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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-02-05 20:36:19 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-02-05 20:36:19 +0000
commitdee94f5dae9e6b5ae6c7b54a12a567745abc8dc3 (patch)
tree21767870a9f01fe8df91fd3ce5331e2fe89862fc /Game/Code/Classes/UIni.pas
parent2e6592ceadb3e3c910164c76595e7ae435b8823a (diff)
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General:
- cleanup and adaption of SingDrawOscilloscope Portaudio/SDL audio output: - stuttering in portaudio output has been fixed (SDL_MixBuffers cannot be used without initializing the SDL audio stuff first, so it is not usable with portaudio. Now SDL is used for audio-output instead of portaudio (although the file-name is UAudioPlayback_Portaudio.pas at the moment). - cleaner file closing - volume adjustment UMusic: - cleanup of the audio-interfaces - introduced TNoteType = (ntFreestyle, ntNormal, ntGolden) - some bug-fixes - introduced TSoundLibrary. This is library for all in-game sounds used by USDX. Instead of calling AudioPlayer.PlaySwoosh you should call AudioPlayer.PlaySound(SoundLib.Swoosh) now. You might call SoundLib.Swoosh.Play too, but this is not recommended at the moment because SoundLib.Swoosh could be nil if the file was not found. The SoundLibrary approach is much cleaner than the previous one. The AudioPlayer does not have to specify a Play... and Stop... method for every available sound anymore. In addition it is not an AudioPlayers responsibility to init the in-game sounds. URecord: - polish to english translation of some variables - CaptureSoundLeft/Right is CaptureChannel[0/1] now - TSoundCardInput -> TAudioInputDeviceSource - TGenericSoundCard.Input -> TGenericSoundCard.Source - autocorrelation algorithm more readable now - Clean-up of the audio-input interface - moved cloned code of the input-classes to one base class (TAudioInputBase) - Cleaner finalization - Start-/StopCapture will not crash anymore in the recording-options menu - Fixed several bugs in the autocorrelation stuff (e.g. wrong usage of $10000) - SzczytJest (now ToneValid) was not used correctly. ToneValid is set to true if a valid tone was found (= the sound was louder than the threshold -> no background noise). If i remember correctly the sound was accepted although the tone was invalid. So the old data was used although noone was singing. This resulted in some sort of ghost-singer effect. UIni: - moved TIni.Card to TScreenOptionsRecord.Card because it is not stored in the ini-file and will not be in the future. - TIni.CardList ist now TIni.InputDeviceConfig. The name cardlist was misleading because it just specifies input- but no output-devices. In addition a soundcard can have multiple input-devices (at least in linux). - bugfix on InputDeviceConfig (formerly CardList) usage. USDX expected that the indices of the corresponding elements in TIni.InputDeviceConfig[] and TAudioInputProcessor.Device[] were the same. This is wrong. If device 2 was defined at first place in the ini and device 1 at the second, the indices of the two arrays didn't match (they were swapped) erroneously. To fix this and to support the item listed below the index to TIni.InputDeviceConfig[] is now stored in TAudioInputDevice.CfgIndex. NOTE: InputDeviceConfig[] contains configurations of non-available (unplugged) devices. Iterate over TAudioInputProcessor.Device[] for available devices. - configurations of external devices that are not plugged in will not be deleted anymore. - multiple definitions of one device in the ini-file will not crash USDX anymore - CardList[I].ChannelL/R now are InputDeviceConfig[I].ChannelToPlayerMap[0/1]. I think the new name is more intuitive because it maps a channel to a player number. Now the both vars are joint to one array. Now it is possible to use loops to process them and we might support more than two input channels on one device in the future (if such devices exist) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@827 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/UIni.pas1599
1 files changed, 801 insertions, 798 deletions
diff --git a/Game/Code/Classes/UIni.pas b/Game/Code/Classes/UIni.pas
index 599bb8fa..4ac67cda 100644
--- a/Game/Code/Classes/UIni.pas
+++ b/Game/Code/Classes/UIni.pas
@@ -1,798 +1,801 @@
-unit UIni;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses IniFiles, ULog, SysUtils;
-
-type
- TIni = class
- Name: array[0..11] of string;
-
- // Templates for Names Mod
- NameTeam: array[0..2] of string;
- NameTemplate: array[0..11] of string;
-
- //Filename of the opened iniFile
- Filename: string;
-
- // Game
- Players: integer;
- Difficulty: integer;
- Language: integer;
- Tabs: integer;
- Tabs_at_startup:integer; //Tabs at Startup fix
- Sorting: integer;
- Debug: integer;
-
- // Graphics
- Screens: integer;
- Resolution: integer;
- Depth: integer;
- FullScreen: integer;
- TextureSize: integer;
- SingWindow: integer;
- Oscilloscope: integer;
- Spectrum: integer;
- Spectrograph: integer;
- MovieSize: integer;
-
- // Sound
- MicBoost: integer;
- ClickAssist: integer;
- BeatClick: integer;
- SavePlayback: integer;
- Threshold: integer;
-
- //Song Preview
- PreviewVolume: integer;
- PreviewFading: integer;
-
- // Lyrics
- LyricsFont: integer;
- LyricsEffect: integer;
- Solmization: integer;
-
- // Themes
- Theme: integer;
- SkinNo: integer;
- Color: integer;
-
- // Record
- Card: integer; // not saved in config.ini
-
- CardList: array of record
- Name: string;
- Input: integer;
- ChannelL: integer;
- ChannelR: integer;
- end;
-
- // Advanced
- LoadAnimation: integer;
- EffectSing: integer;
- ScreenFade: integer;
- AskbeforeDel: integer;
- OnSongClick: integer;
- LineBonus: integer;
- PartyPopup: integer;
-
- // Controller
- Joypad: integer;
-
- // Soundcards
- SoundCard: array[0..7, 1..2] of integer;
-
- // Devices
- LPT: integer;
-
- procedure Load;
- procedure Save;
- procedure SaveNames;
- procedure SaveLevel;
- end;
-
-
-var
- Ini: TIni;
- IResolution: array of string;
- ILanguage: array of string;
- ITheme: array of string;
- ISkin: array of string;
- ICard: array of string;
- IInput: array of string;
-
-const
- IPlayers: array[0..4] of string = ('1', '2', '3', '4', '6');
- IDifficulty: array[0..2] of string = ('Easy', 'Medium', 'Hard');
- ITabs: array[0..1] of string = ('Off', 'On');
-
- ISorting: array[0..7] of string = ('Edition', 'Genre', 'Language', 'Folder', 'Title', 'Artist', 'Title2', 'Artist2');
- sEdition = 0;
- sGenre = 1;
- sLanguage = 2;
- sFolder = 3;
- sTitle = 4;
- sArtist = 5;
- sTitle2 = 6;
- sArtist2 = 7;
-
- IDebug: array[0..1] of string = ('Off', 'On');
-
- IScreens: array[0..1] of string = ('1', '2');
- IFullScreen: array[0..1] of string = ('Off', 'On');
- IDepth: array[0..1] of string = ('16 bit', '32 bit');
- ITextureSize: array[0..2] of string = ('128', '256', '512');
- ISingWindow: array[0..1] of string = ('Small', 'Big');
-
- //SingBar Mod
- IOscilloscope: array[0..2] of string = ('Off', 'Osci', 'Bar');
- //IOscilloscope: array[0..1] of string = ('Off', 'On');
-
- ISpectrum: array[0..1] of string = ('Off', 'On');
- ISpectrograph: array[0..1] of string = ('Off', 'On');
- IMovieSize: array[0..2] of string = ('Half', 'Full [Vid]', 'Full [BG+Vid]');
-
- IMicBoost: array[0..3] of string = ('Off', '+6dB', '+12dB', '+18dB');
- IClickAssist: array[0..1] of string = ('Off', 'On');
- IBeatClick: array[0..1] of string = ('Off', 'On');
- ISavePlayback: array[0..1] of string = ('Off', 'On');
- IThreshold: array[0..3] of string = ('5%', '10%', '15%', '20%');
- //Song Preview
- IPreviewVolume: array[0..10] of string = ('Off', '10%', '20%', '30%', '40%', '50%', '60%', '70%', '80%', '90%', '100%');
- IPreviewFading: array[0..5] of string = ('Off', '1 Sec', '2 Secs', '3 Secs', '4 Secs', '5 Secs');
-
-
- ILyricsFont: array[0..2] of string = ('Plain', 'OLine1', 'OLine2');
- ILyricsEffect: array[0..3] of string = ('Simple', 'Zoom', 'Slide', 'Ball');
- ISolmization: array[0..3] of string = ('Off', 'Euro', 'Jap', 'American');
-
- IColor: array[0..8] of string = ('Blue', 'Green', 'Pink', 'Red', 'Violet', 'Orange', 'Yellow', 'Brown', 'Black');
-
- // Advanced
- ILoadAnimation: array[0..1] of string = ('Off', 'On');
- IEffectSing: array[0..1] of string = ('Off', 'On');
- IScreenFade: array [0..1] of String =('Off', 'On');
- IAskbeforeDel: array[0..1] of string = ('Off', 'On');
- IOnSongClick: array[0..2] of string = ('Sing', 'Select Players', 'Open Menu');
- ILineBonus: array[0..2] of string = ('Off', 'At Score', 'At Notes');
- IPartyPopup: array[0..1] of string = ('Off', 'On');
-
- IJoypad: array[0..1] of string = ('Off', 'On');
- ILPT: array[0..2] of string = ('Off', 'LCD', 'Lights');
-
- IChannel: array[0..6] of string = ('Off', '1', '2', '3', '4', '5', '6');
-
-implementation
-
-uses //UFiles,
- UMain,
- SDL,
- ULanguage,
- UPlatform,
- USkins,
- URecord,
- UCommandLine;
-
-procedure TIni.Load;
-var
- IniFile: TMemIniFile;
- ThemeIni: TMemIniFile;
- Tekst: string;
- Pet: integer;
- B: boolean;
- I, I2, I3: integer;
- S: string;
- Modes: PPSDL_Rect;
- SR: TSearchRec; //Skin List Patch
-
- function GetFileName (S: String):String;
- begin
- //Result := copy (S,0,StrRScan (PChar(S),char('.'))+1);
- Result := copy (S,0,Pos ('.ini',S)-1);
- end;
-
-begin
- GamePath := Platform.GetGameUserPath;
-
- if (Params.ConfigFile <> '') then
- try
- IniFile := TMemIniFile.Create(Params.ConfigFile);
- except
- IniFile := TMemIniFile.Create(GamePath + 'config.ini');
- end
- else
- IniFile := TMemIniFile.Create(GamePath + 'config.ini');
-
-
- // Name
- for I := 0 to 11 do
- Ini.Name[I] := IniFile.ReadString('Name', 'P'+IntToStr(I+1), 'Player'+IntToStr(I+1));
-
-
- // Templates for Names Mod
- for I := 0 to 2 do
- Ini.NameTeam[I] := IniFile.ReadString('NameTeam', 'T'+IntToStr(I+1), 'Team'+IntToStr(I+1));
- for I := 0 to 11 do
- Ini.NameTemplate[I] := IniFile.ReadString('NameTemplate', 'Name'+IntToStr(I+1), 'Template'+IntToStr(I+1));
-
- // Players
- Tekst := IniFile.ReadString('Game', 'Players', IPlayers[0]);
- for Pet := 0 to High(IPlayers) do
- if Tekst = IPlayers[Pet] then Ini.Players := Pet;
-
- // Difficulty
- Tekst := IniFile.ReadString('Game', 'Difficulty', 'Easy');
- for Pet := 0 to High(IDifficulty) do
- if Tekst = IDifficulty[Pet] then Ini.Difficulty := Pet;
-
- // Language
- Tekst := IniFile.ReadString('Game', 'Language', 'English');
- for Pet := 0 to High(ILanguage) do
- if Tekst = ILanguage[Pet] then Ini.Language := Pet;
-
-// Language.ChangeLanguage(ILanguage[Ini.Language]);
-
- // Tabs
- Tekst := IniFile.ReadString('Game', 'Tabs', ITabs[0]);
- for Pet := 0 to High(ITabs) do
- if Tekst = ITabs[Pet] then Ini.Tabs := Pet;
-
- //Tabs at Startup fix
- Ini.Tabs_at_startup := Ini.Tabs;
-
- // Sorting
- Tekst := IniFile.ReadString('Game', 'Sorting', ISorting[0]);
- for Pet := 0 to High(ISorting) do
- if Tekst = ISorting[Pet] then Ini.Sorting := Pet;
-
- // Debug
- Tekst := IniFile.ReadString('Game', 'Debug', IDebug[0]);
- for Pet := 0 to High(IDebug) do
- if Tekst = IDebug[Pet] then Ini.Debug := Pet;
-
- //if Ini.Debug = 1 then SongPath := 'E:\UltraStar 03\Songs\';
-
- // Screens
- Tekst := IniFile.ReadString('Graphics', 'Screens', IScreens[0]);
- for Pet := 0 to High(IScreens) do
- if Tekst = IScreens[Pet] then Ini.Screens := Pet;
-
- // FullScreen
- Tekst := IniFile.ReadString('Graphics', 'FullScreen', 'On');
- for Pet := 0 to High(IFullScreen) do
- if Tekst = IFullScreen[Pet] then Ini.FullScreen := Pet;
-
-
- // Resolution
- SetLength(IResolution, 0);
-
- Modes := SDL_ListModes(nil, SDL_OPENGL or SDL_FULLSCREEN); // Check if there are any modes available
- while assigned( Modes^ ) do //this should solve the biggest wine problem | THANKS Linnex (11.11.07)
- begin
- SetLength(IResolution, Length(IResolution) + 1);
- IResolution[High(IResolution)] := IntToStr(Modes^.w) + 'x' + IntToStr(Modes^.h);
- Inc(Modes);
- end;
-
- // if no modes were set, then failback to 800x600
- // as per http://sourceforge.net/forum/message.php?msg_id=4544965
- // THANKS : linnex at users.sourceforge.net
- if Length(IResolution) < 1 then
- begin
- SetLength(IResolution, Length(IResolution) + 1);
- IResolution[High(IResolution)] := IntToStr(800) + 'x' + IntToStr(600);
- Log.LogStatus('SDL_ListModes Defaulted Res To : ' + IResolution[High(IResolution)] , 'Graphics - Resolutions');
-
- // Default to fullscreen OFF, in this case !
- Ini.FullScreen := 0;
- end;
-
- // reverse order
- for I := 0 to (Length(IResolution) div 2) - 1 do begin
- S := IResolution[I];
- IResolution[I] := IResolution[High(IResolution)-I];
- IResolution[High(IResolution)-I] := S;
- end;
-
- Tekst := IniFile.ReadString('Graphics', 'Resolution', '800x600');
- for Pet := 0 to High(IResolution) do
- if Tekst = IResolution[Pet] then Ini.Resolution := Pet;
-
-
- // Resolution
- Tekst := IniFile.ReadString('Graphics', 'Depth', '32 bit');
- for Pet := 0 to High(IDepth) do
- if Tekst = IDepth[Pet] then Ini.Depth := Pet;
-
- // Texture Size
- Tekst := IniFile.ReadString('Graphics', 'TextureSize', ITextureSize[1]);
- for Pet := 0 to High(ITextureSize) do
- if Tekst = ITextureSize[Pet] then Ini.TextureSize := Pet;
-
- // SingWindow
- Tekst := IniFile.ReadString('Graphics', 'SingWindow', 'Big');
- for Pet := 0 to High(ISingWindow) do
- if Tekst = ISingWindow[Pet] then Ini.SingWindow := Pet;
-
- // Oscilloscope
- Tekst := IniFile.ReadString('Graphics', 'Oscilloscope', 'Bar');
- for Pet := 0 to High(IOscilloscope) do
- if Tekst = IOscilloscope[Pet] then Ini.Oscilloscope := Pet;
-
- // Spectrum
- Tekst := IniFile.ReadString('Graphics', 'Spectrum', 'Off');
- for Pet := 0 to High(ISpectrum) do
- if Tekst = ISpectrum[Pet] then Ini.Spectrum := Pet;
-
- // Spectrograph
- Tekst := IniFile.ReadString('Graphics', 'Spectrograph', 'Off');
- for Pet := 0 to High(ISpectrograph) do
- if Tekst = ISpectrograph[Pet] then Ini.Spectrograph := Pet;
-
- // MovieSize
- Tekst := IniFile.ReadString('Graphics', 'MovieSize', IMovieSize[2]);
- for Pet := 0 to High(IMovieSize) do
- if Tekst = IMovieSize[Pet] then Ini.MovieSize := Pet;
-
- // MicBoost
- Tekst := IniFile.ReadString('Sound', 'MicBoost', 'Off');
- for Pet := 0 to High(IMicBoost) do
- if Tekst = IMicBoost[Pet] then Ini.MicBoost := Pet;
-
- // ClickAssist
- Tekst := IniFile.ReadString('Sound', 'ClickAssist', 'Off');
- for Pet := 0 to High(IClickAssist) do
- if Tekst = IClickAssist[Pet] then Ini.ClickAssist := Pet;
-
- // BeatClick
- Tekst := IniFile.ReadString('Sound', 'BeatClick', IBeatClick[0]);
- for Pet := 0 to High(IBeatClick) do
- if Tekst = IBeatClick[Pet] then Ini.BeatClick := Pet;
-
- // SavePlayback
- Tekst := IniFile.ReadString('Sound', 'SavePlayback', ISavePlayback[0]);
- for Pet := 0 to High(ISavePlayback) do
- if Tekst = ISavePlayback[Pet] then Ini.SavePlayback := Pet;
-
- // Threshold
- Tekst := IniFile.ReadString('Sound', 'Threshold', IThreshold[2]);
- for Pet := 0 to High(IThreshold) do
- if Tekst = IThreshold[Pet] then Ini.Threshold := Pet;
-
- //Song Preview
- Tekst := IniFile.ReadString('Sound', 'PreviewVolume', IPreviewVolume[7]);
- for Pet := 0 to High(IPreviewVolume) do
- if Tekst = IPreviewVolume[Pet] then Ini.PreviewVolume := Pet;
-
- Tekst := IniFile.ReadString('Sound', 'PreviewFading', IPreviewFading[1]);
- for Pet := 0 to High(IPreviewFading) do
- if Tekst = IPreviewFading[Pet] then Ini.PreviewFading := Pet;
-
- // Lyrics Font
- Tekst := IniFile.ReadString('Lyrics', 'LyricsFont', ILyricsFont[1]);
- for Pet := 0 to High(ILyricsFont) do
- if Tekst = ILyricsFont[Pet] then Ini.LyricsFont := Pet;
-
- // Lyrics Effect
- Tekst := IniFile.ReadString('Lyrics', 'LyricsEffect', ILyricsEffect[1]);
- for Pet := 0 to High(ILyricsEffect) do
- if Tekst = ILyricsEffect[Pet] then Ini.LyricsEffect := Pet;
-
- // Solmization
- Tekst := IniFile.ReadString('Lyrics', 'Solmization', ISolmization[0]);
- for Pet := 0 to High(ISolmization) do
- if Tekst = ISolmization[Pet] then Ini.Solmization := Pet;
-
- // Theme
-
- //Theme List Patch
-
- //I2 Saves the no of the Deluxe (Standard-) Theme
- I2 := 0;
- //I counts is the cur. Theme no
- I := 0;
-
- SetLength(ITheme, 0);
- writeln( 'Searching for Theme : '+ ThemePath + '*.ini' );
- FindFirst(ThemePath + '*.ini',faAnyFile,SR);
- Repeat
- writeln( SR.Name );
-
- //Read Themename from Theme
- ThemeIni := TMemIniFile.Create(SR.Name);
- Tekst := UpperCase(ThemeIni.ReadString('Theme','Name',GetFileName(SR.Name)));
- ThemeIni.Free;
-
- //if Deluxe Theme then save Themeno to I2
- if (Tekst = 'DELUXE') then
- I2 := I;
-
- //Search for Skins for this Theme
- for Pet := low(Skin.Skin) to high(Skin.Skin) do
- begin
- if UpperCase(Skin.Skin[Pet].Theme) = Tekst then
- begin
- SetLength(ITheme, Length(ITheme)+1);
- ITheme[High(ITheme)] := GetFileName(SR.Name);
- break;
- end;
- end;
-
- Inc(I);
- Until FindNext(SR) <> 0;
- FindClose(SR);
- //Theme List Patch End }
-
- //No Theme Found
- if (Length(ITheme)=0) then
- begin
- Log.CriticalError('Could not find any valid Themes.');
- end;
-
-
- Tekst := IniFile.ReadString('Themes', 'Theme', ITheme[I2]);
- Ini.Theme := 0;
- for Pet := 0 to High(ITheme) do
- if Uppercase(Tekst) = Uppercase(ITheme[Pet]) then Ini.Theme := Pet;
-
- // Skin
- Skin.onThemeChange;
- Ini.SkinNo := 0;
-
- Tekst := IniFile.ReadString('Themes', 'Skin', ISkin[0]);
- for Pet := 0 to High(ISkin) do
- if Tekst = ISkin[Pet] then Ini.SkinNo := Pet;
-
- // Color
- Tekst := IniFile.ReadString('Themes', 'Color', IColor[0]);
- for Pet := 0 to High(IColor) do
- if Tekst = IColor[Pet] then Ini.Color := Pet;
-
- // Record - load ini list
- SetLength(CardList, 0);
- I := 1;
- while (IniFile.ValueExists('Record', 'DeviceName' + IntToStr(I)) = true) do begin
- //Automatically Delete not Existing Sound Cards
- S := IniFile.ReadString('Record', 'DeviceName' + IntToStr(I), '');
- //{
- B := False;
- //Look for Soundcard
- for I2 := 0 to High(AudioInputProcessor.SoundCard) do
- begin
- if (S = Trim(AudioInputProcessor.SoundCard[I2].Description)) then
- begin
- B := True;
- Break;
- end;
- end;
-
- if B then
- begin //}
- I3 := Length(CardList);
- SetLength(CardList, I3+1);
- Ini.CardList[I3].Name := S;
- Ini.CardList[I3].Input := IniFile.ReadInteger('Record', 'Input' + IntToStr(I), 0);
- Ini.CardList[I3].ChannelL := IniFile.ReadInteger('Record', 'ChannelL' + IntToStr(I), 0);
- Ini.CardList[I3].ChannelR := IniFile.ReadInteger('Record', 'ChannelR' + IntToStr(I), 0);
- end;
- Inc(I);
- end;
-
- // Record - append detected soundcards
- for I := 0 to High(AudioInputProcessor.SoundCard) do
- begin
- B := False;
- For I2 := 0 to High(CardList) do
- begin //Search for Card in List
- if (CardList[I2].Name = Trim(AudioInputProcessor.SoundCard[I].Description)) then
- begin
- B := True;
- Break;
- end;
- end;
-
- //If not in List -> Add
- If not B then
- begin
- I3 := Length(CardList);
- SetLength(CardList, I3+1);
- CardList[I3].Name := Trim(AudioInputProcessor.SoundCard[I].Description);
- CardList[I3].Input := 0;
- CardList[I3].ChannelL := 0;
- CardList[I3].ChannelR := 0;
- // default for new users
- if (Length(CardList) = 1) then
- CardList[I].ChannelL := 1;
- end;
- end;
-
- //Advanced Settings
-
- // LoadAnimation
- Tekst := IniFile.ReadString('Advanced', 'LoadAnimation', 'On');
- for Pet := 0 to High(ILoadAnimation) do
- if Tekst = ILoadAnimation[Pet] then Ini.LoadAnimation := Pet;
-
- // ScreenFade
- Tekst := IniFile.ReadString('Advanced', 'ScreenFade', 'On');
- for Pet := 0 to High(IScreenFade) do
- if Tekst = IScreenFade[Pet] then Ini.ScreenFade := Pet;
-
- // EffectSing
- Tekst := IniFile.ReadString('Advanced', 'EffectSing', 'On');
- for Pet := 0 to High(IEffectSing) do
- if Tekst = IEffectSing[Pet] then Ini.EffectSing := Pet;
-
- // AskbeforeDel
- Tekst := IniFile.ReadString('Advanced', 'AskbeforeDel', 'On');
- for Pet := 0 to High(IAskbeforeDel) do
- if Tekst = IAskbeforeDel[Pet] then Ini.AskbeforeDel := Pet;
-
- // OnSongClick
- Tekst := IniFile.ReadString('Advanced', 'OnSongClick', 'Sing');
- for Pet := 0 to High(IOnSongClick) do
- if Tekst = IOnSongClick[Pet] then Ini.OnSongClick := Pet;
-
- // Linebonus
- Tekst := IniFile.ReadString('Advanced', 'LineBonus', 'At Score');
- for Pet := 0 to High(ILineBonus) do
- if Tekst = ILineBonus[Pet] then Ini.LineBonus := Pet;
-
- // PartyPopup
- Tekst := IniFile.ReadString('Advanced', 'PartyPopup', 'On');
- for Pet := 0 to High(IPartyPopup) do
- if Tekst = IPartyPopup[Pet] then Ini.PartyPopup := Pet;
-
-
- // Joypad
- Tekst := IniFile.ReadString('Controller', 'Joypad', IJoypad[0]);
- for Pet := 0 to High(IJoypad) do
- if Tekst = IJoypad[Pet] then Ini.Joypad := Pet;
-
- // LCD
- Tekst := IniFile.ReadString('Devices', 'LPT', ILPT[0]);
- for Pet := 0 to High(ILPT) do
- if Tekst = ILPT[Pet] then Ini.LPT := Pet;
-
-
- // SongPath
- if (Params.SongPath <> '') then
- SongPath := IncludeTrailingPathDelimiter(Params.SongPath)
- else
- SongPath := IncludeTrailingPathDelimiter(IniFile.ReadString('Path', 'Songs', SongPath));
-
- Filename := IniFile.FileName;
- IniFile.Free;
-end;
-
-procedure TIni.Save;
-var
- IniFile: TIniFile;
- Tekst: string;
- I: Integer;
- S: String;
-begin
- //if not (FileExists(GamePath + 'config.ini') and FileIsReadOnly(GamePath + 'config.ini')) then begin
- if not (FileExists(Filename) and FileIsReadOnly(Filename)) then begin
-
- IniFile := TIniFile.Create(Filename);
-
- // Players
- Tekst := IPlayers[Ini.Players];
- IniFile.WriteString('Game', 'Players', Tekst);
-
- // Difficulty
- Tekst := IDifficulty[Ini.Difficulty];
- IniFile.WriteString('Game', 'Difficulty', Tekst);
-
- // Language
- Tekst := ILanguage[Ini.Language];
- IniFile.WriteString('Game', 'Language', Tekst);
-
- // Tabs
- Tekst := ITabs[Ini.Tabs];
- IniFile.WriteString('Game', 'Tabs', Tekst);
-
- // Sorting
- Tekst := ISorting[Ini.Sorting];
- IniFile.WriteString('Game', 'Sorting', Tekst);
-
- // Debug
- Tekst := IDebug[Ini.Debug];
- IniFile.WriteString('Game', 'Debug', Tekst);
-
- // Screens
- Tekst := IScreens[Ini.Screens];
- IniFile.WriteString('Graphics', 'Screens', Tekst);
-
- // FullScreen
- Tekst := IFullScreen[Ini.FullScreen];
- IniFile.WriteString('Graphics', 'FullScreen', Tekst);
-
- // Resolution
- Tekst := IResolution[Ini.Resolution];
- IniFile.WriteString('Graphics', 'Resolution', Tekst);
-
- // Depth
- Tekst := IDepth[Ini.Depth];
- IniFile.WriteString('Graphics', 'Depth', Tekst);
-
- // Resolution
- Tekst := ITextureSize[Ini.TextureSize];
- IniFile.WriteString('Graphics', 'TextureSize', Tekst);
-
- // Sing Window
- Tekst := ISingWindow[Ini.SingWindow];
- IniFile.WriteString('Graphics', 'SingWindow', Tekst);
-
- // Oscilloscope
- Tekst := IOscilloscope[Ini.Oscilloscope];
- IniFile.WriteString('Graphics', 'Oscilloscope', Tekst);
-
- // Spectrum
- Tekst := ISpectrum[Ini.Spectrum];
- IniFile.WriteString('Graphics', 'Spectrum', Tekst);
-
- // Spectrograph
- Tekst := ISpectrograph[Ini.Spectrograph];
- IniFile.WriteString('Graphics', 'Spectrograph', Tekst);
-
- // Movie Size
- Tekst := IMovieSize[Ini.MovieSize];
- IniFile.WriteString('Graphics', 'MovieSize', Tekst);
-
- // MicBoost
- Tekst := IMicBoost[Ini.MicBoost];
- IniFile.WriteString('Sound', 'MicBoost', Tekst);
-
- // ClickAssist
- Tekst := IClickAssist[Ini.ClickAssist];
- IniFile.WriteString('Sound', 'ClickAssist', Tekst);
-
- // BeatClick
- Tekst := IBeatClick[Ini.BeatClick];
- IniFile.WriteString('Sound', 'BeatClick', Tekst);
-
- // Threshold
- Tekst := IThreshold[Ini.Threshold];
- IniFile.WriteString('Sound', 'Threshold', Tekst);
-
- // Song Preview
- Tekst := IPreviewVolume[Ini.PreviewVolume];
- IniFile.WriteString('Sound', 'PreviewVolume', Tekst);
-
- Tekst := IPreviewFading[Ini.PreviewFading];
- IniFile.WriteString('Sound', 'PreviewFading', Tekst);
-
- // SavePlayback
- Tekst := ISavePlayback[Ini.SavePlayback];
- IniFile.WriteString('Sound', 'SavePlayback', Tekst);
-
- // Lyrics Font
- Tekst := ILyricsFont[Ini.LyricsFont];
- IniFile.WriteString('Lyrics', 'LyricsFont', Tekst);
-
- // Lyrics Effect
- Tekst := ILyricsEffect[Ini.LyricsEffect];
- IniFile.WriteString('Lyrics', 'LyricsEffect', Tekst);
-
- // Solmization
- Tekst := ISolmization[Ini.Solmization];
- IniFile.WriteString('Lyrics', 'Solmization', Tekst);
-
- // Theme
- Tekst := ITheme[Ini.Theme];
- IniFile.WriteString('Themes', 'Theme', Tekst);
-
- // Skin
- Tekst := ISkin[Ini.SkinNo];
- IniFile.WriteString('Themes', 'Skin', Tekst);
-
- // Color
- Tekst := IColor[Ini.Color];
- IniFile.WriteString('Themes', 'Color', Tekst);
-
- // Record
- for I := 0 to High(CardList) do begin
- S := IntToStr(I+1);
-
- Tekst := CardList[I].Name;
- IniFile.WriteString('Record', 'DeviceName' + S, Tekst);
-
- Tekst := IntToStr(CardList[I].Input);
- IniFile.WriteString('Record', 'Input' + S, Tekst);
-
- Tekst := IntToStr(CardList[I].ChannelL);
- IniFile.WriteString('Record', 'ChannelL' + S, Tekst);
-
- Tekst := IntToStr(CardList[I].ChannelR);
- IniFile.WriteString('Record', 'ChannelR' + S, Tekst);
- end;
-
- //Log.LogError(InttoStr(Length(CardList)) + ' Cards Saved');
-
- //Advanced Settings
-
- //LoadAnimation
- Tekst := ILoadAnimation[Ini.LoadAnimation];
- IniFile.WriteString('Advanced', 'LoadAnimation', Tekst);
-
- //EffectSing
- Tekst := IEffectSing[Ini.EffectSing];
- IniFile.WriteString('Advanced', 'EffectSing', Tekst);
-
- //ScreenFade
- Tekst := IScreenFade[Ini.ScreenFade];
- IniFile.WriteString('Advanced', 'ScreenFade', Tekst);
-
- //AskbeforeDel
- Tekst := IAskbeforeDel[Ini.AskbeforeDel];
- IniFile.WriteString('Advanced', 'AskbeforeDel', Tekst);
-
- //OnSongClick
- Tekst := IOnSongClick[Ini.OnSongClick];
- IniFile.WriteString('Advanced', 'OnSongClick', Tekst);
-
- //Line Bonus
- Tekst := ILineBonus[Ini.LineBonus];
- IniFile.WriteString('Advanced', 'LineBonus', Tekst);
-
- //Party Popup
- Tekst := IPartyPopup[Ini.PartyPopup];
- IniFile.WriteString('Advanced', 'PartyPopup', Tekst);
-
- // Joypad
- Tekst := IJoypad[Ini.Joypad];
- IniFile.WriteString('Controller', 'Joypad', Tekst);
-
- IniFile.Free;
- end;
-end;
-
-procedure TIni.SaveNames;
-var
- IniFile: TIniFile;
- I: integer;
-begin
- //if not FileIsReadOnly(GamePath + 'config.ini') then begin
- //IniFile := TIniFile.Create(GamePath + 'config.ini');
- if not FileIsReadOnly(Filename) then begin
- IniFile := TIniFile.Create(Filename);
-
- //Name
- // Templates for Names Mod
- for I := 1 to 12 do
- IniFile.WriteString('Name', 'P' + IntToStr(I), Ini.Name[I-1]);
- for I := 1 to 3 do
- IniFile.WriteString('NameTeam', 'T' + IntToStr(I), Ini.NameTeam[I-1]);
- for I := 1 to 12 do
- IniFile.WriteString('NameTemplate', 'Name' + IntToStr(I), Ini.NameTemplate[I-1]);
-
- IniFile.Free;
- end;
-end;
-
-procedure TIni.SaveLevel;
-var
- IniFile: TIniFile;
- I: integer;
-begin
- //if not FileIsReadOnly(GamePath + 'config.ini') then begin
- //IniFile := TIniFile.Create(GamePath + 'config.ini');
- if not FileIsReadOnly(Filename) then begin
- IniFile := TIniFile.Create(Filename);
-
- // Difficulty
- IniFile.WriteString('Game', 'Difficulty', IDifficulty[Ini.Difficulty]);
-
- IniFile.Free;
- end;
-end;
-
-end.
+unit UIni;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses IniFiles, ULog, SysUtils;
+
+type
+ PInputDeviceConfig = ^TInputDeviceConfig;
+ TInputDeviceConfig = record
+ Name: string;
+ Input: integer;
+ ChannelToPlayerMap: array[0..1] of integer;
+ end;
+
+type
+ TIni = class
+ Name: array[0..11] of string;
+
+ // Templates for Names Mod
+ NameTeam: array[0..2] of string;
+ NameTemplate: array[0..11] of string;
+
+ //Filename of the opened iniFile
+ Filename: string;
+
+ // Game
+ Players: integer;
+ Difficulty: integer;
+ Language: integer;
+ Tabs: integer;
+ Tabs_at_startup:integer; //Tabs at Startup fix
+ Sorting: integer;
+ Debug: integer;
+
+ // Graphics
+ Screens: integer;
+ Resolution: integer;
+ Depth: integer;
+ FullScreen: integer;
+ TextureSize: integer;
+ SingWindow: integer;
+ Oscilloscope: integer;
+ Spectrum: integer;
+ Spectrograph: integer;
+ MovieSize: integer;
+
+ // Sound
+ MicBoost: integer;
+ ClickAssist: integer;
+ BeatClick: integer;
+ SavePlayback: integer;
+ Threshold: integer;
+
+ //Song Preview
+ PreviewVolume: integer;
+ PreviewFading: integer;
+
+ // Lyrics
+ LyricsFont: integer;
+ LyricsEffect: integer;
+ Solmization: integer;
+
+ // Themes
+ Theme: integer;
+ SkinNo: integer;
+ Color: integer;
+
+ // Record
+ InputDeviceConfig: array of TInputDeviceConfig;
+
+ // Advanced
+ LoadAnimation: integer;
+ EffectSing: integer;
+ ScreenFade: integer;
+ AskbeforeDel: integer;
+ OnSongClick: integer;
+ LineBonus: integer;
+ PartyPopup: integer;
+
+ // Controller
+ Joypad: integer;
+
+ // Soundcards
+ SoundCard: array[0..7, 1..2] of integer;
+
+ // Devices
+ LPT: integer;
+
+ procedure Load;
+ procedure Save;
+ procedure SaveNames;
+ procedure SaveLevel;
+ end;
+
+
+var
+ Ini: TIni;
+ IResolution: array of string;
+ ILanguage: array of string;
+ ITheme: array of string;
+ ISkin: array of string;
+ ICard: array of string;
+ IInput: array of string;
+
+const
+ IPlayers: array[0..4] of string = ('1', '2', '3', '4', '6');
+ IDifficulty: array[0..2] of string = ('Easy', 'Medium', 'Hard');
+ ITabs: array[0..1] of string = ('Off', 'On');
+
+ ISorting: array[0..7] of string = ('Edition', 'Genre', 'Language', 'Folder', 'Title', 'Artist', 'Title2', 'Artist2');
+ sEdition = 0;
+ sGenre = 1;
+ sLanguage = 2;
+ sFolder = 3;
+ sTitle = 4;
+ sArtist = 5;
+ sTitle2 = 6;
+ sArtist2 = 7;
+
+ IDebug: array[0..1] of string = ('Off', 'On');
+
+ IScreens: array[0..1] of string = ('1', '2');
+ IFullScreen: array[0..1] of string = ('Off', 'On');
+ IDepth: array[0..1] of string = ('16 bit', '32 bit');
+ ITextureSize: array[0..2] of string = ('128', '256', '512');
+ ISingWindow: array[0..1] of string = ('Small', 'Big');
+
+ //SingBar Mod
+ IOscilloscope: array[0..2] of string = ('Off', 'Osci', 'Bar');
+ //IOscilloscope: array[0..1] of string = ('Off', 'On');
+
+ ISpectrum: array[0..1] of string = ('Off', 'On');
+ ISpectrograph: array[0..1] of string = ('Off', 'On');
+ IMovieSize: array[0..2] of string = ('Half', 'Full [Vid]', 'Full [BG+Vid]');
+
+ IMicBoost: array[0..3] of string = ('Off', '+6dB', '+12dB', '+18dB');
+ IClickAssist: array[0..1] of string = ('Off', 'On');
+ IBeatClick: array[0..1] of string = ('Off', 'On');
+ ISavePlayback: array[0..1] of string = ('Off', 'On');
+ IThreshold: array[0..3] of string = ('5%', '10%', '15%', '20%');
+ //Song Preview
+ IPreviewVolume: array[0..10] of string = ('Off', '10%', '20%', '30%', '40%', '50%', '60%', '70%', '80%', '90%', '100%');
+ IPreviewFading: array[0..5] of string = ('Off', '1 Sec', '2 Secs', '3 Secs', '4 Secs', '5 Secs');
+
+
+ ILyricsFont: array[0..2] of string = ('Plain', 'OLine1', 'OLine2');
+ ILyricsEffect: array[0..3] of string = ('Simple', 'Zoom', 'Slide', 'Ball');
+ ISolmization: array[0..3] of string = ('Off', 'Euro', 'Jap', 'American');
+
+ IColor: array[0..8] of string = ('Blue', 'Green', 'Pink', 'Red', 'Violet', 'Orange', 'Yellow', 'Brown', 'Black');
+
+ // Advanced
+ ILoadAnimation: array[0..1] of string = ('Off', 'On');
+ IEffectSing: array[0..1] of string = ('Off', 'On');
+ IScreenFade: array [0..1] of String =('Off', 'On');
+ IAskbeforeDel: array[0..1] of string = ('Off', 'On');
+ IOnSongClick: array[0..2] of string = ('Sing', 'Select Players', 'Open Menu');
+ ILineBonus: array[0..2] of string = ('Off', 'At Score', 'At Notes');
+ IPartyPopup: array[0..1] of string = ('Off', 'On');
+
+ IJoypad: array[0..1] of string = ('Off', 'On');
+ ILPT: array[0..2] of string = ('Off', 'LCD', 'Lights');
+
+ IChannel: array[0..6] of string = ('Off', '1', '2', '3', '4', '5', '6');
+
+implementation
+
+uses //UFiles,
+ UMain,
+ SDL,
+ ULanguage,
+ UPlatform,
+ USkins,
+ URecord,
+ UCommandLine;
+
+procedure TIni.Load;
+var
+ IniFile: TMemIniFile;
+ ThemeIni: TMemIniFile;
+ Tekst: string;
+ Pet: integer;
+ B: boolean;
+ I, I2, I3: integer;
+ S: string;
+ Modes: PPSDL_Rect;
+ SR: TSearchRec; //Skin List Patch
+
+ function GetFileName (S: String):String;
+ begin
+ //Result := copy (S,0,StrRScan (PChar(S),char('.'))+1);
+ Result := copy (S,0,Pos ('.ini',S)-1);
+ end;
+
+begin
+ GamePath := Platform.GetGameUserPath;
+
+ if (Params.ConfigFile <> '') then
+ try
+ IniFile := TMemIniFile.Create(Params.ConfigFile);
+ except
+ IniFile := TMemIniFile.Create(GamePath + 'config.ini');
+ end
+ else
+ IniFile := TMemIniFile.Create(GamePath + 'config.ini');
+
+
+ // Name
+ for I := 0 to 11 do
+ Ini.Name[I] := IniFile.ReadString('Name', 'P'+IntToStr(I+1), 'Player'+IntToStr(I+1));
+
+
+ // Templates for Names Mod
+ for I := 0 to 2 do
+ Ini.NameTeam[I] := IniFile.ReadString('NameTeam', 'T'+IntToStr(I+1), 'Team'+IntToStr(I+1));
+ for I := 0 to 11 do
+ Ini.NameTemplate[I] := IniFile.ReadString('NameTemplate', 'Name'+IntToStr(I+1), 'Template'+IntToStr(I+1));
+
+ // Players
+ Tekst := IniFile.ReadString('Game', 'Players', IPlayers[0]);
+ for Pet := 0 to High(IPlayers) do
+ if Tekst = IPlayers[Pet] then Ini.Players := Pet;
+
+ // Difficulty
+ Tekst := IniFile.ReadString('Game', 'Difficulty', 'Easy');
+ for Pet := 0 to High(IDifficulty) do
+ if Tekst = IDifficulty[Pet] then Ini.Difficulty := Pet;
+
+ // Language
+ Tekst := IniFile.ReadString('Game', 'Language', 'English');
+ for Pet := 0 to High(ILanguage) do
+ if Tekst = ILanguage[Pet] then Ini.Language := Pet;
+
+// Language.ChangeLanguage(ILanguage[Ini.Language]);
+
+ // Tabs
+ Tekst := IniFile.ReadString('Game', 'Tabs', ITabs[0]);
+ for Pet := 0 to High(ITabs) do
+ if Tekst = ITabs[Pet] then Ini.Tabs := Pet;
+
+ //Tabs at Startup fix
+ Ini.Tabs_at_startup := Ini.Tabs;
+
+ // Sorting
+ Tekst := IniFile.ReadString('Game', 'Sorting', ISorting[0]);
+ for Pet := 0 to High(ISorting) do
+ if Tekst = ISorting[Pet] then Ini.Sorting := Pet;
+
+ // Debug
+ Tekst := IniFile.ReadString('Game', 'Debug', IDebug[0]);
+ for Pet := 0 to High(IDebug) do
+ if Tekst = IDebug[Pet] then Ini.Debug := Pet;
+
+ //if Ini.Debug = 1 then SongPath := 'E:\UltraStar 03\Songs\';
+
+ // Screens
+ Tekst := IniFile.ReadString('Graphics', 'Screens', IScreens[0]);
+ for Pet := 0 to High(IScreens) do
+ if Tekst = IScreens[Pet] then Ini.Screens := Pet;
+
+ // FullScreen
+ Tekst := IniFile.ReadString('Graphics', 'FullScreen', 'On');
+ for Pet := 0 to High(IFullScreen) do
+ if Tekst = IFullScreen[Pet] then Ini.FullScreen := Pet;
+
+
+ // Resolution
+ SetLength(IResolution, 0);
+
+ Modes := SDL_ListModes(nil, SDL_OPENGL or SDL_FULLSCREEN); // Check if there are any modes available
+ while assigned( Modes^ ) do //this should solve the biggest wine problem | THANKS Linnex (11.11.07)
+ begin
+ SetLength(IResolution, Length(IResolution) + 1);
+ IResolution[High(IResolution)] := IntToStr(Modes^.w) + 'x' + IntToStr(Modes^.h);
+ Inc(Modes);
+ end;
+
+ // if no modes were set, then failback to 800x600
+ // as per http://sourceforge.net/forum/message.php?msg_id=4544965
+ // THANKS : linnex at users.sourceforge.net
+ if Length(IResolution) < 1 then
+ begin
+ SetLength(IResolution, Length(IResolution) + 1);
+ IResolution[High(IResolution)] := IntToStr(800) + 'x' + IntToStr(600);
+ Log.LogStatus('SDL_ListModes Defaulted Res To : ' + IResolution[High(IResolution)] , 'Graphics - Resolutions');
+
+ // Default to fullscreen OFF, in this case !
+ Ini.FullScreen := 0;
+ end;
+
+ // reverse order
+ for I := 0 to (Length(IResolution) div 2) - 1 do begin
+ S := IResolution[I];
+ IResolution[I] := IResolution[High(IResolution)-I];
+ IResolution[High(IResolution)-I] := S;
+ end;
+
+ Tekst := IniFile.ReadString('Graphics', 'Resolution', '800x600');
+ for Pet := 0 to High(IResolution) do
+ if Tekst = IResolution[Pet] then Ini.Resolution := Pet;
+
+
+ // Resolution
+ Tekst := IniFile.ReadString('Graphics', 'Depth', '32 bit');
+ for Pet := 0 to High(IDepth) do
+ if Tekst = IDepth[Pet] then Ini.Depth := Pet;
+
+ // Texture Size
+ Tekst := IniFile.ReadString('Graphics', 'TextureSize', ITextureSize[1]);
+ for Pet := 0 to High(ITextureSize) do
+ if Tekst = ITextureSize[Pet] then Ini.TextureSize := Pet;
+
+ // SingWindow
+ Tekst := IniFile.ReadString('Graphics', 'SingWindow', 'Big');
+ for Pet := 0 to High(ISingWindow) do
+ if Tekst = ISingWindow[Pet] then Ini.SingWindow := Pet;
+
+ // Oscilloscope
+ Tekst := IniFile.ReadString('Graphics', 'Oscilloscope', 'Bar');
+ for Pet := 0 to High(IOscilloscope) do
+ if Tekst = IOscilloscope[Pet] then Ini.Oscilloscope := Pet;
+
+ // Spectrum
+ Tekst := IniFile.ReadString('Graphics', 'Spectrum', 'Off');
+ for Pet := 0 to High(ISpectrum) do
+ if Tekst = ISpectrum[Pet] then Ini.Spectrum := Pet;
+
+ // Spectrograph
+ Tekst := IniFile.ReadString('Graphics', 'Spectrograph', 'Off');
+ for Pet := 0 to High(ISpectrograph) do
+ if Tekst = ISpectrograph[Pet] then Ini.Spectrograph := Pet;
+
+ // MovieSize
+ Tekst := IniFile.ReadString('Graphics', 'MovieSize', IMovieSize[2]);
+ for Pet := 0 to High(IMovieSize) do
+ if Tekst = IMovieSize[Pet] then Ini.MovieSize := Pet;
+
+ // MicBoost
+ Tekst := IniFile.ReadString('Sound', 'MicBoost', 'Off');
+ for Pet := 0 to High(IMicBoost) do
+ if Tekst = IMicBoost[Pet] then Ini.MicBoost := Pet;
+
+ // ClickAssist
+ Tekst := IniFile.ReadString('Sound', 'ClickAssist', 'Off');
+ for Pet := 0 to High(IClickAssist) do
+ if Tekst = IClickAssist[Pet] then Ini.ClickAssist := Pet;
+
+ // BeatClick
+ Tekst := IniFile.ReadString('Sound', 'BeatClick', IBeatClick[0]);
+ for Pet := 0 to High(IBeatClick) do
+ if Tekst = IBeatClick[Pet] then Ini.BeatClick := Pet;
+
+ // SavePlayback
+ Tekst := IniFile.ReadString('Sound', 'SavePlayback', ISavePlayback[0]);
+ for Pet := 0 to High(ISavePlayback) do
+ if Tekst = ISavePlayback[Pet] then Ini.SavePlayback := Pet;
+
+ // Threshold
+ Tekst := IniFile.ReadString('Sound', 'Threshold', IThreshold[2]);
+ for Pet := 0 to High(IThreshold) do
+ if Tekst = IThreshold[Pet] then Ini.Threshold := Pet;
+
+ //Song Preview
+ Tekst := IniFile.ReadString('Sound', 'PreviewVolume', IPreviewVolume[7]);
+ for Pet := 0 to High(IPreviewVolume) do
+ if Tekst = IPreviewVolume[Pet] then Ini.PreviewVolume := Pet;
+
+ Tekst := IniFile.ReadString('Sound', 'PreviewFading', IPreviewFading[1]);
+ for Pet := 0 to High(IPreviewFading) do
+ if Tekst = IPreviewFading[Pet] then Ini.PreviewFading := Pet;
+
+ // Lyrics Font
+ Tekst := IniFile.ReadString('Lyrics', 'LyricsFont', ILyricsFont[1]);
+ for Pet := 0 to High(ILyricsFont) do
+ if Tekst = ILyricsFont[Pet] then Ini.LyricsFont := Pet;
+
+ // Lyrics Effect
+ Tekst := IniFile.ReadString('Lyrics', 'LyricsEffect', ILyricsEffect[1]);
+ for Pet := 0 to High(ILyricsEffect) do
+ if Tekst = ILyricsEffect[Pet] then Ini.LyricsEffect := Pet;
+
+ // Solmization
+ Tekst := IniFile.ReadString('Lyrics', 'Solmization', ISolmization[0]);
+ for Pet := 0 to High(ISolmization) do
+ if Tekst = ISolmization[Pet] then Ini.Solmization := Pet;
+
+ // Theme
+
+ //Theme List Patch
+
+ //I2 Saves the no of the Deluxe (Standard-) Theme
+ I2 := 0;
+ //I counts is the cur. Theme no
+ I := 0;
+
+ SetLength(ITheme, 0);
+ writeln( 'Searching for Theme : '+ ThemePath + '*.ini' );
+ FindFirst(ThemePath + '*.ini',faAnyFile,SR);
+ Repeat
+ writeln( SR.Name );
+
+ //Read Themename from Theme
+ ThemeIni := TMemIniFile.Create(SR.Name);
+ Tekst := UpperCase(ThemeIni.ReadString('Theme','Name',GetFileName(SR.Name)));
+ ThemeIni.Free;
+
+ //if Deluxe Theme then save Themeno to I2
+ if (Tekst = 'DELUXE') then
+ I2 := I;
+
+ //Search for Skins for this Theme
+ for Pet := low(Skin.Skin) to high(Skin.Skin) do
+ begin
+ if UpperCase(Skin.Skin[Pet].Theme) = Tekst then
+ begin
+ SetLength(ITheme, Length(ITheme)+1);
+ ITheme[High(ITheme)] := GetFileName(SR.Name);
+ break;
+ end;
+ end;
+
+ Inc(I);
+ Until FindNext(SR) <> 0;
+ FindClose(SR);
+ //Theme List Patch End }
+
+ //No Theme Found
+ if (Length(ITheme)=0) then
+ begin
+ Log.CriticalError('Could not find any valid Themes.');
+ end;
+
+
+ Tekst := IniFile.ReadString('Themes', 'Theme', ITheme[I2]);
+ Ini.Theme := 0;
+ for Pet := 0 to High(ITheme) do
+ if Uppercase(Tekst) = Uppercase(ITheme[Pet]) then Ini.Theme := Pet;
+
+ // Skin
+ Skin.onThemeChange;
+ Ini.SkinNo := 0;
+
+ Tekst := IniFile.ReadString('Themes', 'Skin', ISkin[0]);
+ for Pet := 0 to High(ISkin) do
+ if Tekst = ISkin[Pet] then Ini.SkinNo := Pet;
+
+ // Color
+ Tekst := IniFile.ReadString('Themes', 'Color', IColor[0]);
+ for Pet := 0 to High(IColor) do
+ if Tekst = IColor[Pet] then Ini.Color := Pet;
+
+ // Input devices - load ini list
+ SetLength(InputDeviceConfig, 0);
+ I := 1;
+ while (IniFile.ValueExists('Record', 'DeviceName'+IntToStr(I))) do begin
+ // resize list
+ SetLength(InputDeviceConfig, Length(InputDeviceConfig)+1);
+ I2 := High(InputDeviceConfig);
+
+ // read an input device's config.
+ // Note: All devices are appended to the list whether they exist or not.
+ // Otherwise an external device's config will be lost if it is not
+ // connected (e.g. singstar mics or USB-Audio devices).
+ InputDeviceConfig[I2].Name :=
+ IniFile.ReadString('Record', 'DeviceName'+IntToStr(I), '');
+ InputDeviceConfig[I2].Input :=
+ IniFile.ReadInteger('Record', 'Input'+IntToStr(I), 0);
+ InputDeviceConfig[I2].ChannelToPlayerMap[0] :=
+ IniFile.ReadInteger('Record', 'ChannelL'+IntToStr(I), 0);
+ InputDeviceConfig[I2].ChannelToPlayerMap[1] :=
+ IniFile.ReadInteger('Record', 'ChannelR'+IntToStr(I), 0);
+
+ Inc(I);
+ end;
+
+ // Input devices - append detected soundcards
+ for I := 0 to High(AudioInputProcessor.Device) do
+ begin
+ B := False;
+ For I2 := 0 to High(InputDeviceConfig) do
+ begin //Search for Card in List
+ if (InputDeviceConfig[I2].Name = Trim(AudioInputProcessor.Device[I].Description)) then
+ begin
+ B := True;
+ // associate ini-index with device
+ AudioInputProcessor.Device[I].CfgIndex := I2;
+ Break;
+ end;
+ end;
+
+ //If not in List -> Add
+ If not B then
+ begin
+ // resize list
+ SetLength(InputDeviceConfig, Length(InputDeviceConfig)+1);
+ I2 := High(InputDeviceConfig);
+
+ InputDeviceConfig[I2].Name := Trim(AudioInputProcessor.Device[I].Description);
+ InputDeviceConfig[I2].Input := 0;
+ InputDeviceConfig[I2].ChannelToPlayerMap[0] := 0;
+ InputDeviceConfig[I2].ChannelToPlayerMap[1] := 0;
+
+ // associate ini-index with device
+ AudioInputProcessor.Device[I].CfgIndex := I2;
+
+ // set default at first start of USDX (1st device, 1st channel -> player1)
+ if (I2 = 0) then
+ InputDeviceConfig[I2].ChannelToPlayerMap[0] := 1;
+ end;
+ end;
+
+ //Advanced Settings
+
+ // LoadAnimation
+ Tekst := IniFile.ReadString('Advanced', 'LoadAnimation', 'On');
+ for Pet := 0 to High(ILoadAnimation) do
+ if Tekst = ILoadAnimation[Pet] then Ini.LoadAnimation := Pet;
+
+ // ScreenFade
+ Tekst := IniFile.ReadString('Advanced', 'ScreenFade', 'On');
+ for Pet := 0 to High(IScreenFade) do
+ if Tekst = IScreenFade[Pet] then Ini.ScreenFade := Pet;
+
+ // EffectSing
+ Tekst := IniFile.ReadString('Advanced', 'EffectSing', 'On');
+ for Pet := 0 to High(IEffectSing) do
+ if Tekst = IEffectSing[Pet] then Ini.EffectSing := Pet;
+
+ // AskbeforeDel
+ Tekst := IniFile.ReadString('Advanced', 'AskbeforeDel', 'On');
+ for Pet := 0 to High(IAskbeforeDel) do
+ if Tekst = IAskbeforeDel[Pet] then Ini.AskbeforeDel := Pet;
+
+ // OnSongClick
+ Tekst := IniFile.ReadString('Advanced', 'OnSongClick', 'Sing');
+ for Pet := 0 to High(IOnSongClick) do
+ if Tekst = IOnSongClick[Pet] then Ini.OnSongClick := Pet;
+
+ // Linebonus
+ Tekst := IniFile.ReadString('Advanced', 'LineBonus', 'At Score');
+ for Pet := 0 to High(ILineBonus) do
+ if Tekst = ILineBonus[Pet] then Ini.LineBonus := Pet;
+
+ // PartyPopup
+ Tekst := IniFile.ReadString('Advanced', 'PartyPopup', 'On');
+ for Pet := 0 to High(IPartyPopup) do
+ if Tekst = IPartyPopup[Pet] then Ini.PartyPopup := Pet;
+
+
+ // Joypad
+ Tekst := IniFile.ReadString('Controller', 'Joypad', IJoypad[0]);
+ for Pet := 0 to High(IJoypad) do
+ if Tekst = IJoypad[Pet] then Ini.Joypad := Pet;
+
+ // LCD
+ Tekst := IniFile.ReadString('Devices', 'LPT', ILPT[0]);
+ for Pet := 0 to High(ILPT) do
+ if Tekst = ILPT[Pet] then Ini.LPT := Pet;
+
+
+ // SongPath
+ if (Params.SongPath <> '') then
+ SongPath := IncludeTrailingPathDelimiter(Params.SongPath)
+ else
+ SongPath := IncludeTrailingPathDelimiter(IniFile.ReadString('Path', 'Songs', SongPath));
+
+ Filename := IniFile.FileName;
+ IniFile.Free;
+end;
+
+procedure TIni.Save;
+var
+ IniFile: TIniFile;
+ Tekst: string;
+ I: Integer;
+ S: String;
+begin
+ //if not (FileExists(GamePath + 'config.ini') and FileIsReadOnly(GamePath + 'config.ini')) then begin
+ if not (FileExists(Filename) and FileIsReadOnly(Filename)) then begin
+
+ IniFile := TIniFile.Create(Filename);
+
+ // Players
+ Tekst := IPlayers[Ini.Players];
+ IniFile.WriteString('Game', 'Players', Tekst);
+
+ // Difficulty
+ Tekst := IDifficulty[Ini.Difficulty];
+ IniFile.WriteString('Game', 'Difficulty', Tekst);
+
+ // Language
+ Tekst := ILanguage[Ini.Language];
+ IniFile.WriteString('Game', 'Language', Tekst);
+
+ // Tabs
+ Tekst := ITabs[Ini.Tabs];
+ IniFile.WriteString('Game', 'Tabs', Tekst);
+
+ // Sorting
+ Tekst := ISorting[Ini.Sorting];
+ IniFile.WriteString('Game', 'Sorting', Tekst);
+
+ // Debug
+ Tekst := IDebug[Ini.Debug];
+ IniFile.WriteString('Game', 'Debug', Tekst);
+
+ // Screens
+ Tekst := IScreens[Ini.Screens];
+ IniFile.WriteString('Graphics', 'Screens', Tekst);
+
+ // FullScreen
+ Tekst := IFullScreen[Ini.FullScreen];
+ IniFile.WriteString('Graphics', 'FullScreen', Tekst);
+
+ // Resolution
+ Tekst := IResolution[Ini.Resolution];
+ IniFile.WriteString('Graphics', 'Resolution', Tekst);
+
+ // Depth
+ Tekst := IDepth[Ini.Depth];
+ IniFile.WriteString('Graphics', 'Depth', Tekst);
+
+ // Resolution
+ Tekst := ITextureSize[Ini.TextureSize];
+ IniFile.WriteString('Graphics', 'TextureSize', Tekst);
+
+ // Sing Window
+ Tekst := ISingWindow[Ini.SingWindow];
+ IniFile.WriteString('Graphics', 'SingWindow', Tekst);
+
+ // Oscilloscope
+ Tekst := IOscilloscope[Ini.Oscilloscope];
+ IniFile.WriteString('Graphics', 'Oscilloscope', Tekst);
+
+ // Spectrum
+ Tekst := ISpectrum[Ini.Spectrum];
+ IniFile.WriteString('Graphics', 'Spectrum', Tekst);
+
+ // Spectrograph
+ Tekst := ISpectrograph[Ini.Spectrograph];
+ IniFile.WriteString('Graphics', 'Spectrograph', Tekst);
+
+ // Movie Size
+ Tekst := IMovieSize[Ini.MovieSize];
+ IniFile.WriteString('Graphics', 'MovieSize', Tekst);
+
+ // MicBoost
+ Tekst := IMicBoost[Ini.MicBoost];
+ IniFile.WriteString('Sound', 'MicBoost', Tekst);
+
+ // ClickAssist
+ Tekst := IClickAssist[Ini.ClickAssist];
+ IniFile.WriteString('Sound', 'ClickAssist', Tekst);
+
+ // BeatClick
+ Tekst := IBeatClick[Ini.BeatClick];
+ IniFile.WriteString('Sound', 'BeatClick', Tekst);
+
+ // Threshold
+ Tekst := IThreshold[Ini.Threshold];
+ IniFile.WriteString('Sound', 'Threshold', Tekst);
+
+ // Song Preview
+ Tekst := IPreviewVolume[Ini.PreviewVolume];
+ IniFile.WriteString('Sound', 'PreviewVolume', Tekst);
+
+ Tekst := IPreviewFading[Ini.PreviewFading];
+ IniFile.WriteString('Sound', 'PreviewFading', Tekst);
+
+ // SavePlayback
+ Tekst := ISavePlayback[Ini.SavePlayback];
+ IniFile.WriteString('Sound', 'SavePlayback', Tekst);
+
+ // Lyrics Font
+ Tekst := ILyricsFont[Ini.LyricsFont];
+ IniFile.WriteString('Lyrics', 'LyricsFont', Tekst);
+
+ // Lyrics Effect
+ Tekst := ILyricsEffect[Ini.LyricsEffect];
+ IniFile.WriteString('Lyrics', 'LyricsEffect', Tekst);
+
+ // Solmization
+ Tekst := ISolmization[Ini.Solmization];
+ IniFile.WriteString('Lyrics', 'Solmization', Tekst);
+
+ // Theme
+ Tekst := ITheme[Ini.Theme];
+ IniFile.WriteString('Themes', 'Theme', Tekst);
+
+ // Skin
+ Tekst := ISkin[Ini.SkinNo];
+ IniFile.WriteString('Themes', 'Skin', Tekst);
+
+ // Color
+ Tekst := IColor[Ini.Color];
+ IniFile.WriteString('Themes', 'Color', Tekst);
+
+ // Record
+ for I := 0 to High(InputDeviceConfig) do begin
+ S := IntToStr(I+1);
+
+ Tekst := InputDeviceConfig[I].Name;
+ IniFile.WriteString('Record', 'DeviceName' + S, Tekst);
+
+ Tekst := IntToStr(InputDeviceConfig[I].Input);
+ IniFile.WriteString('Record', 'Input' + S, Tekst);
+
+ Tekst := IntToStr(InputDeviceConfig[I].ChannelToPlayerMap[0]);
+ IniFile.WriteString('Record', 'ChannelL' + S, Tekst);
+
+ Tekst := IntToStr(InputDeviceConfig[I].ChannelToPlayerMap[1]);
+ IniFile.WriteString('Record', 'ChannelR' + S, Tekst);
+ end;
+
+ //Log.LogError(InttoStr(Length(CardList)) + ' Cards Saved');
+
+ //Advanced Settings
+
+ //LoadAnimation
+ Tekst := ILoadAnimation[Ini.LoadAnimation];
+ IniFile.WriteString('Advanced', 'LoadAnimation', Tekst);
+
+ //EffectSing
+ Tekst := IEffectSing[Ini.EffectSing];
+ IniFile.WriteString('Advanced', 'EffectSing', Tekst);
+
+ //ScreenFade
+ Tekst := IScreenFade[Ini.ScreenFade];
+ IniFile.WriteString('Advanced', 'ScreenFade', Tekst);
+
+ //AskbeforeDel
+ Tekst := IAskbeforeDel[Ini.AskbeforeDel];
+ IniFile.WriteString('Advanced', 'AskbeforeDel', Tekst);
+
+ //OnSongClick
+ Tekst := IOnSongClick[Ini.OnSongClick];
+ IniFile.WriteString('Advanced', 'OnSongClick', Tekst);
+
+ //Line Bonus
+ Tekst := ILineBonus[Ini.LineBonus];
+ IniFile.WriteString('Advanced', 'LineBonus', Tekst);
+
+ //Party Popup
+ Tekst := IPartyPopup[Ini.PartyPopup];
+ IniFile.WriteString('Advanced', 'PartyPopup', Tekst);
+
+ // Joypad
+ Tekst := IJoypad[Ini.Joypad];
+ IniFile.WriteString('Controller', 'Joypad', Tekst);
+
+ IniFile.Free;
+ end;
+end;
+
+procedure TIni.SaveNames;
+var
+ IniFile: TIniFile;
+ I: integer;
+begin
+ //if not FileIsReadOnly(GamePath + 'config.ini') then begin
+ //IniFile := TIniFile.Create(GamePath + 'config.ini');
+ if not FileIsReadOnly(Filename) then begin
+ IniFile := TIniFile.Create(Filename);
+
+ //Name
+ // Templates for Names Mod
+ for I := 1 to 12 do
+ IniFile.WriteString('Name', 'P' + IntToStr(I), Ini.Name[I-1]);
+ for I := 1 to 3 do
+ IniFile.WriteString('NameTeam', 'T' + IntToStr(I), Ini.NameTeam[I-1]);
+ for I := 1 to 12 do
+ IniFile.WriteString('NameTemplate', 'Name' + IntToStr(I), Ini.NameTemplate[I-1]);
+
+ IniFile.Free;
+ end;
+end;
+
+procedure TIni.SaveLevel;
+var
+ IniFile: TIniFile;
+ I: integer;
+begin
+ //if not FileIsReadOnly(GamePath + 'config.ini') then begin
+ //IniFile := TIniFile.Create(GamePath + 'config.ini');
+ if not FileIsReadOnly(Filename) then begin
+ IniFile := TIniFile.Create(Filename);
+
+ // Difficulty
+ IniFile.WriteString('Game', 'Difficulty', IDifficulty[Ini.Difficulty]);
+
+ IniFile.Free;
+ end;
+end;
+
+end.