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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-11 13:32:43 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-11 13:32:43 +0000
commitdf37a6a52ea5b1856e9e0e4d924a859f3fa472e1 (patch)
tree3b5808921a947a5952224f605f23d4932f31535b /Game/Code/Classes/UMusic_BASS.pas
parent6292440f6da3c11e85bb9fc3a741a26540e429be (diff)
downloadusdx-df37a6a52ea5b1856e9e0e4d924a859f3fa472e1.tar.gz
usdx-df37a6a52ea5b1856e9e0e4d924a859f3fa472e1.tar.xz
usdx-df37a6a52ea5b1856e9e0e4d924a859f3fa472e1.zip
added UAudio_FFMpeg.pas as placeholder... ( Still has bass code in it.. needs to be replaced with ffmpeg code )
UMusic ( And UAudio* ) files, now have proper IAudioPlayback and IAudioInput Interface enumeration. simply having the unit in the uses clause will make it available. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@506 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UMusic_BASS.pas')
-rw-r--r--Game/Code/Classes/UMusic_BASS.pas703
1 files changed, 0 insertions, 703 deletions
diff --git a/Game/Code/Classes/UMusic_BASS.pas b/Game/Code/Classes/UMusic_BASS.pas
deleted file mode 100644
index 7de2d781..00000000
--- a/Game/Code/Classes/UMusic_BASS.pas
+++ /dev/null
@@ -1,703 +0,0 @@
-unit UMusic_BASS;
-
-interface
-
-{$I switches.inc}
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-
-uses Classes,
-
- {$IFDEF win32}
- windows,
- {$ENDIF}
-
-// UCommon,
- Messages,
- SysUtils,
- {$IFNDEF FPC}
- Forms,
- {$ENDIF}
-
- bass,
- ULog,
- UMusic;
-// USongs;
-// Classes;
-
-
-
-type
-
- TMusic_bass = class( TInterfacedObject, IAudioPlayback, IAudioInput )
- private
- BassStart: hStream; // Wait, I've replaced this with BASS
- BassBack: hStream; // It has almost all features we need
- BassSwoosh: hStream;
- BassChange: hStream; // Almost? It aleady has them all :)
- BassOption: hStream;
- BassClick: hStream;
- BassDrum: hStream;
- BassHihat: hStream;
- BassClap: hStream;
- BassShuffle: hStream;
-
- //Custom Sounds
- CustomSounds: array of TCustomSoundEntry;
- Loaded: boolean;
- Loop: boolean;
- fHWND: THandle;
-
- public
- Bass: hStream;
- procedure InitializePlayback;
- procedure InitializeRecord;
- procedure SetVolume(Volume: integer);
- procedure SetMusicVolume(Volume: integer);
- procedure SetLoop(Enabled: boolean);
- function Open(Name: string): boolean; // true if succeed
- procedure Rewind;
- procedure MoveTo(Time: real);
- procedure Play;
- procedure Pause; //Pause Mod
- procedure Stop;
- procedure Close;
- function Finished: boolean;
- function Length: real;
- function Position: real;
- procedure PlayStart;
- procedure PlayBack;
- procedure PlaySwoosh;
- procedure PlayChange;
- procedure PlayOption;
- procedure PlayClick;
- procedure PlayDrum;
- procedure PlayHihat;
- procedure PlayClap;
- procedure PlayShuffle;
- procedure StopShuffle;
- procedure CaptureStart;
- procedure CaptureStop;
- procedure CaptureCard(RecordI, PlayerLeft, PlayerRight: byte);
- procedure StopCard(Card: byte);
- function LoadSoundFromFile(var hStream: hStream; Name: string): boolean;
-
- //Equalizer
- function GetFFTData: TFFTData;
-
- //Custom Sounds
- function LoadCustomSound(const Filename: String): Cardinal;
- procedure PlayCustomSound(const Index: Cardinal );
-end;
-
-const
- RecordSystem = 1;
-
-type
- TMPModes = (mpNotReady, mpStopped, mpPlaying, mpRecording, mpSeeking,
- mpPaused, mpOpen);
-
-const
- ModeStr: array[TMPModes] of string = ('Not ready', 'Stopped', 'Playing', 'Recording', 'Seeking', 'Paused', 'Open');
-
-implementation
-
-uses
- {$IFDEF FPC}
- lclintf,
- {$ENDIF}
-
-// avcodec,
-// avformat,
-// avutil,
-
-// UGraphic,
- URecord,
-// UFiles,
- UIni,
- UMain,
- UThemes;
-
-
-
-procedure TMusic_bass.InitializePlayback;
-var
- Pet: integer;
- S: integer;
-begin
- Log.BenchmarkStart(4);
- Log.LogStatus('Initializing Playback Subsystem', 'Music Initialize');
-
- Loaded := false;
- Loop := false;
-
- {$ifdef win32}
- // TODO : JB_Linux ... is this needed ? :)
- fHWND := AllocateHWND( nil); // TODO : JB_lazarus - can we do something different here ?? lazarus didnt like this function
- {$ENDIF}
-
- {$IFDEF useBASS}
- // TODO : jb_linux replace with something other than bass
- if not BASS_Init(1, 44100, 0, fHWND, nil) then
- begin
- {$IFNDEF FPC}
- // TODO : JB_linux find a way to do this nice..
- Application.MessageBox ('Could not initialize BASS', 'Error');
- {$ENDIF}
- Exit;
- end;
- {$ENDIF}
-
- Log.BenchmarkEnd(4); Log.LogBenchmark('--> Bass Init', 4);
-
- // config playing buffer
-// BASS_SetConfig(BASS_CONFIG_UPDATEPERIOD, 10);
-// BASS_SetConfig(BASS_CONFIG_BUFFER, 100);
-
- Log.LogStatus('Loading Sounds', 'Music Initialize');
-
- Log.BenchmarkStart(4);
- LoadSoundFromFile(BassStart, SoundPath + 'Common Start.mp3');
- LoadSoundFromFile(BassBack, SoundPath + 'Common Back.mp3');
- LoadSoundFromFile(BassSwoosh, SoundPath + 'menu swoosh.mp3');
- LoadSoundFromFile(BassChange, SoundPath + 'select music change music 50.mp3');
- LoadSoundFromFile(BassOption, SoundPath + 'option change col.mp3');
- LoadSoundFromFile(BassClick, SoundPath + 'rimshot022b.mp3');
-
-// LoadSoundFromFile(BassDrum, SoundPath + 'bassdrumhard076b.mp3');
-// LoadSoundFromFile(BassHihat, SoundPath + 'hihatclosed068b.mp3');
-// LoadSoundFromFile(BassClap, SoundPath + 'claps050b.mp3');
-
-// LoadSoundFromFile(BassShuffle, SoundPath + 'Shuffle.mp3');
-
- Log.BenchmarkEnd(4);
- Log.LogBenchmark('--> Loading Sounds', 4);
-end;
-
-procedure TMusic_bass.InitializeRecord;
-var
- S: integer;
- device: integer;
- descr: string;
- input: integer;
- input2: integer;
- flags: integer;
- mic: array[0..15] of integer;
- SC: integer; // soundcard
- SCI: integer; // soundcard input
-begin
- if RecordSystem = 1 then begin
- SetLength(Sound, 6 {max players});//Ini.Players+1);
- for S := 0 to High(Sound) do begin //Ini.Players do begin
- Sound[S] := TSound.Create;
- Sound[S].Num := S;
- Sound[S].BufferNew := TMemoryStream.Create;
- SetLength(Sound[S].BufferLong, 1);
- Sound[S].BufferLong[0] := TMemoryStream.Create;
- Sound[S].n := 4*1024;
- end;
-
-
- // check for recording devices;
- {device := 0;
- descr := BASS_RecordGetDeviceDescription(device);
-
- SetLength(SoundCard, 0);
- while (descr <> '') do begin
- SC := High(SoundCard) + 1;
- SetLength(SoundCard, SC+1);
-
- Log.LogAnalyze('Device #'+IntToStr(device)+': '+ descr);
- SoundCard[SC].Description := Descr;
-
- // check for recording inputs
- mic[device] := -1; // default to no change
- input := 0;
- BASS_RecordInit(device);
- Log.LogAnalyze('Input #' + IntToStr(Input) + ': ' + BASS_RecordGetInputName(input));
- flags := BASS_RecordGetInput(input);
-
- SetLength(SoundCard[SC].Input, 0);
- while (flags <> -1) do begin
- SCI := High(SoundCard[SC].Input) + 1;
- SetLength(SoundCard[SC].Input, SCI+1);
-
- Log.LogAnalyze('Input #' + IntToStr(Input) + ': ' + BASS_RecordGetInputName(input));
- SoundCard[SC].Input[SCI].Name := BASS_RecordGetInputName(Input);
-
- if (flags and BASS_INPUT_TYPE_MASK) = BASS_INPUT_TYPE_MIC then begin
- mic[device] := input; // auto set microphone
- end;
- Inc(Input);
- flags := BASS_RecordGetInput(input);
- end;
-
- if mic[device] <> -1 then begin
- Log.LogAnalyze('Found the mic at input ' + IntToStr(Mic[device]))
- end else begin
- Log.LogAnalyze('Mic not found');
- mic[device] := 0; // setting to the first one (for kxproject)
- end;
- SoundCard[SC].InputSeleceted := Mic[Device];
-
-
- BASS_RecordFree;
-
- inc(Device);
- descr := BASS_RecordGetDeviceDescription(Device);
- end; // while}
- end; // if
-end;
-
-procedure TMusic_bass.SetVolume(Volume: integer);
-begin
- //Old Sets Wave Volume
- //BASS_SetVolume(Volume);
- //New: Sets Volume only for this Application
-
- {$IFDEF useBASS}
- // TODO : jb_linux replace with something other than bass
- BASS_SetConfig(BASS_CONFIG_GVOL_SAMPLE, Volume);
- BASS_SetConfig(BASS_CONFIG_GVOL_STREAM, Volume);
- BASS_SetConfig(BASS_CONFIG_GVOL_MUSIC, Volume);
- {$ENDIF}
-end;
-
-procedure TMusic_bass.SetMusicVolume(Volume: Integer);
-begin
- //Max Volume Prevention
- if Volume > 100 then
- Volume := 100;
-
- if Volume < 0 then
- Volume := 0;
-
-
- //Set Volume
- {$IFDEF useBASS}
- // TODO : jb_linux replace with something other than bass
- BASS_ChannelSetAttributes (Bass, -1, Volume, -101);
- {$ENDIF}
-end;
-
-procedure TMusic_bass.SetLoop(Enabled: boolean);
-begin
- Loop := Enabled;
-end;
-
-function TMusic_bass.Open(Name: string): boolean;
-begin
- Loaded := false;
- if FileExists(Name) then
- begin
- {$IFDEF useBASS}
- // TODO : jb_linux replace with something other than bass
- Bass := Bass_StreamCreateFile(false, pchar(Name), 0, 0, 0);
- {$ENDIF}
-
- Loaded := true;
- //Set Max Volume
- SetMusicVolume (100);
- end;
-
- Result := Loaded;
-end;
-
-procedure TMusic_bass.Rewind;
-begin
- if Loaded then begin
- end;
-end;
-
-procedure TMusic_bass.MoveTo(Time: real);
-var
- bytes: integer;
-begin
- {$IFDEF useBASS}
- // TODO : jb_linux replace with something other than bass
- bytes := BASS_ChannelSeconds2Bytes(Bass, Time);
- BASS_ChannelSetPosition(Bass, bytes);
- {$ENDIF}
-end;
-
-procedure TMusic_bass.Play;
-begin
- {$IFDEF useBASS}
- // TODO : jb_linux replace with something other than bass
- if Loaded then
- begin
- if Loop then
- BASS_ChannelPlay(Bass, True); // start from beginning... actually bass itself does not loop, nor does this TMusic_bass Class
-
- BASS_ChannelPlay(Bass, False); // for setting position before playing
- end;
- {$ENDIF}
-end;
-
-procedure TMusic_bass.Pause; //Pause Mod
-begin
- {$IFDEF useBASS}
- // TODO : jb_linux replace with something other than bass
- if Loaded then begin
- BASS_ChannelPause(Bass); // Pauses Song
- end;
- {$ENDIF}
-end;
-
-procedure TMusic_bass.Stop;
-begin
- {$IFDEF useBASS}
- // TODO : jb_linux replace with something other than bass
- Bass_ChannelStop(Bass);
- {$ENDIF}
-end;
-
-procedure TMusic_bass.Close;
-begin
- {$IFDEF useBASS}
- // TODO : jb_linux replace with something other than bass
- Bass_StreamFree(Bass);
- {$ENDIF}
-end;
-
-function TMusic_bass.Length: real;
-var
- bytes: integer;
-begin
- Result := 60;
-
- {$IFDEF useBASS}
- // TODO : jb_linux replace with something other than bass
- bytes := BASS_ChannelGetLength(Bass);
- Result := BASS_ChannelBytes2Seconds(Bass, bytes);
- {$ENDIF}
-end;
-
-function TMusic_bass.Position: real;
-var
- bytes: integer;
-begin
- Result := 0;
-
- {$IFDEF useBASS}
- // TODO : jb_linux replace with something other than bass
- bytes := BASS_ChannelGetPosition(BASS);
- Result := BASS_ChannelBytes2Seconds(BASS, bytes);
- {$ENDIF}
-end;
-
-function TMusic_bass.Finished: boolean;
-begin
- Result := false;
-
- {$IFDEF useBASS}
- // TODO : jb_linux replace with something other than bass
- if BASS_ChannelIsActive(BASS) = BASS_ACTIVE_STOPPED then
- begin
- Result := true;
- end;
- {$ENDIF}
-end;
-
-procedure TMusic_bass.PlayStart;
-begin
- {$IFDEF useBASS}
- // TODO : jb_linux replace with something other than bass
- BASS_ChannelPlay(BassStart, True);
- {$ENDIF}
-end;
-
-procedure TMusic_bass.PlayBack;
-begin
- {$IFDEF useBASS}
- // TODO : jb_linux replace with something other than bass
- BASS_ChannelPlay(BassBack, True);// then
- {$ENDIF}
-end;
-
-procedure TMusic_bass.PlaySwoosh;
-begin
- {$IFDEF useBASS}
- // TODO : jb_linux replace with something other than bass
- BASS_ChannelPlay(BassSwoosh, True);
- {$ENDIF}
-end;
-
-procedure TMusic_bass.PlayChange;
-begin
- {$IFDEF useBASS}
- // TODO : jb_linux replace with something other than bass
- BASS_ChannelPlay(BassChange, True);
- {$ENDIF}
-end;
-
-procedure TMusic_bass.PlayOption;
-begin
- {$IFDEF useBASS}
- // TODO : jb_linux replace with something other than bass
- BASS_ChannelPlay(BassOption, True);
- {$ENDIF}
-end;
-
-procedure TMusic_bass.PlayClick;
-begin
- {$IFDEF useBASS}
- // TODO : jb_linux replace with something other than bass
- BASS_ChannelPlay(BassClick, True);
- {$ENDIF}
-end;
-
-procedure TMusic_bass.PlayDrum;
-begin
- {$IFDEF useBASS}
- // TODO : jb_linux replace with something other than bass
- BASS_ChannelPlay(BassDrum, True);
- {$ENDIF}
-end;
-
-procedure TMusic_bass.PlayHihat;
-begin
- {$IFDEF useBASS}
- // TODO : jb_linux replace with something other than bass
- BASS_ChannelPlay(BassHihat, True);
- {$ENDIF}
-end;
-
-procedure TMusic_bass.PlayClap;
-begin
- {$IFDEF useBASS}
- // TODO : jb_linux replace with something other than bass
- BASS_ChannelPlay(BassClap, True);
- {$ENDIF}
-end;
-
-procedure TMusic_bass.PlayShuffle;
-begin
- {$IFDEF useBASS}
- // TODO : jb_linux replace with something other than bass
- BASS_ChannelPlay(BassShuffle, True);
- {$ENDIF}
-end;
-
-procedure TMusic_bass.StopShuffle;
-begin
- {$IFDEF useBASS}
- // TODO : jb_linux replace with something other than bass
- BASS_ChannelStop(BassShuffle);
- {$ENDIF}
-end;
-
-procedure TMusic_bass.CaptureStart;
-var
- S: integer;
- SC: integer;
- P1: integer;
- P2: integer;
-begin
- for S := 0 to High(Sound) do
- Sound[S].BufferLong[0].Clear;
-
- for SC := 0 to High(Ini.CardList) do begin
- P1 := Ini.CardList[SC].ChannelL;
- P2 := Ini.CardList[SC].ChannelR;
- if P1 > PlayersPlay then P1 := 0;
- if P2 > PlayersPlay then P2 := 0;
- if (P1 > 0) or (P2 > 0) then
- CaptureCard(SC, P1, P2);
- end;
-end;
-
-procedure TMusic_bass.CaptureStop;
-var
- SC: integer;
- P1: integer;
- P2: integer;
-begin
-
- for SC := 0 to High(Ini.CardList) do begin
- P1 := Ini.CardList[SC].ChannelL;
- P2 := Ini.CardList[SC].ChannelR;
- if P1 > PlayersPlay then P1 := 0;
- if P2 > PlayersPlay then P2 := 0;
- if (P1 > 0) or (P2 > 0) then StopCard(SC);
- end;
-
-end;
-
-//procedure TMusic_bass.CaptureCard(RecordI, SoundNum, PlayerLeft, PlayerRight: byte);
-procedure TMusic_bass.CaptureCard(RecordI, PlayerLeft, PlayerRight: byte);
-var
- Error: integer;
- ErrorMsg: string;
-begin
- {$IFDEF useBASS}
- // TODO : jb_linux replace with something other than bass
-
- if not BASS_RecordInit(RecordI) then
- begin
- Error := BASS_ErrorGetCode;
-
- ErrorMsg := IntToStr(Error);
- if Error = BASS_ERROR_DX then ErrorMsg := 'No DX5';
- if Error = BASS_ERROR_ALREADY then ErrorMsg := 'The device has already been initialized';
- if Error = BASS_ERROR_DEVICE then ErrorMsg := 'The device number specified is invalid';
- if Error = BASS_ERROR_DRIVER then ErrorMsg := 'There is no available device driver';
-
- {Log.LogAnalyze('Error initializing record [' + IntToStr(RecordI) + ', '
- + IntToStr(PlayerLeft) + ', '+ IntToStr(PlayerRight) + ']: '
- + ErrorMsg);}
- Log.LogError('Error initializing record [' + IntToStr(RecordI) + ', '
- + IntToStr(PlayerLeft) + ', '+ IntToStr(PlayerRight) + ']: '
- + ErrorMsg);
- Log.LogError('Music -> CaptureCard: Error initializing record: ' + ErrorMsg);
-
-
- end
- else
- begin
- Recording.SoundCard[RecordI].BassRecordStream := BASS_RecordStart(44100, 2, MakeLong(0, 20) , @GetMicrophone, PlayerLeft + PlayerRight*256);
- end;
-
- {$ENDIF}
-end;
-
-procedure TMusic_bass.StopCard(Card: byte);
-begin
- {$IFDEF useBASS}
- // TODO : jb_linux replace with something other than bass
- BASS_RecordSetDevice(Card);
- BASS_RecordFree;
- {$ENDIF}
-end;
-
-function TMusic_bass.LoadSoundFromFile(var hStream: hStream; Name: string): boolean;
-var
- L: Integer;
-begin
- if FileExists(Name) then
- begin
- Log.LogStatus('Loading Sound: "' + Name + '"', 'LoadSoundFromFile');
- try
- {$IFDEF useBASS}
- // TODO : jb_linux replace with something other than bass
- hStream := BASS_StreamCreateFile(False, pchar(Name), 0, 0, 0);
- {$ELSE}
- hStream := FFMPeg_StreamCreateFile(False, pchar(Name) );
- {$ENDIF}
-
-
-
- //Add CustomSound
- L := High(CustomSounds) + 1;
- SetLength (CustomSounds, L + 1);
- CustomSounds[L].Filename := Name;
- CustomSounds[L].Handle := hStream;
- except
- Log.LogError('Failed to open using BASS', 'LoadSoundFromFile');
- end;
- end
- else
- begin
- Log.LogError('Sound not found: "' + Name + '"', 'LoadSoundFromFile');
- exit;
- end;
-end;
-
-//Equalizer
-function TMusic_bass.GetFFTData: TFFTData;
-var
-Data: TFFTData;
-begin
- {$IFDEF useBASS}
- // TODO : jb_linux replace with something other than bass
-
- //Get Channel Data Mono and 256 Values
- BASS_ChannelGetData(Bass, @Result, BASS_DATA_FFT512);
- //Result := Data;
-
- {$ENDIF}
-end;
-
-function TMusic_bass.LoadCustomSound(const Filename: String): Cardinal;
-var
- S: hStream;
- I: Integer;
- F: String;
-begin
- //Search for Sound in already loaded Sounds
- F := UpperCase(SoundPath + FileName);
- For I := 0 to High(CustomSounds) do
- begin
- if (UpperCase(CustomSounds[I].Filename) = F) then
- begin
- Result := I;
- Exit;
- end;
- end;
-
- if LoadSoundFromFile(S, SoundPath + Filename) then
- Result := High(CustomSounds)
- else
- Result := 0;
-end;
-
-procedure TMusic_bass.PlayCustomSound(const Index: Cardinal );
-begin
- {$IFDEF useBASS}
- // TODO : jb_linux replace with something other than bass
-
- if Index <= High(CustomSounds) then
- BASS_ChannelPlay(CustomSounds[Index].Handle, True);
-
- {$ENDIF}
-end;
-
-
-{*
-
-Sorry guys... this is my mess :(
-Im going to try and get ffmpeg to handle audio playback ( at least for linux )
-and Im going to implement it nicly along side BASS, in TMusic_bass ( where I can )
-
-http://www.dranger.com/ffmpeg/ffmpeg.html
-http://www.dranger.com/ffmpeg/ffmpegtutorial_all.html
-
-http://www.inb.uni-luebeck.de/~boehme/using_libavcodec.html
-
-*}
-{*
-function TMusic_bass.FFMPeg_StreamCreateFile(abool : boolean; aFileName : pchar ): THandle;
-var
- lFormatCtx : PAVFormatContext;
-begin
-
-(*
- if(SDL_OpenAudio(&wanted_spec, &spec) < 0)
- begin
- fprintf(stderr, "SDL_OpenAudio: %s\n", SDL_GetError());
- writeln( 'SDL_OpenAudio' );
- exit;
- end;
-*)
-
-(*
- if ( av_open_input_file( lFormatCtx, aFileName, NULL, 0, NULL ) <> 0 )
- begin
- writeln( 'Unable to open file '+ aFileName );
- exit;
- end;
-
- // Retrieve stream information
- if ( av_find_stream_info(pFormatCtx) < 0 )
- begin
- writeln( 'Unable to Retrieve stream information' );
- exit;
- end;
-*)
-
-end; *}
-
-end.