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authors_alexander <s_alexander@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-04-19 15:23:35 +0000
committers_alexander <s_alexander@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-04-19 15:23:35 +0000
commit6db1465f89985e8675db3fdac1aa7d662dda3722 (patch)
tree8525062ab6177f251777953f9d601c9f957dc29f /Game/Code/Classes/UGraphic.pas
parentfece8a800270788455962ed4b99a023210daaaf9 (diff)
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tried to make songloading working with the old loader and keep all changes that were made since
starting to work on a new one *hope that worked* you may delete your existing cover.cache (the cover cache is still NOT working) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1024 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UGraphic.pas')
-rw-r--r--Game/Code/Classes/UGraphic.pas4
1 files changed, 1 insertions, 3 deletions
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas
index 90772ca8..afb986e1 100644
--- a/Game/Code/Classes/UGraphic.pas
+++ b/Game/Code/Classes/UGraphic.pas
@@ -253,7 +253,6 @@ uses UMain,
UIni,
UDisplay,
UCommandLine,
- UCovers,
{$IFNDEF FPC}
Graphics,
{$ENDIF}
@@ -539,8 +538,7 @@ begin
// the mainthread have to know somehow what opengl function have to be called with which parameters like
// texturetype, textureobjekt, textur-buffer-adress, ...
- //Load Covers from Cache and new added/ Updated Covers
- Covers.LoadTextures;
+
// wait for loading thread to finish
// funktioniert so auch noch nicht - currently dos not work this way