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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-04-06 11:36:03 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-04-06 11:36:03 +0000
commitb2a824d8f4fcf4d9038e2a360ac586fb0279e739 (patch)
tree79c473600e6ada136c7b2e63c8725565f8c4c521 /Game/Code/Classes/ULyrics.pas
parentda94f9cb1798038b5bbf898b1a92ab03c3a1628e (diff)
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removed lazarus dependencies
- added an implementation of AllocateHWnd/DeallocateHWnd to UCommon for the Win32 only units DirWatch and Midi... (do not use AllocateHWnd somewhere else) - added an own implementation of ShowMessage to UCommon (uses MessageBox in Windows, console-output otherwise) - linux still needs lresources for the lrs-file (will be removed soon) - the FPC windows version uses windows resources now (instead of lrs ones). compile them with windres (in FPC's "bin" dir) or delphi (a batch-file for windres will follow soon) - changed path-separator from '\' to '/' in RC-file for windres compatibility git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1006 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/ULyrics.pas6
1 files changed, 3 insertions, 3 deletions
diff --git a/Game/Code/Classes/ULyrics.pas b/Game/Code/Classes/ULyrics.pas
index 09031cb5..505c69f9 100644
--- a/Game/Code/Classes/ULyrics.pas
+++ b/Game/Code/Classes/ULyrics.pas
@@ -122,7 +122,6 @@ uses SysUtils,
TextGL,
UGraphic,
UDisplay,
- dialogs,
math,
UIni;
@@ -436,8 +435,9 @@ begin
glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
glViewPort(0,0,800,600);
end;
-
- Display.ScreenShot;
+
+ //for debugging, is this used anymore?
+ //Display.ScreenShot;
//Copy to Texture
glEnable(GL_ALPHA);