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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-03-21 19:19:04 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-03-21 19:19:04 +0000
commit5ed6620bad808381fce94f2cd67ee911b4d45bff (patch)
treebfe0fe2041260620f88f8161922ee90c034d7d73 /Game/Code/Classes/UJoystick.pas
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UJoystick.pas')
-rw-r--r--Game/Code/Classes/UJoystick.pas124
1 files changed, 124 insertions, 0 deletions
diff --git a/Game/Code/Classes/UJoystick.pas b/Game/Code/Classes/UJoystick.pas
new file mode 100644
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+++ b/Game/Code/Classes/UJoystick.pas
@@ -0,0 +1,124 @@
+unit UJoystick;
+
+interface
+
+uses SDL;
+
+type
+ TJoyButton = record
+ State: integer;
+ Enabled: boolean;
+ Type_: byte;
+ Sym: cardinal;
+ end;
+
+ TJoyUnit = record
+ Button: array[0..15] of TJoyButton;
+ end;
+
+ TJoy = class
+ constructor Create;
+ procedure Update;
+ end;
+
+var
+ Joy: TJoy;
+ JoyUnit: TJoyUnit;
+ SDL_Joy: PSDL_Joystick;
+ JoyEvent: TSDL_Event;
+
+implementation
+
+uses SysUtils;
+
+constructor TJoy.Create;
+var
+ B, N: integer;
+begin
+ //Old Corvus5 Method
+ {// joystick support
+ SDL_JoystickEventState(SDL_IGNORE);
+ SDL_InitSubSystem(SDL_INIT_JOYSTICK);
+ if SDL_NumJoysticks <> 1 then beep;
+
+ SDL_Joy := SDL_JoystickOpen(0);
+ if SDL_Joy = nil then beep;
+
+ if SDL_JoystickNumButtons(SDL_Joy) <> 16 then beep;
+
+// SDL_JoystickEventState(SDL_ENABLE);
+ // Events don't work - thay hang the whole application with SDL_JoystickEventState(SDL_ENABLE)
+
+ // clear states
+ for B := 0 to 15 do
+ JoyUnit.Button[B].State := 1;
+
+ // mapping
+ JoyUnit.Button[1].Enabled := true;
+ JoyUnit.Button[1].Type_ := SDL_KEYDOWN;
+ JoyUnit.Button[1].Sym := SDLK_RETURN;
+ JoyUnit.Button[2].Enabled := true;
+ JoyUnit.Button[2].Type_ := SDL_KEYDOWN;
+ JoyUnit.Button[2].Sym := SDLK_ESCAPE;
+
+ JoyUnit.Button[12].Enabled := true;
+ JoyUnit.Button[12].Type_ := SDL_KEYDOWN;
+ JoyUnit.Button[12].Sym := SDLK_LEFT;
+ JoyUnit.Button[13].Enabled := true;
+ JoyUnit.Button[13].Type_ := SDL_KEYDOWN;
+ JoyUnit.Button[13].Sym := SDLK_DOWN;
+ JoyUnit.Button[14].Enabled := true;
+ JoyUnit.Button[14].Type_ := SDL_KEYDOWN;
+ JoyUnit.Button[14].Sym := SDLK_RIGHT;
+ JoyUnit.Button[15].Enabled := true;
+ JoyUnit.Button[15].Type_ := SDL_KEYDOWN;
+ JoyUnit.Button[15].Sym := SDLK_UP;
+ }
+ //New Sarutas method
+ SDL_JoystickEventState(SDL_IGNORE);
+ SDL_InitSubSystem(SDL_INIT_JOYSTICK);
+ if SDL_NumJoysticks < 1 then beep;
+
+ SDL_Joy := SDL_JoystickOpen(0);
+ if SDL_Joy = nil then beep;
+
+ N := SDL_JoystickNumButtons(SDL_Joy);
+ if N < 6 then beep;
+
+ for B := 0 to 5 do begin
+ JoyUnit.Button[B].Enabled := true;
+ JoyUnit.Button[B].State := 1;
+ JoyUnit.Button[B].Type_ := SDL_KEYDOWN;
+ end;
+
+ JoyUnit.Button[0].Sym := SDLK_UP;
+ JoyUnit.Button[1].Sym := SDLK_RIGHT;
+ JoyUnit.Button[2].Sym := SDLK_DOWN;
+ JoyUnit.Button[3].Sym := SDLK_LEFT;
+
+ JoyUnit.Button[4].Sym := SDLK_RETURN;
+ JoyUnit.Button[5].Sym := SDLK_ESCAPE;
+end;
+
+procedure TJoy.Update;
+var
+ B: integer;
+begin
+ SDL_JoystickUpdate;
+
+ for B := 0 to 15 do begin
+ if (JoyUnit.Button[B].Enabled) and (JoyUnit.Button[B].State <> SDL_JoystickGetButton(SDL_Joy, B)) and (JoyUnit.Button[B].State = 0) then begin
+ JoyEvent.type_ := JoyUnit.Button[B].Type_;
+ JoyEvent.key.keysym.sym := JoyUnit.Button[B].Sym;
+ SDL_PushEvent(@JoyEvent);
+ end;
+ end;
+
+
+ for B := 0 to 15 do begin
+ JoyUnit.Button[B].State := SDL_JoystickGetButton(SDL_Joy, B);
+ end;
+
+end;
+
+end.