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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-12-06 12:26:05 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-12-06 12:26:05 +0000
commitbe68ff31e2d10d5f29894c6ec4ed877c70c142a3 (patch)
tree59991190b77801cbd1e092c9f427a909f67cf3bc /Game/Code/Classes/UMedia_dummy.pas
parent8514766ed130d4c8d7cd06fce956ace10f5afeb9 (diff)
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gave priority to videos over Visualization...
so now video plays back... and "V" will switch between Video ( or jpg ) background and visualization. this needs to be pressed on every song, as the state should be forgotten. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@687 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/UMedia_dummy.pas2
1 files changed, 1 insertions, 1 deletions
diff --git a/Game/Code/Classes/UMedia_dummy.pas b/Game/Code/Classes/UMedia_dummy.pas
index c5fb799c..4fc39d4e 100644
--- a/Game/Code/Classes/UMedia_dummy.pas
+++ b/Game/Code/Classes/UMedia_dummy.pas
@@ -29,7 +29,7 @@ var
singleton_dummy : IVideoPlayback;
type
- Tmedia_dummy = class( TInterfacedObject, IVideoPlayback, IAudioPlayback, IAudioInput )
+ Tmedia_dummy = class( TInterfacedObject, IVideoPlayback, IVideoVisualization, IAudioPlayback, IAudioInput )
private
public
constructor create();