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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-04-24 12:47:09 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-04-24 12:47:09 +0000
commit0d86a79ad303441af3080f1c744da0c556927425 (patch)
tree83943097249ee2bf37ac45a64b7db7f1006eb5ab /Game/Code/Classes/UGraphicClasses.pas
parentc0e68207b30e23265520b4bc1335d0bf9aea3b11 (diff)
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- reverted some stuff that was erroneously commited by one of the last commits.
- moved DEBUG define from config-*.inc back to switches.inc - APPTYPE is needed by FPC (for Windows) too. Fixed some crashes with Writeln in FPC (Win) if no console is available. - Moved thread-safe ULog.SafeWriteln() to UCommon.ConsoleWriteln(), this is used by DebugWriteln() now, so this is thread-safe too - Added log-levels (sorted by severity): DEBUG, INFO, STATUS, WARN, ERROR, CRITICAL. Default log-level is LOG_LEVEL_ERROR, so warnings and less important logs are not printed by default. You can change this by LOG_LEVEL_DEFAULT or Log.SetLogLevel(Level). Please use Log.LogError/Warn/Status/Info/Debug/... instead of DebugWriteln() to avoid spamming the console. See ULog.pas for further info. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1036 b956fd51-792f-4845-bead-9b4dfca2ff2c
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