aboutsummaryrefslogtreecommitdiffstats
path: root/Game/Code/Classes/UIni.pas
diff options
context:
space:
mode:
authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-03 03:16:57 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-03 03:16:57 +0000
commit6880109d9d38abfed6dececf863fdb7430fbb837 (patch)
tree4c04d9645071121185e69ebca50143b9b33cb46e /Game/Code/Classes/UIni.pas
parenta022cbec1cb1245ab81bf008dd8835a860f38999 (diff)
downloadusdx-6880109d9d38abfed6dececf863fdb7430fbb837.tar.gz
usdx-6880109d9d38abfed6dececf863fdb7430fbb837.tar.xz
usdx-6880109d9d38abfed6dececf863fdb7430fbb837.zip
- Input now supports multiple SampleRates (not fixed to 44100Hz anymore)
- Input is not restricted to stereo input-devices anymore (mono and multi-channel devices work too) - Some improvements on the input-device detection - Retrieves native capture sample-rate on Vista and MacOSX with BASS (maybe this solves some problems with wrong sample-rates) - Capture-volume preview: a little modification to jay's approach. Now there are volume bars and pitch-displays. It needs some fine-tuning, maybe mog can do this if he likes. - Some indentation/clean-up/translations git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@900 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/UIni.pas448
1 files changed, 283 insertions, 165 deletions
diff --git a/Game/Code/Classes/UIni.pas b/Game/Code/Classes/UIni.pas
index 4de18ba3..232021b6 100644
--- a/Game/Code/Classes/UIni.pas
+++ b/Game/Code/Classes/UIni.pas
@@ -8,94 +8,104 @@ interface
{$I switches.inc}
-uses IniFiles, ULog, SysUtils;
+uses
+ Classes,
+ IniFiles,
+ ULog,
+ SysUtils;
type
PInputDeviceConfig = ^TInputDeviceConfig;
TInputDeviceConfig = record
Name: string;
Input: integer;
- ChannelToPlayerMap: array[0..1] of integer;
+ ChannelToPlayerMap: array of integer;
end;
type
TIni = class
- Name: array[0..11] of string;
-
- // Templates for Names Mod
- NameTeam: array[0..2] of string;
- NameTemplate: array[0..11] of string;
-
- //Filename of the opened iniFile
- Filename: string;
-
- // Game
- Players: integer;
- Difficulty: integer;
- Language: integer;
- Tabs: integer;
- Tabs_at_startup:integer; //Tabs at Startup fix
- Sorting: integer;
- Debug: integer;
-
- // Graphics
- Screens: integer;
- Resolution: integer;
- Depth: integer;
- FullScreen: integer;
- TextureSize: integer;
- SingWindow: integer;
- Oscilloscope: integer;
- Spectrum: integer;
- Spectrograph: integer;
- MovieSize: integer;
-
- // Sound
- MicBoost: integer;
- ClickAssist: integer;
- BeatClick: integer;
- SavePlayback: integer;
- Threshold: integer;
-
- //Song Preview
- PreviewVolume: integer;
- PreviewFading: integer;
-
- // Lyrics
- LyricsFont: integer;
- LyricsEffect: integer;
- Solmization: integer;
-
- // Themes
- Theme: integer;
- SkinNo: integer;
- Color: integer;
-
- // Record
- InputDeviceConfig: array of TInputDeviceConfig;
-
- // Advanced
- LoadAnimation: integer;
- EffectSing: integer;
- ScreenFade: integer;
- AskbeforeDel: integer;
- OnSongClick: integer;
- LineBonus: integer;
- PartyPopup: integer;
-
- // Controller
- Joypad: integer;
-
- // Soundcards
- SoundCard: array[0..7, 1..2] of integer;
-
- // Devices
- LPT: integer;
-
- procedure Load;
- procedure Save;
- procedure SaveNames;
- procedure SaveLevel;
+ private
+ function ExtractKeyIndex(const key: string; const prefix: string; suffix: string): integer;
+ function GetMaxKeyIndex(keys: TStringList; const prefix: string; const suffix: string): integer;
+ procedure LoadInputDeviceCfg(IniFile: TMemIniFile);
+ procedure SaveInputDeviceCfg(IniFile: TIniFile);
+ public
+ Name: array[0..11] of string;
+
+ // Templates for Names Mod
+ NameTeam: array[0..2] of string;
+ NameTemplate: array[0..11] of string;
+
+ //Filename of the opened iniFile
+ Filename: string;
+
+ // Game
+ Players: integer;
+ Difficulty: integer;
+ Language: integer;
+ Tabs: integer;
+ Tabs_at_startup:integer; //Tabs at Startup fix
+ Sorting: integer;
+ Debug: integer;
+
+ // Graphics
+ Screens: integer;
+ Resolution: integer;
+ Depth: integer;
+ FullScreen: integer;
+ TextureSize: integer;
+ SingWindow: integer;
+ Oscilloscope: integer;
+ Spectrum: integer;
+ Spectrograph: integer;
+ MovieSize: integer;
+
+ // Sound
+ MicBoost: integer;
+ ClickAssist: integer;
+ BeatClick: integer;
+ SavePlayback: integer;
+ Threshold: integer;
+
+ //Song Preview
+ PreviewVolume: integer;
+ PreviewFading: integer;
+
+ // Lyrics
+ LyricsFont: integer;
+ LyricsEffect: integer;
+ Solmization: integer;
+
+ // Themes
+ Theme: integer;
+ SkinNo: integer;
+ Color: integer;
+
+ // Record
+ InputDeviceConfig: array of TInputDeviceConfig;
+
+ // Advanced
+ LoadAnimation: integer;
+ EffectSing: integer;
+ ScreenFade: integer;
+ AskbeforeDel: integer;
+ OnSongClick: integer;
+ LineBonus: integer;
+ PartyPopup: integer;
+
+ // Controller
+ Joypad: integer;
+
+ // Soundcards
+ SoundCard: array[0..7, 1..2] of integer;
+
+ // Devices
+ LPT: integer;
+
+ procedure Load();
+ procedure Save();
+ procedure SaveNames;
+ procedure SaveLevel;
end;
@@ -105,8 +115,6 @@ var
ILanguage: array of string;
ITheme: array of string;
ISkin: array of string;
- ICard: array of string;
- IInput: array of string;
const
IPlayers: array[0..4] of string = ('1', '2', '3', '4', '6');
@@ -171,16 +179,199 @@ const
implementation
-uses //UFiles,
- UMain,
- SDL,
- ULanguage,
- UPlatform,
- USkins,
- URecord,
- UCommandLine;
+uses
+ StrUtils,
+ //UFiles,
+ UMain,
+ SDL,
+ ULanguage,
+ UPlatform,
+ USkins,
+ URecord,
+ UCommandLine;
+
+function TIni.ExtractKeyIndex(const key: string; const prefix: string; suffix: string): integer;
+var
+ tmpStr: string;
+begin
+ Result := -1;
+ if not AnsiStartsText(prefix, key) then
+ Exit;
+ tmpStr := AnsiReplaceText(key, prefix, '');
+ tmpStr := AnsiReplaceText(tmpStr, suffix, '');
+ Result := StrToIntDef(tmpStr, -1);
+end;
+
+function TIni.GetMaxKeyIndex(keys: TStringList; const prefix: string; const suffix: string): integer;
+var
+ i: integer;
+ keyIndex: integer;
+begin
+ Result := -1;
+ for i := 0 to keys.Count-1 do
+ begin
+ keyIndex := ExtractKeyIndex(keys[i], prefix, suffix);
+ if (keyIndex > Result) then
+ Result := keyIndex;
+ end;
+end;
+
+procedure TIni.LoadInputDeviceCfg(IniFile: TMemIniFile);
+var
+ deviceIndex: integer;
+ deviceCfgIndex: integer;
+ deviceCfg: PInputDeviceConfig;
+ device: TAudioInputDevice;
+ deviceIniIndex: integer;
+ deviceIniStr: string;
+ channelCount: integer;
+ channelIndex: integer;
+ channelIndexStr: string;
+ newDevice: boolean;
+ recordKeys: TStringList;
+ i: integer;
+begin
+ recordKeys := TStringList.Create();
+
+ // read all record-keys for filtering
+ IniFile.ReadSection('Record', recordKeys);
+
+ deviceCfgIndex := 0;
+ SetLength(InputDeviceConfig, 0);
+
+ for i := 0 to recordKeys.Count-1 do
+ begin
+ // find next device-name
+ deviceIniIndex := ExtractKeyIndex(recordKeys[i], 'DeviceName[', ']');
+ if (deviceIniIndex < 0) then
+ continue;
+ deviceIniStr := IntToStr(deviceIniIndex);
+
+ if not IniFile.ValueExists('Record', 'DeviceName['+deviceIniStr+']') then
+ break;
+
+ // resize list
+ SetLength(InputDeviceConfig, deviceCfgIndex+1);
+
+ deviceCfg := @InputDeviceConfig[deviceCfgIndex];
+
+ // read an input device's config.
+ // Note: All devices are appended to the list whether they exist or not.
+ // Otherwise an external device's config will be lost if it is not
+ // connected (e.g. singstar mics or USB-Audio devices).
+ deviceCfg.Name := IniFile.ReadString('Record', 'DeviceName['+deviceIniStr+']', '');
+ deviceCfg.Input := IniFile.ReadInteger('Record', 'Input['+deviceIniStr+']', 0);
+
+ // find the largest channel-number of the current device in the ini-file
+ channelCount := GetMaxKeyIndex(recordKeys, 'Channel(', ')['+deviceIniStr+']');
+ if (channelCount < 0) then
+ channelCount := 0;
+
+ SetLength(deviceCfg.ChannelToPlayerMap, channelCount);
+
+ // read channel-to-player mapping for every channel of the current device
+ // or set non-configured channels to no player (=0).
+ for channelIndex := 0 to High(deviceCfg.ChannelToPlayerMap) do
+ begin
+ channelIndexStr := IntToStr(channelIndex+1);
+ deviceCfg.ChannelToPlayerMap[channelIndex] :=
+ IniFile.ReadInteger('Record', 'Channel('+channelIndexStr+')['+deviceIniStr+']', 0);
+ end;
+
+ Inc(deviceCfgIndex);
+ end;
+
+ recordKeys.Free();
+
+ // Input devices - append detected soundcards
+ for deviceIndex := 0 to High(AudioInputProcessor.Device) do
+ begin
+ newDevice := true;
+ for deviceCfgIndex := 0 to High(InputDeviceConfig) do
+ begin //Search for Card in List
+ deviceCfg := @InputDeviceConfig[deviceCfgIndex];
+ device := AudioInputProcessor.Device[deviceIndex];
+
+ if (deviceCfg.Name = Trim(device.Description)) then
+ begin
+ newDevice := false;
+
+ // store highest channel index as an offset for the new channels
+ channelIndex := High(deviceCfg.ChannelToPlayerMap);
+ // add missing channels or remove non-existing ones
+ SetLength(deviceCfg.ChannelToPlayerMap, device.AudioFormat.Channels);
+ // initialize added channels to 0
+ for i := channelIndex+1 to High(deviceCfg.ChannelToPlayerMap) do
+ begin
+ deviceCfg.ChannelToPlayerMap[i] := 0;
+ end;
+
+ // associate ini-index with device
+ device.CfgIndex := deviceCfgIndex;
+
+ Break;
+ end;
+ end;
+
+ //If not in List -> Add
+ if newDevice then
+ begin
+ // resize list
+ SetLength(InputDeviceConfig, Length(InputDeviceConfig)+1);
+ deviceCfgIndex := High(InputDeviceConfig);
+
+ deviceCfg := @InputDeviceConfig[deviceCfgIndex];
+ device := AudioInputProcessor.Device[deviceIndex];
+
+ deviceCfg.Name := Trim(AudioInputProcessor.Device[deviceIndex].Description);
+ deviceCfg.Input := 0;
+
+ channelCount := device.AudioFormat.Channels;
+ SetLength(deviceCfg.ChannelToPlayerMap, channelCount);
+
+ for channelIndex := 0 to channelCount-1 do
+ begin
+ // set default at first start of USDX (1st device, 1st channel -> player1)
+ if ((channelIndex = 0) and (deviceCfgIndex = 0)) then
+ deviceCfg.ChannelToPlayerMap[0] := 1
+ else
+ deviceCfg.ChannelToPlayerMap[channelIndex] := 0;
+ end;
+
+ // associate ini-index with device
+ device.CfgIndex := deviceCfgIndex;
+ end;
+ end;
+
+end;
+
+procedure TIni.SaveInputDeviceCfg(IniFile: TIniFile);
+var
+ deviceIndex: integer;
+ deviceIndexStr: string;
+ channelIndex: integer;
+ channelIndexStr: string;
+ valueStr: string;
+begin
+ for deviceIndex := 0 to High(InputDeviceConfig) do begin
+ deviceIndexStr := IntToStr(deviceIndex+1);
+
+ valueStr := InputDeviceConfig[deviceIndex].Name;
+ IniFile.WriteString('Record', 'DeviceName['+deviceIndexStr+']', valueStr);
+
+ valueStr := IntToStr(InputDeviceConfig[deviceIndex].Input);
+ IniFile.WriteString('Record', 'Input['+deviceIndexStr+']', valueStr);
+
+ for channelIndex := 0 to High(InputDeviceConfig[deviceIndex].ChannelToPlayerMap) do
+ begin
+ channelIndexStr := IntToStr(channelIndex+1);
+ valueStr := IntToStr(InputDeviceConfig[deviceIndex].ChannelToPlayerMap[channelIndex]);
+ IniFile.WriteString('Record', 'Channel('+channelIndexStr+')['+deviceIndexStr+']', valueStr);
+ end;
+ end;
+end;
-procedure TIni.Load;
+procedure TIni.Load();
var
IniFile: TMemIniFile;
ThemeIni: TMemIniFile;
@@ -386,7 +577,7 @@ begin
if Tekst = ISavePlayback[Pet] then Ini.SavePlayback := Pet;
// Threshold
- Tekst := IniFile.ReadString('Sound', 'Threshold', IThreshold[2]);
+ Tekst := IniFile.ReadString('Sound', 'Threshold', IThreshold[1]);
for Pet := 0 to High(IThreshold) do
if Tekst = IThreshold[Pet] then Ini.Threshold := Pet;
@@ -479,65 +670,7 @@ begin
for Pet := 0 to High(IColor) do
if Tekst = IColor[Pet] then Ini.Color := Pet;
- // Input devices - load ini list
- SetLength(InputDeviceConfig, 0);
- I := 1;
- while (IniFile.ValueExists('Record', 'DeviceName'+IntToStr(I))) do begin
- // resize list
- SetLength(InputDeviceConfig, Length(InputDeviceConfig)+1);
- I2 := High(InputDeviceConfig);
-
- // read an input device's config.
- // Note: All devices are appended to the list whether they exist or not.
- // Otherwise an external device's config will be lost if it is not
- // connected (e.g. singstar mics or USB-Audio devices).
- InputDeviceConfig[I2].Name :=
- IniFile.ReadString('Record', 'DeviceName'+IntToStr(I), '');
- InputDeviceConfig[I2].Input :=
- IniFile.ReadInteger('Record', 'Input'+IntToStr(I), 0);
- InputDeviceConfig[I2].ChannelToPlayerMap[0] :=
- IniFile.ReadInteger('Record', 'ChannelL'+IntToStr(I), 0);
- InputDeviceConfig[I2].ChannelToPlayerMap[1] :=
- IniFile.ReadInteger('Record', 'ChannelR'+IntToStr(I), 0);
-
- Inc(I);
- end;
-
- // Input devices - append detected soundcards
- for I := 0 to High(AudioInputProcessor.Device) do
- begin
- B := False;
- For I2 := 0 to High(InputDeviceConfig) do
- begin //Search for Card in List
- if (InputDeviceConfig[I2].Name = Trim(AudioInputProcessor.Device[I].Description)) then
- begin
- B := True;
- // associate ini-index with device
- AudioInputProcessor.Device[I].CfgIndex := I2;
- Break;
- end;
- end;
-
- //If not in List -> Add
- If not B then
- begin
- // resize list
- SetLength(InputDeviceConfig, Length(InputDeviceConfig)+1);
- I2 := High(InputDeviceConfig);
-
- InputDeviceConfig[I2].Name := Trim(AudioInputProcessor.Device[I].Description);
- InputDeviceConfig[I2].Input := 0;
- InputDeviceConfig[I2].ChannelToPlayerMap[0] := 0;
- InputDeviceConfig[I2].ChannelToPlayerMap[1] := 0;
-
- // associate ini-index with device
- AudioInputProcessor.Device[I].CfgIndex := I2;
-
- // set default at first start of USDX (1st device, 1st channel -> player1)
- if (I2 = 0) then
- InputDeviceConfig[I2].ChannelToPlayerMap[0] := 1;
- end;
- end;
+ LoadInputDeviceCfg(IniFile);
//Advanced Settings
@@ -725,22 +858,7 @@ begin
Tekst := IColor[Ini.Color];
IniFile.WriteString('Themes', 'Color', Tekst);
- // Record
- for I := 0 to High(InputDeviceConfig) do begin
- S := IntToStr(I+1);
-
- Tekst := InputDeviceConfig[I].Name;
- IniFile.WriteString('Record', 'DeviceName' + S, Tekst);
-
- Tekst := IntToStr(InputDeviceConfig[I].Input);
- IniFile.WriteString('Record', 'Input' + S, Tekst);
-
- Tekst := IntToStr(InputDeviceConfig[I].ChannelToPlayerMap[0]);
- IniFile.WriteString('Record', 'ChannelL' + S, Tekst);
-
- Tekst := IntToStr(InputDeviceConfig[I].ChannelToPlayerMap[1]);
- IniFile.WriteString('Record', 'ChannelR' + S, Tekst);
- end;
+ SaveInputDeviceCfg(IniFile);
//Log.LogError(InttoStr(Length(CardList)) + ' Cards Saved');