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authorf1fth_freed0m <f1fth_freed0m@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-06 04:22:00 +0000
committerf1fth_freed0m <f1fth_freed0m@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-06 04:22:00 +0000
commitf848f3ecc8dc36b6992448a36a6b79d550c6d1e7 (patch)
treedbe47ef337748eab6d7d2f79d7a78ac3b97b13f3 /Game/Code/Classes/UGraphicClasses.pas
parent09e53466cd18092dd30944c18cc89c3c567e7b7c (diff)
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Translated German comments to English
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@918 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/UGraphicClasses.pas2
1 files changed, 1 insertions, 1 deletions
diff --git a/Game/Code/Classes/UGraphicClasses.pas b/Game/Code/Classes/UGraphicClasses.pas
index 4dfc66ce..15bd2244 100644
--- a/Game/Code/Classes/UGraphicClasses.pas
+++ b/Game/Code/Classes/UGraphicClasses.pas
@@ -268,7 +268,7 @@ end;
procedure TParticle.LiveOn;
begin
- //Live = 0 => Live forever <blindy> ?? die werden doch aber im Manager bei Draw getötet, wenns 0 is
+ //Live = 0 => Live forever <blindy> ?? but if this is 0 they would be killed in the Manager at Draw
if (Live > 0) then
Dec(Live);