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author | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-10-11 08:11:47 +0000 |
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committer | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-10-11 08:11:47 +0000 |
commit | d123263213fba448d5695df35660f7de4cbed433 (patch) | |
tree | ef0bb01727be4b38a44a84ef6bef8224ee38d9b2 /Game/Code/Classes/UMain.pas | |
parent | 48676faa6c0da1eb77999512322896840ea13cb1 (diff) | |
download | usdx-d123263213fba448d5695df35660f7de4cbed433.tar.gz usdx-d123263213fba448d5695df35660f7de4cbed433.tar.xz usdx-d123263213fba448d5695df35660f7de4cbed433.zip |
modified UTime to utilise SDL timer...
this allows for reliable cross platform timers.
Tested working on linux.
Modified UVideo and screens to get
Video playback working on linux
currently only video stream... no audio..
but I Will be working towards this, for all audio playback ( at least for linux )
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@501 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/UMain.pas | 16 |
1 files changed, 15 insertions, 1 deletions
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index aa4bc639..41676bf3 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -139,7 +139,11 @@ procedure MainLoop; var Delay: integer; begin + Delay := 0; SDL_EnableKeyRepeat(125, 125); + + + CountSkipTime(); // JB - for some reason this seems to be needed when we use the SDL Timer functions. While not Done do Begin // joypad @@ -158,16 +162,26 @@ begin // delay CountMidTime; + + {$IFDEF DebugDisplay} + Writeln( 'TimeMid : '+ inttostr(trunc(TimeMid)) ); + {$ENDIF} + // if 1000*TimeMid > 100 then beep; Delay := Floor(1000 / 100 - 1000 * TimeMid); + {$IFDEF DebugDisplay} + Writeln( 'Delay ms : '+ inttostr(Delay) ); + {$ENDIF} + if Delay >= 1 then SDL_Delay(Delay); // dynamic, maximum is 100 fps CountSkipTime; // reinitialization of graphics - if Restart then begin + if Restart then + begin Reinitialize3D; Restart := false; end; |