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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-08-13 11:39:36 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-08-13 11:39:36 +0000 |
commit | bc7268806e0cb477725cad39df2412bc1a2837f1 (patch) | |
tree | d20914eeffe4ae25bf3fd33308e767dcbb5939d3 /Game/Code/Classes/UImage.pas | |
parent | b3479c3144734aab45db7fcb0ae84f5cb6dbb1c6 (diff) | |
download | usdx-bc7268806e0cb477725cad39df2412bc1a2837f1.tar.gz usdx-bc7268806e0cb477725cad39df2412bc1a2837f1.tar.xz usdx-bc7268806e0cb477725cad39df2412bc1a2837f1.zip |
moved image (SDL-surface) manipulation functions from UTexture.pas to UImage.pas
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1254 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/UImage.pas | 234 |
1 files changed, 229 insertions, 5 deletions
diff --git a/Game/Code/Classes/UImage.pas b/Game/Code/Classes/UImage.pas index 5dd326e7..d33c0d38 100644 --- a/Game/Code/Classes/UImage.pas +++ b/Game/Code/Classes/UImage.pas @@ -96,6 +96,14 @@ const Alpha: 255 ); +type + TImagePixelFmt = ( + ipfRGBA, ipfRGB, ipfBGRA, ipfBGR + ); + +(******************************************************* + * Image saving + *******************************************************) {$IFDEF HavePNG} function WritePNGImage(const FileName: string; Surface: PSDL_Surface): boolean; @@ -107,13 +115,28 @@ function WriteBMPImage(const FileName: string; Surface: PSDL_Surface): boolean; function WriteJPGImage(const FileName: string; Surface: PSDL_Surface; Quality: integer): boolean; {$ENDIF} +(******************************************************* + * Image loading + *******************************************************) + function LoadImage(const Identifier: string): PSDL_Surface; +(******************************************************* + * Image manipulation + *******************************************************) + +function PixelFormatEquals(fmt1, fmt2: PSDL_PixelFormat): boolean; +procedure ScaleImage(var ImgSurface: PSDL_Surface; Width, Height: Cardinal); +procedure FitImage(var ImgSurface: PSDL_Surface; Width, Height: Cardinal); +procedure ColorizeImage(ImgSurface: PSDL_Surface; NewColor: Cardinal); + + implementation uses SysUtils, Classes, + Math, {$IFDEF MSWINDOWS} Windows, {$ENDIF} @@ -133,9 +156,11 @@ uses {$ENDIF} zlib, sdl_image, + sdlutils, UCommon, ULog; + function IsRGBSurface(pixelFmt: PSDL_PixelFormat): boolean; begin Result := (pixelFmt.BitsPerPixel = 24) and @@ -216,6 +241,11 @@ begin end; end; + +(******************************************************* + * Image saving + *******************************************************) + (*************************** * PNG section *****************************) @@ -704,6 +734,12 @@ end; {$ENDIF} + +(******************************************************* + * Image loading + *******************************************************) + + (* * Loads an image from the given file or resource *) @@ -718,7 +754,7 @@ begin if Identifier = '' then exit; - + //Log.LogStatus( Identifier, 'LoadImage' ); FileName := Identifier; @@ -731,7 +767,7 @@ begin Result := IMG_Load(PChar(FileName)); //Log.LogStatus( ' '+inttostr( integer( Result ) ), ' LoadImage' ); except - Log.LogError('Could not load from file "'+FileName+'"', 'TTextureUnit.LoadImage'); + Log.LogError('Could not load from file "'+FileName+'"', 'LoadImage'); Exit; end; end @@ -742,14 +778,14 @@ begin TexStream := GetResourceStream(Identifier, 'TEX'); if (not assigned(TexStream)) then begin - Log.LogError( 'Invalid file or resource "'+ Identifier+'"', 'TTextureUnit.LoadImage'); + Log.LogError( 'Invalid file or resource "'+ Identifier+'"', 'LoadImage'); Exit; end; TexRWops := RWopsFromStream(TexStream); if (TexRWops = nil) then begin - Log.LogError( 'Could not assign resource "'+Identifier+'"', 'TTextureUnit.LoadImage'); + Log.LogError( 'Could not assign resource "'+Identifier+'"', 'LoadImage'); TexStream.Free(); Exit; end; @@ -758,7 +794,7 @@ begin try Result := IMG_Load_RW(TexRWops, 0); except - Log.LogError( 'Could not read resource "'+Identifier+'"', 'TTextureUnit.LoadImage'); + Log.LogError( 'Could not read resource "'+Identifier+'"', 'LoadImage'); end; SDL_FreeRW(TexRWops); @@ -766,4 +802,192 @@ begin end; end; + +(******************************************************* + * Image manipulation + *******************************************************) + + +function PixelFormatEquals(fmt1, fmt2: PSDL_PixelFormat): boolean; +begin + if (fmt1^.BitsPerPixel = fmt2^.BitsPerPixel) and + (fmt1^.BytesPerPixel = fmt2^.BytesPerPixel) and + (fmt1^.Rloss = fmt2^.Rloss) and (fmt1^.Gloss = fmt2^.Gloss) and + (fmt1^.Bloss = fmt2^.Bloss) and (fmt1^.Rmask = fmt2^.Rmask) and + (fmt1^.Gmask = fmt2^.Gmask) and (fmt1^.Bmask = fmt2^.Bmask) and + (fmt1^.Rshift = fmt2^.Rshift) and (fmt1^.Gshift = fmt2^.Gshift) and + (fmt1^.Bshift = fmt2^.Bshift) + then + Result := true + else + Result := false; +end; + +procedure ScaleImage(var ImgSurface: PSDL_Surface; Width, Height: Cardinal); +var + TempSurface: PSDL_Surface; +begin + TempSurface := ImgSurface; + ImgSurface := SDL_ScaleSurfaceRect(TempSurface, + 0, 0, TempSurface^.W,TempSurface^.H, + Width, Height); + SDL_FreeSurface(TempSurface); +end; + +procedure FitImage(var ImgSurface: PSDL_Surface; Width, Height: Cardinal); +var + TempSurface: PSDL_Surface; + ImgFmt: PSDL_PixelFormat; +begin + TempSurface := ImgSurface; + + // create a new surface with given width and height + ImgFmt := TempSurface^.format; + ImgSurface := SDL_CreateRGBSurface( + SDL_SWSURFACE, Width, Height, ImgFmt^.BitsPerPixel, + ImgFmt^.RMask, ImgFmt^.GMask, ImgFmt^.BMask, ImgFmt^.AMask); + + // copy image from temp- to new surface + SDL_SetAlpha(ImgSurface, 0, 255); + SDL_SetAlpha(TempSurface, 0, 255); + SDL_BlitSurface(TempSurface, nil, ImgSurface, nil); + + SDL_FreeSurface(TempSurface); +end; + +(* +// Old slow floating point version of ColorizeTexture. +// For an easier understanding of the faster fixed point version below. +procedure ColorizeTexture(TexSurface: PSDL_Surface; Col: Cardinal); +var + clr: array[0..2] of Double; // [0: R, 1: G, 2: B] + hsv: array[0..2] of Double; // [0: H(ue), 1: S(aturation), 2: V(alue)] + delta, f, p, q, t: Double; + max: Double; +begin + clr[0] := PixelColors[0]/255; + clr[1] := PixelColors[1]/255; + clr[2] := PixelColors[2]/255; + max := maxvalue(clr); + delta := max - minvalue(clr); + + hsv[0] := DestinationHue; // set H(ue) + hsv[2] := max; // set V(alue) + // calc S(aturation) + if (max = 0.0) then + hsv[1] := 0.0 + else + hsv[1] := delta/max; + + //ColorizePixel(PByteArray(Pixel), DestinationHue); + h_int := trunc(hsv[0]); // h_int = |_h_| + f := hsv[0]-h_int; // f = h-h_int + p := hsv[2]*(1.0-hsv[1]); // p = v*(1-s) + q := hsv[2]*(1.0-(hsv[1]*f)); // q = v*(1-s*f) + t := hsv[2]*(1.0-(hsv[1]*(1.0-f))); // t = v*(1-s*(1-f)) + case h_int of + 0: begin clr[0] := hsv[2]; clr[1] := t; clr[2] := p; end; // (v,t,p) + 1: begin clr[0] := q; clr[1] := hsv[2]; clr[2] := p; end; // (q,v,p) + 2: begin clr[0] := p; clr[1] := hsv[2]; clr[2] := t; end; // (p,v,t) + 3: begin clr[0] := p; clr[1] := q; clr[2] := hsv[2]; end; // (p,q,v) + 4: begin clr[0] := t; clr[1] := p; clr[2] := hsv[2]; end; // (t,p,v) + 5: begin clr[0] := hsv[2]; clr[1] := p; clr[2] := q; end; // (v,p,q) + end; + + // and store new rgb back into the image + PixelColors[0] := trunc(255*clr[0]); + PixelColors[1] := trunc(255*clr[1]); + PixelColors[2] := trunc(255*clr[2]); +end; +*) + +procedure ColorizeImage(ImgSurface: PSDL_Surface; NewColor: Cardinal); + + //returns hue within range [0.0-6.0) + function col2hue(Color:Cardinal): double; + var + clr: array[0..2] of double; + hue, max, delta: double; + begin + clr[0] := ((Color and $ff0000) shr 16)/255; // R + clr[1] := ((Color and $ff00) shr 8)/255; // G + clr[2] := (Color and $ff) /255; // B + max := maxvalue(clr); + delta := max - minvalue(clr); + // calc hue + if (delta = 0.0) then hue := 0 + else if (clr[0] = max) then hue := (clr[1]-clr[2])/delta + else if (clr[1] = max) then hue := 2.0+(clr[2]-clr[0])/delta + else if (clr[2] = max) then hue := 4.0+(clr[0]-clr[1])/delta; + if (hue < 0.0) then + hue := hue + 6.0; + Result := hue; + end; + +var + DestinationHue: Double; + PixelIndex: Cardinal; + Pixel: PByte; + PixelColors: PByteArray; + clr: array[0..2] of UInt32; // [0: R, 1: G, 2: B] + hsv: array[0..2] of UInt32; // [0: H(ue), 1: S(aturation), 2: V(alue)] + dhue: UInt32; + h_int: Cardinal; + delta, f, p, q, t: Longint; + max: Uint32; +begin + DestinationHue := col2hue(NewColor); + + dhue := Trunc(DestinationHue*1024); + + Pixel := ImgSurface^.Pixels; + + for PixelIndex := 0 to (ImgSurface^.W * ImgSurface^.H)-1 do + begin + PixelColors := PByteArray(Pixel); + // inlined colorize per pixel + + // uses fixed point math + // get color values + clr[0] := PixelColors[0] shl 10; + clr[1] := PixelColors[1] shl 10; + clr[2] := PixelColors[2] shl 10; + //calculate luminance and saturation from rgb + + max := clr[0]; + if clr[1] > max then max := clr[1]; + if clr[2] > max then max := clr[2]; + delta := clr[0]; + if clr[1] < delta then delta := clr[1]; + if clr[2] < delta then delta := clr[2]; + delta := max-delta; + hsv[0] := dhue; // shl 8 + hsv[2] := max; // shl 8 + if (max = 0) then + hsv[1] := 0 + else + hsv[1] := (delta shl 10) div max; // shl 8 + h_int := hsv[0] and $fffffC00; + f := hsv[0]-h_int; //shl 10 + p := (hsv[2]*(1024-hsv[1])) shr 10; + q := (hsv[2]*(1024-(hsv[1]*f) shr 10)) shr 10; + t := (hsv[2]*(1024-(hsv[1]*(1024-f)) shr 10)) shr 10; + h_int := h_int shr 10; + case h_int of + 0: begin clr[0] := hsv[2]; clr[1] := t; clr[2] := p; end; // (v,t,p) + 1: begin clr[0] := q; clr[1] := hsv[2]; clr[2] := p; end; // (q,v,p) + 2: begin clr[0] := p; clr[1] := hsv[2]; clr[2] := t; end; // (p,v,t) + 3: begin clr[0] := p; clr[1] := q; clr[2] := hsv[2]; end; // (p,q,v) + 4: begin clr[0] := t; clr[1] := p; clr[2] := hsv[2]; end; // (t,p,v) + 5: begin clr[0] := hsv[2]; clr[1] := p; clr[2] := q; end; // (v,p,q) + end; + + PixelColors[0] := clr[0] shr 10; + PixelColors[1] := clr[1] shr 10; + PixelColors[2] := clr[2] shr 10; + + Inc(Pixel, ImgSurface^.format.BytesPerPixel); + end; +end; + end. |