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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-02-22 01:48:42 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-02-22 01:48:42 +0000
commit1ea44375dd3a7031ba628044b30784c6f02fac42 (patch)
tree6e14886402441060a8935d048725ccd38ee2f109 /Game/Code/Classes/UGraphic.pas
parent2fda3b9c5e622a17f3930cb8dbbf8b73bd93f753 (diff)
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Linux fullscreen fix
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@883 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UGraphic.pas')
-rw-r--r--Game/Code/Classes/UGraphic.pas7
1 files changed, 0 insertions, 7 deletions
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas
index fcda137c..38ae707c 100644
--- a/Game/Code/Classes/UGraphic.pas
+++ b/Game/Code/Classes/UGraphic.pas
@@ -604,13 +604,6 @@ begin
// SDL_SetRefreshrate(85);
// SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
- {$ifndef win32}
- // Todo : jb_linux remove this for linux... but helps for debugging
- Ini.FullScreen := 0;
- W := 800;
- H := 600;
- {$endif}
-
{$IFDEF DARWIN}
// Todo : eddie: remove before realease
Ini.FullScreen := 0;