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authorb1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-13 22:17:48 +0000
committerb1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-13 22:17:48 +0000
commitb1e40ba133782a3d36ec78d4cf9c0245b88448d1 (patch)
tree13797e8b4e717221b34131f1b9d1d5972a99df04 /Game/Code/Classes/UGraphicClasses.pas
parent0d4f50f6a2ba32a0176d768646208dbec3136084 (diff)
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implemented fading between screens (needs to be tested),
minor tweaking of perfect-line effect position, added myself to credits ;) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@86 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UGraphicClasses.pas')
-rw-r--r--Game/Code/Classes/UGraphicClasses.pas6
1 files changed, 3 insertions, 3 deletions
diff --git a/Game/Code/Classes/UGraphicClasses.pas b/Game/Code/Classes/UGraphicClasses.pas
index acc26e96..e1cd8aff 100644
--- a/Game/Code/Classes/UGraphicClasses.pas
+++ b/Game/Code/Classes/UGraphicClasses.pas
@@ -538,18 +538,18 @@ begin
// calculate area where notes of this player are drawn
case PlayersPlay of
1: begin
- Bottom:=Skin_P2_NotesB;
+ Bottom:=Skin_P2_NotesB+10;
Top:=Bottom-105;
cScreen:=1;
end;
2,4: begin
case P of
0,2: begin
- Bottom:=Skin_P1_NotesB;
+ Bottom:=Skin_P1_NotesB+10;
Top:=Bottom-105;
end;
else begin
- Bottom:=Skin_P2_NotesB;
+ Bottom:=Skin_P2_NotesB+10;
Top:=Bottom-105;
end;
end;