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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-07-02 07:50:39 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-07-02 07:50:39 +0000
commitfaf4c13bf41a17ce920a2194fc396f8bf7b44331 (patch)
tree0049a0dacad82a08b934167660bfabd6c8ea47a8 /Game/Code/Classes/UMediaCore_SDL.pas
parent67d0be6741c5466c786d8d389e34c83e1be7e3c0 (diff)
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Audio/Video engine update:
- lyrics<->audio synchronisation (TSyncSource) - better resampling (optional support for libsamplerate) - cleaner termination of audio/video streams/devices - improved decoders and decoder infrastructure - many other improvements/cleanups Currently just for testing (not enabled by default): - Background music - Voice-Passthrough (hear what you sing) - Video VSync git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1157 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/UMediaCore_SDL.pas38
1 files changed, 38 insertions, 0 deletions
diff --git a/Game/Code/Classes/UMediaCore_SDL.pas b/Game/Code/Classes/UMediaCore_SDL.pas
new file mode 100644
index 00000000..252f72a0
--- /dev/null
+++ b/Game/Code/Classes/UMediaCore_SDL.pas
@@ -0,0 +1,38 @@
+unit UMediaCore_SDL;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ UMusic,
+ sdl;
+
+function ConvertAudioFormatToSDL(Format: TAudioSampleFormat; out SDLFormat: UInt16): boolean;
+
+implementation
+
+function ConvertAudioFormatToSDL(Format: TAudioSampleFormat; out SDLFormat: UInt16): boolean;
+begin
+ case Format of
+ asfU8: SDLFormat := AUDIO_U8;
+ asfS8: SDLFormat := AUDIO_S8;
+ asfU16LSB: SDLFormat := AUDIO_U16LSB;
+ asfS16LSB: SDLFormat := AUDIO_S16LSB;
+ asfU16MSB: SDLFormat := AUDIO_U16MSB;
+ asfS16MSB: SDLFormat := AUDIO_S16MSB;
+ asfU16: SDLFormat := AUDIO_U16;
+ asfS16: SDLFormat := AUDIO_S16;
+ else begin
+ Result := false;
+ Exit;
+ end;
+ end;
+ Result := true;
+end;
+
+end.