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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-08-13 12:14:21 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-08-13 12:14:21 +0000 |
commit | 90fe89a92589b0e96db7afb3cc03e34fb0f4e1a3 (patch) | |
tree | 9800bd433580aeefd3e8a126404d779bdbb18567 /Game/Code/Classes/UIni.pas | |
parent | 4630fb65aef5f3f1789e94e60e52756f4d7a2a3f (diff) | |
download | usdx-90fe89a92589b0e96db7afb3cc03e34fb0f4e1a3.tar.gz usdx-90fe89a92589b0e96db7afb3cc03e34fb0f4e1a3.tar.xz usdx-90fe89a92589b0e96db7afb3cc03e34fb0f4e1a3.zip |
- new cover-loading. Cover thumbnails are stored in an sqlite db (cover.db) now instead of the proprietary covers.cache.
- covers are cached faster (-> start-up on first run will be considerably faster now if many covers exist).
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1256 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/UIni.pas | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/Game/Code/Classes/UIni.pas b/Game/Code/Classes/UIni.pas index 77e7a745..2c01a652 100644 --- a/Game/Code/Classes/UIni.pas +++ b/Game/Code/Classes/UIni.pas @@ -154,7 +154,10 @@ const IScreens: array[0..1] of string = ('1', '2'); IFullScreen: array[0..1] of string = ('Off', 'On'); IDepth: array[0..1] of string = ('16 bit', '32 bit'); - ITextureSize: array[0..2] of string = ('128', '256', '512'); + + ITextureSize: array[0..2] of string = ('128', '256', '512'); + ITextureSizeVals: array[0..2] of integer = ( 128, 256, 512); + ISingWindow: array[0..1] of string = ('Small', 'Big'); //SingBar Mod |