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author | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-09-28 13:57:52 +0000 |
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committer | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-09-28 13:57:52 +0000 |
commit | e5b70a52b5fc4a572136a3a07ee2f5e443c5e52b (patch) | |
tree | 537f85d4fa09da47be76f9dcf0248bb181a5970f /Game/Code/Classes/UMain.pas | |
parent | 668a5da76b4d7179a1286d839a001f9d9fdce456 (diff) | |
download | usdx-e5b70a52b5fc4a572136a3a07ee2f5e443c5e52b.tar.gz usdx-e5b70a52b5fc4a572136a3a07ee2f5e443c5e52b.tar.xz usdx-e5b70a52b5fc4a572136a3a07ee2f5e443c5e52b.zip |
Reremoved old TPlayer attributes and removed some code fragments that still links to these attributes
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@444 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UMain.pas')
-rw-r--r-- | Game/Code/Classes/UMain.pas | 18 |
1 files changed, 2 insertions, 16 deletions
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index 8dd8c0a3..9b6ea3d5 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -45,7 +45,7 @@ type //LineBonus Mod
ScoreLast: Real;//Last Line Score
- ScorePercent: integer;//Aktual Fillstate of the SingBar
+ {ScorePercent: integer;//Aktual Fillstate of the SingBar
ScorePercentTarget: integer;//Target Fillstate of the SingBar
//end Singbar Mod
@@ -63,7 +63,7 @@ type LineBonus_TargetY: integer;
LineBonus_StartX: integer;
LineBonus_StartY: integer;
- //PhrasenBonus - Line Bonus Mod End
+ //PhrasenBonus - Line Bonus Mod End }
//PerfectLineTwinkle Mod (effect)
@@ -736,20 +736,6 @@ begin Player[PlayerNum].ScoreGolden := 0;
Player[PlayerNum].ScoreGoldenI := 0;
Player[PlayerNum].ScoreTotalI := 0;
-
-
- //SingBar Mod
- Player[PlayerNum].ScoreLast := 0;
- Player[PlayerNum].ScorePercent := 50;// Sets to 50% when song starts
- Player[PlayerNum].ScorePercentTarget := 50;// Sets to 50% when song starts
- //end SingBar Mod
-
- //PhrasenBonus - Line Bonus Mod
- Player[PlayerNum].LineBonus_Visible := False; //Hide Line Bonus
- Player[PlayerNum].LineBonus_Alpha := 0;
- Player[PlayerNum].LineBonus_TargetX := 70 + PlayerNum*500;
- Player[PlayerNum].LineBonus_TargetY := 30;
- //PhrasenBonus - Line Bonus Mod End
end;
//--------------------
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