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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-13 12:14:21 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-13 12:14:21 +0000
commit90fe89a92589b0e96db7afb3cc03e34fb0f4e1a3 (patch)
tree9800bd433580aeefd3e8a126404d779bdbb18567 /Game/Code/Classes/UIni.pas
parent4630fb65aef5f3f1789e94e60e52756f4d7a2a3f (diff)
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- new cover-loading. Cover thumbnails are stored in an sqlite db (cover.db) now instead of the proprietary covers.cache.
- covers are cached faster (-> start-up on first run will be considerably faster now if many covers exist). git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1256 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UIni.pas')
-rw-r--r--Game/Code/Classes/UIni.pas5
1 files changed, 4 insertions, 1 deletions
diff --git a/Game/Code/Classes/UIni.pas b/Game/Code/Classes/UIni.pas
index 77e7a745..2c01a652 100644
--- a/Game/Code/Classes/UIni.pas
+++ b/Game/Code/Classes/UIni.pas
@@ -154,7 +154,10 @@ const
IScreens: array[0..1] of string = ('1', '2');
IFullScreen: array[0..1] of string = ('Off', 'On');
IDepth: array[0..1] of string = ('16 bit', '32 bit');
- ITextureSize: array[0..2] of string = ('128', '256', '512');
+
+ ITextureSize: array[0..2] of string = ('128', '256', '512');
+ ITextureSizeVals: array[0..2] of integer = ( 128, 256, 512);
+
ISingWindow: array[0..1] of string = ('Small', 'Big');
//SingBar Mod