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author | brunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-06-23 17:38:15 +0000 |
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committer | brunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-06-23 17:38:15 +0000 |
commit | 4c34cb5e200a4cdcdfaba52789e7d9a23a84dab6 (patch) | |
tree | f7636b99c3fea609fa355118261d070f761aa1a1 /Game/Code/Classes/UGraphicClasses.pas | |
parent | 041ee1b932cc9c058c545595751b77893dde75dc (diff) | |
download | usdx-4c34cb5e200a4cdcdfaba52789e7d9a23a84dab6.tar.gz usdx-4c34cb5e200a4cdcdfaba52789e7d9a23a84dab6.tar.xz usdx-4c34cb5e200a4cdcdfaba52789e7d9a23a84dab6.zip |
- fixed fading of player notes
- fixed golden note twinkle
- added support for more than one EDITION tag in one txt
- added support for more than one GENRE tag in one txt
- "move text to right" and "move all notes left/right" for duet songs in editor
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1 Challenge MOD@2557 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/UGraphicClasses.pas | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/Game/Code/Classes/UGraphicClasses.pas b/Game/Code/Classes/UGraphicClasses.pas index 260d7c5e..a26ea2f3 100644 --- a/Game/Code/Classes/UGraphicClasses.pas +++ b/Game/Code/Classes/UGraphicClasses.pas @@ -79,7 +79,7 @@ type procedure SentenceChange(CP: integer); //TODO!!!!
procedure SaveGoldenStarsRec(Xtop, Ytop, Xbottom, Ybottom: Real; CP: integer);
procedure SavePerfectNotePos(Xtop, Ytop: Real);
- procedure GoldenNoteTwinkle(Top,Bottom,Right: Real; Player: Integer);
+ procedure GoldenNoteTwinkle(Top,Bottom,Right: Real; Player: Integer; CP: Integer);
procedure SpawnPerfectLineTwinkle();
end;
@@ -476,7 +476,7 @@ begin end;
end;
-procedure TeffectManager.GoldenNoteTwinkle(Top,Bottom,Right: Real; Player: Integer);
+procedure TeffectManager.GoldenNoteTwinkle(Top,Bottom,Right: Real; Player: Integer; CP: integer);
//Twinkle stars while golden note hit
// this is called from UDraw.pas, SingDrawPlayerCzesc
var
@@ -499,35 +499,35 @@ begin Ykatze := RandomRange(ceil(Top) , ceil(Bottom));
XKatze := RandomRange(-7,3);
LKatze := RandomRange(7,13);
- Spawn(Ceil(Right)+XKatze, YKatze, ScreenAct, LKatze, 0, -1, NoteHitTwinkle, 0, (Player+1) mod 2);
+ Spawn(Ceil(Right)+XKatze, YKatze, ScreenAct, LKatze, 0, -1, NoteHitTwinkle, Player, CP);
end;
for C := 1 to 3 do
begin
Ykatze := RandomRange(ceil(Top)-6 , ceil(Top));
XKatze := RandomRange(-5,1);
LKatze := RandomRange(4,7);
- Spawn(Ceil(Right)+XKatze, YKatze, ScreenAct, LKatze, 0, -1, NoteHitTwinkle, 0, (Player+1) mod 2);
+ Spawn(Ceil(Right)+XKatze, YKatze, ScreenAct, LKatze, 0, -1, NoteHitTwinkle, Player, CP);
end;
for C := 1 to 3 do
begin
Ykatze := RandomRange(ceil(Bottom), ceil(Bottom)+6);
XKatze := RandomRange(-5,1);
LKatze := RandomRange(4,7);
- Spawn(Ceil(Right)+XKatze, YKatze, ScreenAct, LKatze, 0, -1, NoteHitTwinkle, 0, (Player+1) mod 2);
+ Spawn(Ceil(Right)+XKatze, YKatze, ScreenAct, LKatze, 0, -1, NoteHitTwinkle, Player, CP);
end;
for C := 1 to 3 do
begin
Ykatze := RandomRange(ceil(Top)-10 , ceil(Top)-6);
XKatze := RandomRange(-5,1);
LKatze := RandomRange(1,4);
- Spawn(Ceil(Right)+XKatze, YKatze, ScreenAct, LKatze, 0, -1, NoteHitTwinkle, 0, (Player+1) mod 2);
+ Spawn(Ceil(Right)+XKatze, YKatze, ScreenAct, LKatze, 0, -1, NoteHitTwinkle, Player, CP);
end;
for C := 1 to 3 do
begin
Ykatze := RandomRange(ceil(Bottom)+6 , ceil(Bottom)+10);
XKatze := RandomRange(-5,1);
LKatze := RandomRange(1,4);
- Spawn(Ceil(Right)+XKatze, YKatze, ScreenAct, LKatze, 0, -1, NoteHitTwinkle, 0, (Player+1) mod 2);
+ Spawn(Ceil(Right)+XKatze, YKatze, ScreenAct, LKatze, 0, -1, NoteHitTwinkle, Player, CP);
end;
exit; // found a matching GoldenRec, did spawning stuff... done
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