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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-31 14:34:31 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-31 14:34:31 +0000
commit13bf0be662f660d9f283b6c01b20dc2137dc835e (patch)
treef5594160c2bff17fa1394fae95405be4974b8c2a /Game/Code/Classes/ULyrics.pas
parenteefbef6f9670e43b5f5f54f5f98ddee8f42b29d8 (diff)
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- removed "Font Black" and "Font" texture type
- use TEXTURE_TYPE_TRANSPARENT/COLORIZED/PLAIN in the future - texture-type is an enum now (not a string as before) -> pros: less memory consumption, compiler-check, case-insensitive, ... git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@988 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/ULyrics.pas')
-rw-r--r--Game/Code/Classes/ULyrics.pas8
1 files changed, 4 insertions, 4 deletions
diff --git a/Game/Code/Classes/ULyrics.pas b/Game/Code/Classes/ULyrics.pas
index 6cec37b9..01ec129d 100644
--- a/Game/Code/Classes/ULyrics.pas
+++ b/Game/Code/Classes/ULyrics.pas
@@ -266,16 +266,16 @@ var
begin
// lyric indicator (bar that indicates when the line start)
- IndicatorTex := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricHelpBar')), 'BMP', 'Transparent', $FF00FF);
+ IndicatorTex := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricHelpBar')), 'BMP', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
// ball for current word hover in ball effect
- BallTex := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Ball')), 'PNG', 'Transparent', 0);
+ BallTex := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Ball')), 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
// duet mode: load player icon
For I := 0 to 5 do
begin
- PlayerIconTex[I][0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricIcon_P' + InttoStr(I+1))), 'PNG', 'Transparent', 0);
- PlayerIconTex[I][1] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricIconD_P' + InttoStr(I+1))), 'PNG', 'Transparent', 0);
+ PlayerIconTex[I][0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricIcon_P' + InttoStr(I+1))), 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
+ PlayerIconTex[I][1] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricIconD_P' + InttoStr(I+1))), 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
end;
// create line textures