diff options
author | brunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-08-15 10:17:04 +0000 |
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committer | brunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-08-15 10:17:04 +0000 |
commit | 0d382c7708e1b087f35b6d4ea5fc795df52c2a22 (patch) | |
tree | 459a69c16a823033c936fd59fc4fe8660b2c1591 /Game/Code/Classes/UGraphicClasses.pas | |
parent | dec577c0d954dfbbdcd03fc8b4159d8d5965e7c8 (diff) | |
download | usdx-0d382c7708e1b087f35b6d4ea5fc795df52c2a22.tar.gz usdx-0d382c7708e1b087f35b6d4ea5fc795df52c2a22.tar.xz usdx-0d382c7708e1b087f35b6d4ea5fc795df52c2a22.zip |
- added support for 4 (and even 6) players on one screen. its hard-coded and not finished yet. the score screen needs adjustment.
- update of acinerella, changed pixel format to BGR (seems to be better than RGB)
- update of the language files. big thanks to thursday for the english translation!
- added languages.xls for managing the language files
- added support for vbr-files (prescan).
- reduced the volume in applause.mp3
- added description of plugins in challenge mode
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1 Challenge MOD@2609 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UGraphicClasses.pas')
-rw-r--r-- | Game/Code/Classes/UGraphicClasses.pas | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/Game/Code/Classes/UGraphicClasses.pas b/Game/Code/Classes/UGraphicClasses.pas index a26ea2f3..ac19af6c 100644 --- a/Game/Code/Classes/UGraphicClasses.pas +++ b/Game/Code/Classes/UGraphicClasses.pas @@ -602,12 +602,17 @@ begin // calculation of coordinates done with hardcoded values like in UDraw.pas
// might need to be adjusted if drawing of SingScreen is modified
// coordinates may still be a bit weird and need adjustment
- if Ini.SingWindow = 0 then begin
- Left := 130;
- end else begin
+
+ if ((Screens = 1) and (PlayersPlay <= 3)) or (Screens = 2) then
+ begin
Left := 30;
+ Right := 770;
+ end else
+ begin
+ Left := 15;
+ Right := 385;
end;
- Right := 770;
+
// spawn effect for every player with a perfect line
for P:=0 to PlayersPlay-1 do
if Player[P].LastSentencePerfect then
|