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authormogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-15 14:45:34 +0000
committermogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-15 14:45:34 +0000
commit226ecf542b83fdbe1fa78534dab30082c98603ce (patch)
tree0332ce309d3a30f5d332cbe0dcad422cb345dbab /Game/Code/Classes/URecord.pas
parent73f3681047e8ae3ceeafab97c92578f341b7a9e9 (diff)
downloadusdx-226ecf542b83fdbe1fa78534dab30082c98603ce.tar.gz
usdx-226ecf542b83fdbe1fa78534dab30082c98603ce.tar.xz
usdx-226ecf542b83fdbe1fa78534dab30082c98603ce.zip
VoicePassthrough is now available at the options, turns playback from the microphone on/off
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1261 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/URecord.pas')
-rw-r--r--Game/Code/Classes/URecord.pas6
1 files changed, 3 insertions, 3 deletions
diff --git a/Game/Code/Classes/URecord.pas b/Game/Code/Classes/URecord.pas
index 87aa6ea3..9adfebb0 100644
--- a/Game/Code/Classes/URecord.pas
+++ b/Game/Code/Classes/URecord.pas
@@ -193,12 +193,12 @@ begin
// and adjust it because capture buffers are always mono
Sound.AudioFormat.Channels := 1;
DeviceCfg := @Ini.InputDeviceConfig[CfgIndex];
-// TODO: make this an ini-var, e.g. VoicePassthrough, VoiceRepeat or LiveVoice
-{$IFDEF VOICE_PASSTHROUGH}
+//{$IFDEF VOICE_PASSTHROUGH}
+ if (Ini.VoicePassthrough = 1) then
// create a voice-stream for passthrough
// TODO: map odd players to the left and even players to the right speaker
Sound.VoiceStream := AudioPlayback.CreateVoiceStream(CHANNELMAP_FRONT, AudioFormat);
-{$ENDIF}
+//{$ENDIF}
end;
// replace old with new buffer (Note: Sound might be nil)