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author | k-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-08-27 13:28:57 +0000 |
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committer | k-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-08-27 13:28:57 +0000 |
commit | 1ba91d5a0e1df7419a561f6dcf16a0839509a5e7 (patch) | |
tree | 3f76e96fc5a3f5b738dabce28642ff2415748ccb /Game/Code/Classes/UPlatformMacOSX.pas | |
parent | e9fd8ce40b4cbf006695fd6e56f84071407843c9 (diff) | |
download | usdx-1ba91d5a0e1df7419a561f6dcf16a0839509a5e7.tar.gz usdx-1ba91d5a0e1df7419a561f6dcf16a0839509a5e7.tar.xz usdx-1ba91d5a0e1df7419a561f6dcf16a0839509a5e7.zip |
Reordering of the directories[1]: moving Game/Code to src
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1302 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UPlatformMacOSX.pas')
-rw-r--r-- | Game/Code/Classes/UPlatformMacOSX.pas | 294 |
1 files changed, 0 insertions, 294 deletions
diff --git a/Game/Code/Classes/UPlatformMacOSX.pas b/Game/Code/Classes/UPlatformMacOSX.pas deleted file mode 100644 index 849c354b..00000000 --- a/Game/Code/Classes/UPlatformMacOSX.pas +++ /dev/null @@ -1,294 +0,0 @@ -unit UPlatformMacOSX; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - -uses - Classes, - ULog, - UPlatform; - -type - {** - * @abstract(Provides Mac OS X specific details.) - * @lastmod(August 1, 2008) - * The UPlatformMacOSX unit takes care of setting paths to resource folders. - * - * (Note for non-Maccies: "folder" is the Mac name for directory.) - * - * Note on the resource folders: - * 1. Installation of an application on the mac works as follows: Extract and copy an application - * and if you don't like or need the application anymore you move the folder - * to the trash - and you're done. - * 2. The use folders in the user's home directory is against Apple's guidelines - * and strange to an average user. - * 3. Even worse is using /usr/local/... since all lowercase folders in / are - * not visible to an average user in the Finder, at least not without some "tricks". - * - * The best way would be to store everything within the application bundle. However, this - * requires USDX to offer the handling of the resources. Until this is implemented, the - * second best solution is as follows: - * - * According to Aple guidelines handling of resources and folders should follow these lines: - * - * Acceptable places for files are folders named UltraStarDeluxe either in - * /Library/Application Support/ - * or - * ~/Library/Application Support/ - * - * So - * GetGameSharedPath could return - * /Library/Application Support/UltraStarDeluxe/Resources/. - * GetGameUserPath could return - * ~/Library/Application Support/UltraStarDeluxe/Resources/. - * - * Right now, only $HOME/Library/Application Support/UltraStarDeluxe/Resources - * is used. So every user needs the complete set of files and folders. - * Future versions may also use shared resources in - * /Library/Application Support/UltraStarDeluxe/Resources. However, this is not - * treated yet in the code outside this unit. - * - * USDX checks, whether GetGameUserPath exists. If not, USDX creates it. - * The existence of needed files is then checked and if a file is missing - * it is copied to there from within the Resources folder in the Application - * bundle, which contains the default files. USDX should not delete files or - * folders in Application Support/UltraStarDeluxe automatically or without - * user confirmation. - *} - TPlatformMacOSX = class(TPlatform) - private - {** - * GetBundlePath returns the path to the application bundle UltraStarDeluxe.app. - *} - function GetBundlePath: WideString; - - {** - * GetApplicationSupportPath returns the path to - * $HOME/Library/Application Support/UltraStarDeluxe/Resources. - *} - function GetApplicationSupportPath: WideString; - - {** - * see the description of @link(Init). - *} - procedure CreateUserFolders(); - - public - {** - * Init simply calls @link(CreateUserFolders), which in turn scans the folder - * UltraStarDeluxe.app/Contents/Resources for all files and folders. - * $HOME/Library/Application Support/UltraStarDeluxe/Resources is then checked - * for their presence and missing ones are copied. - *} - procedure Init; override; - - {** - * DirectoryFindFiles returns all entries of a folder with names and booleans - * about their type, i.e. file or directory. - *} - function DirectoryFindFiles(Dir, Filter: WideString; ReturnAllSubDirs: boolean): TDirectoryEntryArray; override; - - {** - * GetLogPath returns the path for log messages. Currently it is set to - * $HOME/Library/Application Support/UltraStarDeluxe/Resources/Log. - *} - function GetLogPath : WideString; override; - - {** - * GetGameSharedPath returns the path for shared resources. Currently it is set to - * /Library/Application Support/UltraStarDeluxe/Resources. - * However it is not used. - *} - function GetGameSharedPath : WideString; override; - - {** - * GetGameUserPath returns the path for user resources. Currently it is set to - * $HOME/Library/Application Support/UltraStarDeluxe/Resources. - * This is where a user can add songs, themes, .... - *} - function GetGameUserPath : WideString; override; - end; - -implementation - -uses - SysUtils, - BaseUnix; - -procedure TPlatformMacOSX.Init; -begin - CreateUserFolders(); -end; - -procedure TPlatformMacOSX.CreateUserFolders(); -var - RelativePath: string; - // BaseDir contains the path to the folder, where a search is performed. - // It is set to the entries in @link(DirectoryList) one after the other. - BaseDir: string; - // OldBaseDir contains the path to the folder, where the search started. - // It is used to return to it, when the search is completed in all folders. - OldBaseDir: string; - // This record contains the result of a file search with FindFirst or FindNext - SearchInfo: TSearchRec; - // These two lists contain all folder and file names found - // within the folder @link(BaseDir). - DirectoryList, FileList: TStringList; - // DirectoryIsFinished contains the index of the folder in @link(DirectoryList), - // which is the last one completely searched. Later folders are still to be - // searched for additional files and folders. - DirectoryIsFinished: longint; - Counter: longint; - - UserPathName: string; -const - // used to construct the @link(UserPathName) - PathName: string = '/Library/Application Support/UltraStarDeluxe/Resources'; -begin - // Get the current folder and save it in OldBaseDir for returning to it, when - // finished. - GetDir(0, OldBaseDir); - - // UltraStarDeluxe.app/Contents/Resources contains all the default files and - // folders. - BaseDir := OldBaseDir + '/UltraStarDeluxe.app/Contents/Resources'; - ChDir(BaseDir); - - // Right now, only $HOME/Library/Application Support/UltraStarDeluxe/Resources - // is used. - UserPathName := GetEnvironmentVariable('HOME') + PathName; - - DirectoryIsFinished := 0; - DirectoryList := TStringList.Create(); - FileList := TStringList.Create(); - DirectoryList.Add('.'); - - // create the folder and file lists - repeat - - RelativePath := DirectoryList[DirectoryIsFinished]; - ChDir(BaseDir + '/' + RelativePath); - if (FindFirst('*', faAnyFile, SearchInfo) = 0) then - begin - repeat - if DirectoryExists(SearchInfo.Name) then - begin - if (SearchInfo.Name <> '.') and (SearchInfo.Name <> '..') then - DirectoryList.Add(RelativePath + '/' + SearchInfo.Name); - end - else - Filelist.Add(RelativePath + '/' + SearchInfo.Name); - until (FindNext(SearchInfo) <> 0); - end; - FindClose(SearchInfo); - Inc(DirectoryIsFinished); - until (DirectoryIsFinished = DirectoryList.Count); - - // create missing folders - for Counter := 0 to DirectoryList.Count-1 do - begin - if not ForceDirectories(UserPathName + '/' + DirectoryList[Counter]) then - Log.LogError('Failed to create the folder "'+ UserPathName + '/' + DirectoryList[Counter] +'"', - 'TPlatformMacOSX.CreateUserFolders'); - end; - DirectoryList.Free(); - - // copy missing files - for Counter := 0 to Filelist.Count-1 do - begin - CopyFile(BaseDir + '/' + Filelist[Counter], - UserPathName + '/' + Filelist[Counter], true); - end; - FileList.Free(); - - // go back to the initial folder - ChDir(OldBaseDir); -end; - -function TPlatformMacOSX.GetBundlePath: WideString; -var - i, pos : integer; -begin - // Mac applications are packaged in folders. - // We have to cut the last two folders - // to get the application folder. - - Result := ExtractFilePath(ParamStr(0)); - for i := 1 to 2 do - begin - pos := Length(Result); - repeat - Delete(Result, pos, 1); - pos := Length(Result); - until (pos = 0) or (Result[pos] = '/'); - end; -end; - -function TPlatformMacOSX.GetApplicationSupportPath: WideString; -const - PathName : string = '/Library/Application Support/UltraStarDeluxe/Resources'; -begin - Result := GetEnvironmentVariable('HOME') + PathName + '/'; -end; - -function TPlatformMacOSX.GetLogPath: WideString; -begin - Result := GetApplicationSupportPath + 'Logs'; -end; - -function TPlatformMacOSX.GetGameSharedPath: WideString; -begin - Result := GetApplicationSupportPath; -end; - -function TPlatformMacOSX.GetGameUserPath: WideString; -begin - Result := GetApplicationSupportPath; -end; - -function TPlatformMacOSX.DirectoryFindFiles(Dir, Filter: WideString; ReturnAllSubDirs: boolean): TDirectoryEntryArray; -var - i : integer; - TheDir : pdir; - ADirent : pDirent; - lAttrib : integer; -begin - i := 0; - Filter := LowerCase(Filter); - - TheDir := FPOpenDir(Dir); - if Assigned(TheDir) then - repeat - ADirent := FPReadDir(TheDir); - - if Assigned(ADirent) and (ADirent^.d_name <> '.') and (ADirent^.d_name <> '..') then - begin - lAttrib := FileGetAttr(Dir + ADirent^.d_name); - if ReturnAllSubDirs and ((lAttrib and faDirectory) <> 0) then - begin - SetLength(Result, i + 1); - Result[i].Name := ADirent^.d_name; - Result[i].IsDirectory := true; - Result[i].IsFile := false; - i := i + 1; - end - else if (Length(Filter) = 0) or (Pos( Filter, LowerCase(ADirent^.d_name)) > 0) then - begin - SetLength(Result, i + 1); - Result[i].Name := ADirent^.d_name; - Result[i].IsDirectory := false; - Result[i].IsFile := true; - i := i + 1; - end; - end; - until ADirent = nil; - - FPCloseDir(TheDir); -end; - -end. |