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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-20 11:45:24 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-20 11:45:24 +0000
commit707441e6eac0f628f9c61f0130df07c6768ba291 (patch)
tree46face105bdde202f0ca051903f710bc76d5fe97 /Game/Code/Classes/UGraphic.pas
parent333ec29a5275fb851f38f7be695930ea1dfe8340 (diff)
downloadusdx-707441e6eac0f628f9c61f0130df07c6768ba291.tar.gz
usdx-707441e6eac0f628f9c61f0130df07c6768ba291.tar.xz
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tidy texture loading.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@421 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UGraphic.pas')
-rw-r--r--Game/Code/Classes/UGraphic.pas9
1 files changed, 7 insertions, 2 deletions
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas
index 7094c0f9..a8728fa7 100644
--- a/Game/Code/Classes/UGraphic.pas
+++ b/Game/Code/Classes/UGraphic.pas
@@ -383,8 +383,13 @@ begin
// Show the Loading Screen -------------
LoadLoadingScreen;
-
-
+ Log.LogStatus('Loading Screens', 'Initialize3D');
+
+
+// LoadTextures; // jb
+// Log.LogStatus(' Loading Textures', '');
+
+
// now that we have something to display while loading,
// start thread that loads the rest of ultrastar