diff options
author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-03-31 15:31:26 +0000 |
---|---|---|
committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-03-31 15:31:26 +0000 |
commit | 9a681dac366ee04fadc70a8b1f6739c37a6bf365 (patch) | |
tree | b2cc6776030e39f8bc9f3decfab709ed36f33462 /Game/Code/Classes/ULyrics.pas | |
parent | 5b7e8043571bb959891c06a6dd5c7e9ef87d42e5 (diff) | |
download | usdx-9a681dac366ee04fadc70a8b1f6739c37a6bf365.tar.gz usdx-9a681dac366ee04fadc70a8b1f6739c37a6bf365.tar.xz usdx-9a681dac366ee04fadc70a8b1f6739c37a6bf365.zip |
Removed unused Format-parameter in LoadTexture() and Add...()
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@990 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/ULyrics.pas')
-rw-r--r-- | Game/Code/Classes/ULyrics.pas | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Game/Code/Classes/ULyrics.pas b/Game/Code/Classes/ULyrics.pas index 01ec129d..909ee835 100644 --- a/Game/Code/Classes/ULyrics.pas +++ b/Game/Code/Classes/ULyrics.pas @@ -266,16 +266,16 @@ var begin // lyric indicator (bar that indicates when the line start) - IndicatorTex := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricHelpBar')), 'BMP', TEXTURE_TYPE_TRANSPARENT, $FF00FF); + IndicatorTex := Texture.LoadTexture(Skin.GetTextureFileName('LyricHelpBar'), TEXTURE_TYPE_TRANSPARENT, $FF00FF); // ball for current word hover in ball effect - BallTex := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Ball')), 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); + BallTex := Texture.LoadTexture(Skin.GetTextureFileName('Ball'), TEXTURE_TYPE_TRANSPARENT, 0); // duet mode: load player icon For I := 0 to 5 do begin - PlayerIconTex[I][0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricIcon_P' + InttoStr(I+1))), 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); - PlayerIconTex[I][1] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricIconD_P' + InttoStr(I+1))), 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); + PlayerIconTex[I][0] := Texture.LoadTexture(Skin.GetTextureFileName('LyricIcon_P' + InttoStr(I+1)), TEXTURE_TYPE_TRANSPARENT, 0); + PlayerIconTex[I][1] := Texture.LoadTexture(Skin.GetTextureFileName('LyricIconD_P' + InttoStr(I+1)), TEXTURE_TYPE_TRANSPARENT, 0); end; // create line textures |