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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-31 14:34:31 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-31 14:34:31 +0000
commit13bf0be662f660d9f283b6c01b20dc2137dc835e (patch)
treef5594160c2bff17fa1394fae95405be4974b8c2a /Game/Code/Classes/ULog.pas
parenteefbef6f9670e43b5f5f54f5f98ddee8f42b29d8 (diff)
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- removed "Font Black" and "Font" texture type
- use TEXTURE_TYPE_TRANSPARENT/COLORIZED/PLAIN in the future - texture-type is an enum now (not a string as before) -> pros: less memory consumption, compiler-check, case-insensitive, ... git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@988 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/ULog.pas')
-rw-r--r--Game/Code/Classes/ULog.pas4
1 files changed, 2 insertions, 2 deletions
diff --git a/Game/Code/Classes/ULog.pas b/Game/Code/Classes/ULog.pas
index 4e976ab4..2a628792 100644
--- a/Game/Code/Classes/ULog.pas
+++ b/Game/Code/Classes/ULog.pas
@@ -142,13 +142,13 @@ begin
end;
procedure debugWriteln( aString : String );
-begin
+begin
{$IFDEF CONSOLE}
if FindCmdLineSwitch( cDebug ) then
writeln( 'DEBUG - '+aString );
{$ENDIF}
-end;
+end;
constructor TLog.Create;