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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-05-09 19:19:28 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-05-09 19:19:28 +0000
commitb5a738fa52c8b0f2212deb5febd2d7f0b8f6544f (patch)
tree3c2812cffdd035b385d5b0f0f8f5ea0702973739 /Game/Code/Classes/UMain.pas
parent37744cee627605db0675efd3a6e0c42bd51c48d6 (diff)
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- input-source selection works now (with bass or portaudio with portmixer)
- audio-effects (DSP) interface for audio-playback plus a simple voice removal example (does not sound that good) - FFMpeg support for BASS - audio-clock for FFMpeg for GetPosition and synchronisation - more compatible seeking in FFMpeg - clean termination of the audio interfaces/streams (especially ffmpeg) - Audio output device enumeration (selection will be added later to the sounds option screen) - display of threshold and volume in the record-options screen - threshold and volume can be changed with the 'T' (threshold) and '+'/'-' (source volume) keys - added a FadeIn() method to the IAudioPlayback interface - some minor changes to the audio classes/screens - new base-class for audio-playback classes (used by bass, portaudio and sdl) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1078 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UMain.pas')
-rw-r--r--Game/Code/Classes/UMain.pas11
1 files changed, 3 insertions, 8 deletions
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas
index 39265a6d..9c867a3c 100644
--- a/Game/Code/Classes/UMain.pas
+++ b/Game/Code/Classes/UMain.pas
@@ -223,13 +223,6 @@ begin
Log.BenchmarkEnd(1);
Log.LogBenchmark('Initializing Sound', 1);
- // Load Sound Settings from Ini
- Log.BenchmarkStart(1);
- Log.LogStatus('Load Sound Settings', 'Initialization');
- Ini.LoadSoundSettings;
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Load Sound Settings', 1);
-
// Theme
Log.BenchmarkStart(1);
Log.LogStatus('Load Themes', 'Initialization');
@@ -352,7 +345,9 @@ begin
// call an uninitialize routine for every initialize step
// or at least use the corresponding Free-Methods
- //TTF_quit();
+ FinalizeSound();
+
+ TTF_Quit();
SDL_Quit();
(*