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authorbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-02-21 14:24:37 +0000
committerbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-02-21 14:24:37 +0000
commit184a1662f1498203cec9551b0407a8908f6e5e49 (patch)
treeaa11b52d75d0458987b14e403089040e9cdb266b /Game/Code/Classes/UMusic.pas
parenta213a0011fa6b09718e3363889cbb7c643e01da2 (diff)
downloadusdx-184a1662f1498203cec9551b0407a8908f6e5e49.tar.gz
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fixed choosing songs in "plugin" medley surprise
fixed deactivation of karaoke mode on MP3 loading git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1 Challenge MOD@2134 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UMusic.pas')
-rw-r--r--Game/Code/Classes/UMusic.pas3
1 files changed, 2 insertions, 1 deletions
diff --git a/Game/Code/Classes/UMusic.pas b/Game/Code/Classes/UMusic.pas
index c4f80235..33e182e3 100644
--- a/Game/Code/Classes/UMusic.pas
+++ b/Game/Code/Classes/UMusic.pas
@@ -502,7 +502,7 @@ procedure TMusic.Rewind;
begin
if Loaded then begin
// MediaPlayer.Position := 0;
-
+
end;
end;
@@ -521,6 +521,7 @@ procedure TMusic.Play;
begin
if Loaded then begin
// MediaPlayer.Play;
+ DSP_VocalRemover:=0;
if Loop then BASS_ChannelPlay(Bass, True); // start from beginning... actually bass itself does not loop, nor does this TMusic Class
BASS_ChannelPlay(Bass, False); // for setting position before playing
end;