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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-02-19 11:03:19 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-02-19 11:03:19 +0000
commite2b979737b34d2eb30524fd3e886971ff1f65eb9 (patch)
treebd88e5f9d308558b831fefd06be7faabfdb76d84 /Game/Code/Classes/UPlatformWindows.pas
parenta55a271f64ecd0b24e8434f3b86a5996c134a394 (diff)
downloadusdx-e2b979737b34d2eb30524fd3e886971ff1f65eb9.tar.gz
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fix for editor bug
( http://trac2.assembla.com/usdx/ticket/37 ) also fixed windows platform.halt , it didnt perform as expected. ( it would keep loading, instead of halting immediately ) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@862 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/UPlatformWindows.pas2
1 files changed, 1 insertions, 1 deletions
diff --git a/Game/Code/Classes/UPlatformWindows.pas b/Game/Code/Classes/UPlatformWindows.pas
index d4ba757a..ea2fe198 100644
--- a/Game/Code/Classes/UPlatformWindows.pas
+++ b/Game/Code/Classes/UPlatformWindows.pas
@@ -194,7 +194,7 @@ end;
procedure TPlatformWindows.halt;
begin
- application.terminate;
+ halt(0); // Application.terminate does NOT do the same thing..
end;
function TPlatformWindows.GetLogPath : WideString;