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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-21 15:13:23 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-21 15:13:23 +0000
commitb08c9047b5cdd5628f45877c90149e3bedd57b89 (patch)
tree9a08f9ed604290801814b8c21327aab6f317263e /Game/Code/Classes/UMain.pas
parent35572be5588c92bff06d21791122175d05819374 (diff)
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ParseInput(... ScanCode: byte; ...) -> ParseInput(... CharCode: WideChar; ...)
See: http://trac2.assembla.com/usdx/ticket/35 git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@966 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UMain.pas')
-rw-r--r--Game/Code/Classes/UMain.pas6
1 files changed, 3 insertions, 3 deletions
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas
index 3cf2f7d0..879c5c79 100644
--- a/Game/Code/Classes/UMain.pas
+++ b/Game/Code/Classes/UMain.pas
@@ -504,14 +504,14 @@ begin
// popup hack... if there is a visible popup then let it handle input instead of underlying screen
// shoud be done in a way to be sure the topmost popup has preference (maybe error, then check)
else if (ScreenPopupError <> nil) and (ScreenPopupError.Visible) then
- done := not ScreenPopupError.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, True)
+ done := not ScreenPopupError.ParseInput(Event.key.keysym.sym, WideChar(Event.key.keysym.unicode), True)
else if (ScreenPopupCheck <> nil) and (ScreenPopupCheck.Visible) then
- done := not ScreenPopupCheck.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, True)
+ done := not ScreenPopupCheck.ParseInput(Event.key.keysym.sym, WideChar(Event.key.keysym.unicode), True)
// end of popup hack
else
begin
// check for Screen want to Exit
- done := not Display.CurrentScreen^.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, True);
+ done := not Display.CurrentScreen^.ParseInput(Event.key.keysym.sym, WideChar(Event.key.keysym.unicode), True);
// If Screen wants to Exit
if done then