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authormogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-06 17:41:55 +0000
committermogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-06 17:41:55 +0000
commitdd97441dc46eb52b124edf4e0a2ba6a650867e8e (patch)
tree5c1a270c0ac75659defa37f12c26c1cdb242fd58 /Game/Code/Classes/UGraphic.pas
parent455c6240e52f751dd7eab10620cecb9fc1711429 (diff)
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Feature: Golden notes twinkle now when hit (Bug: if singing is stopped while note was hit (i.e. singer not singing loud enough), then twinkle will not be killed)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@70 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UGraphic.pas')
-rw-r--r--Game/Code/Classes/UGraphic.pas2
1 files changed, 1 insertions, 1 deletions
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas
index 73bb1706..9f3e6667 100644
--- a/Game/Code/Classes/UGraphic.pas
+++ b/Game/Code/Classes/UGraphic.pas
@@ -191,7 +191,7 @@ begin
end;
Tex_Note_Perfect_Star := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePerfectStar')), 'JPG', 'Font Black', 0);
- Tex_Note_Star := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteStar')), 'JPG', 'Font Black', 0);
+ Tex_Note_Star := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteStar')) , 'JPG', 'Alpha Black Colored', $FFFFFF);
Tex_Ball := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Ball')), 'BMP', 'Transparent', $FF00FF);