPC}
+ {$IFDEF LAZARUS}
(*
writeln( 'USINGSCORES-lTempA : ' + floattostr( lTempA ) );
writeln( 'USINGSCORES-lTempB : ' + floattostr( lTempB ) );
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