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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-30 18:12:06 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-30 18:12:06 +0000
commit5f11f9f3e328f6818a42f0a3405404612399c64e (patch)
tree66f4cfcde3c1d4b0564ba47aceeb2d04082a7dfb /Game/Code/Classes/UPlatformMacOSX.pas
parentd4ec88adaa7a93d1970c116ae3d621ff05683681 (diff)
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Removed outdated 1.1 branch contents
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.1@1331 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UPlatformMacOSX.pas')
-rw-r--r--Game/Code/Classes/UPlatformMacOSX.pas142
1 files changed, 0 insertions, 142 deletions
diff --git a/Game/Code/Classes/UPlatformMacOSX.pas b/Game/Code/Classes/UPlatformMacOSX.pas
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--- a/Game/Code/Classes/UPlatformMacOSX.pas
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-unit UPlatformMacOSX;
-
-// Note on directories (by eddie):
-// We use subfolders of the application directory on tha mac, because:
-// 1. Installation on the mac works as follows: Extract and copy an application
-// and if you don't like or need the application anymore you move the folder
-// to the trash - and you're done.
-// 2. If we would use subfolders of the home directory we would have to spread our
-// files to many directories - these directories are defined by Apple, but the
-// average user doesn't know them, beacuse he or she doesn't need to know them.
-// But for UltraStar the user must at least know the songs directory...
-//
-// Creating a subfolder directly under the home directory is not acceptable.
-//
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses Classes, UPlatform;
-
-type
-
- TPlatformMacOSX = class( TInterfacedObject, IPlatform)
- public
- Function DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray;
- function TerminateIfAlreadyRunning(var WndTitle : String) : Boolean;
- procedure halt();
- function GetLogPath : WideString;
- function GetGameSharedPath : WideString;
- function GetGameUserPath : WideString;
- function FindSongFile(Dir, Mask: widestring): widestring;
- end;
-
-implementation
-
-uses SysUtils, baseunix;
-
-// Mac applications are packaged in directories.
-// We have to cut the last two directories
-// to get the application directory.
-Function GetBundlePath : WideString;
-var
- x,
- i : integer;
-begin
- Result := ExtractFilePath(ParamStr(0));
- for x := 0 to 2 do begin
- i := Length(Result);
- repeat
- Delete( Result, i, 1);
- i := Length(Result);
- until (i = 0) or (Result[i] = '/');
- end;
-end;
-
-function TPlatformMacOSX.GetLogPath : WideString;
-begin
- // eddie: Please read the note at the top of this file, why we use the application directory and not the user directory.
- Result := GetBundlePath + '/Logs';
-end;
-
-function TPlatformMacOSX.GetGameSharedPath : WideString;
-begin
- // eddie: Please read the note at the top of this file, why we use the application directory and not the user directory.
- Result := GetBundlePath;
-end;
-
-function TPlatformMacOSX.GetGameUserPath : WideString;
-begin
- // eddie: Please read the note at the top of this file, why we use the application directory and not the user directory.
- Result := GetBundlePath;
-end;
-
-Function TPlatformMacOSX.DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray;
-var
- i : Integer;
- TheDir : pdir;
- ADirent : pDirent;
- lAttrib : integer;
-begin
- i := 0;
- Filter := LowerCase(Filter);
-
- TheDir := FPOpenDir(Dir);
- if Assigned(TheDir) then
- repeat
- ADirent := FPReadDir(TheDir);
-
- If Assigned(ADirent) and (ADirent^.d_name <> '.') and (ADirent^.d_name <> '..') then
- begin
- lAttrib := FileGetAttr(Dir + ADirent^.d_name);
- if ReturnAllSubDirs and ((lAttrib and faDirectory) <> 0) then
- begin
- SetLength( Result, i + 1);
- Result[i].Name := ADirent^.d_name;
- Result[i].IsDirectory := true;
- Result[i].IsFile := false;
- i := i + 1;
- end
- else if (Length(Filter) = 0) or (Pos( Filter, LowerCase(ADirent^.d_name)) > 0) then
- begin
- SetLength( Result, i + 1);
- Result[i].Name := ADirent^.d_name;
- Result[i].IsDirectory := false;
- Result[i].IsFile := true;
- i := i + 1;
- end;
- end;
- Until ADirent = nil;
-
- FPCloseDir(TheDir);
-end;
-
-function TPlatformMacOSX.TerminateIfAlreadyRunning(var WndTitle : String) : Boolean;
-begin
- result := false;
-end;
-
-
-procedure TPlatformMacOSX.halt;
-begin
- halt;
-end;
-
-function TPlatformMacOSX.FindSongFile(Dir, Mask: widestring): widestring;
-var
- SR: TSearchRec; // for parsing song directory
-begin
- Result := '';
- if SysUtils.FindFirst(Dir + Mask, faDirectory, SR) = 0 then begin
- Result := SR.Name;
- end; // if
- SysUtils.FindClose(SR);
-end;
-
-
-end.