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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-11 12:12:37 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-11 12:12:37 +0000
commit6292440f6da3c11e85bb9fc3a741a26540e429be (patch)
treeaf1e107a762a1f61e3b100d956d8a5cab108d4d7 /Game/Code/Classes/UMusic_BASS.pas
parent44554c7908f7e2405a249331f00a35703f5939c2 (diff)
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separated IAudioPlayback in to separate "Playback" and "Input" Interfaces
( both interfaces provided by same TMusic_Bass class... git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@505 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/UMusic_BASS.pas2
1 files changed, 1 insertions, 1 deletions
diff --git a/Game/Code/Classes/UMusic_BASS.pas b/Game/Code/Classes/UMusic_BASS.pas
index dfb6f79c..7de2d781 100644
--- a/Game/Code/Classes/UMusic_BASS.pas
+++ b/Game/Code/Classes/UMusic_BASS.pas
@@ -32,7 +32,7 @@ uses Classes,
type
- TMusic_bass = class( TInterfacedObject, IAudioPlayback )
+ TMusic_bass = class( TInterfacedObject, IAudioPlayback, IAudioInput )
private
BassStart: hStream; // Wait, I've replaced this with BASS
BassBack: hStream; // It has almost all features we need