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authorbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-10-05 18:28:42 +0000
committerbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-10-05 18:28:42 +0000
commit65ddad359ed3b9b739215ec89a7645455ae10dce (patch)
tree7fdc703f290b37e68ce0e6a2c56d5bdd2f7ee07b /Game/Code/Classes/UGraphic.pas
parentdbe444f87b85da27a37f38e80bfd540178b8dde0 (diff)
downloadusdx-65ddad359ed3b9b739215ec89a7645455ae10dce.tar.gz
usdx-65ddad359ed3b9b739215ec89a7645455ae10dce.tar.xz
usdx-65ddad359ed3b9b739215ec89a7645455ae10dce.zip
- added webcam support
- faster program start - faster sorting (mergesort) - sync lyrics to music - some new backgrounds and credits graphics (thx to MezzoX) - own thread for video decoding - finished 6-Player-on-one-screen-mode - changqed player-colors - fixed some bugs... git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1 Challenge MOD@2637 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UGraphic.pas')
-rw-r--r--Game/Code/Classes/UGraphic.pas28
1 files changed, 19 insertions, 9 deletions
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas
index 4d5bf3c7..99ffe3a1 100644
--- a/Game/Code/Classes/UGraphic.pas
+++ b/Game/Code/Classes/UGraphic.pas
@@ -4,7 +4,8 @@ interface
uses
SDL, gl, glext, UVideo, UTexture, ULanguage, TextGL, ULog, SysUtils, ULyrics, UScreenLoading,
UScreenWelcome, UScreenMain, UScreenName, UScreenLevel, UScreenOptions, UScreenOptionsGame,
- UScreenOptionsGraphics, UScreenOptionsSound, UScreenOptionsLyrics, UScreenOptionsThemes, UScreenOptionsRecord, UScreenOptionsAdvanced,
+ UScreenOptionsGraphics, UScreenOptionsSound, UScreenOptionsLyrics, UScreenOptionsThemes, UScreenOptionsRecord,
+ UScreenOptionsAdvanced,
UScreenSong, UScreenSing, UScreenScore, UScreenTop, UScreenEditSub,
UScreenEdit, UScreenEditConvert, UScreenEditHeader, UScreenOpen, UThemes, USkins, UScreenSongMenu, UScreenSongJumpto,
{Party Screens} UScreenSingModi, UScreenPartyNewRound, UScreenPartyScore, UScreenPartyOptions, UScreenPartyWin, UScreenPartyPlayer,
@@ -191,7 +192,7 @@ procedure UnLoadScreens;
procedure UpdateScreenLoading(txt: string);
implementation
-uses UMain, UIni, UDisplay, UCommandLine, Graphics, Classes, Windows;
+uses UMain, UIni, UDisplay, UCommandLine, Graphics, Classes, Windows, UWebCam;
procedure LoadTextures;
var
@@ -319,7 +320,13 @@ begin
if (Ini.LoadFaultySongs=1) and (Log.NumErrors>0) then
ScreenMain.ShowNumErrors := true;
- Display.ActualScreen^.FadeTo(@ScreenMain);
+ if (Ini.ShowCredits=1) then
+ begin
+ Ini.ShowCredits := 0;
+ Ini.Save;
+ Display.ActualScreen^.FadeTo(@ScreenCredits)
+ end else
+ Display.ActualScreen^.FadeTo(@ScreenMain);
Log.BenchmarkEnd(2);
Log.LogBenchmark('--> Loading Screens', 2);
@@ -444,6 +451,7 @@ begin
glClearColor(1, 1, 1, 1);
glClear(GL_COLOR_BUFFER_BIT);
SwapBuffers;
+ SDL_Delay(1);
end;
procedure LoadScreens( aShowLoading : boolean = true );
@@ -458,7 +466,7 @@ begin
Display.Draw;
SwapBuffers;
end;
-
+ SDL_Delay(1);
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Loading', 3); Log.BenchmarkStart(3);
{ ScreenWelcome := TScreenWelcome.Create; //'BG', 4, 3);
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Welcome', 3); Log.BenchmarkStart(3);}
@@ -473,7 +481,7 @@ begin
if(aShowLoading) then
UpdateScreenLoading(Language.Translate('SING_LOADING'));
-
+ SDL_Delay(1);
ScreenSongMenu := TScreenSongMenu.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Song Menu', 3); Log.BenchmarkStart(3);
ScreenSing := TScreenSing.Create;
@@ -534,10 +542,11 @@ begin
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Stat Main', 3); Log.BenchmarkStart(3);
ScreenStatDetail := TScreenStatDetail.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Stat Detail', 3); Log.BenchmarkStart(3);
- //Now Created when needed
- //ScreenCredits := TScreenCredits.Create;
- //Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Credits', 3); Log.BenchmarkStart(3);
-
+ if (Ini.ShowCredits=1) then
+ begin
+ ScreenCredits := TScreenCredits.Create;
+ Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Credits', 3); Log.BenchmarkStart(3);
+ end;
//PartyM2 Screens
ScreenPartyOptionsM2 := TScreenPartyOptionsM2.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyOptionsM2', 3); Log.BenchmarkStart(3);
@@ -545,6 +554,7 @@ begin
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyPlayerM2', 3); Log.BenchmarkStart(3);
ScreenPartyNewRoundM2 := TScreenPartyNewRoundM2.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyNewRoundM2', 3); Log.BenchmarkStart(3);
+ SDL_Delay(1);
end;
procedure UnLoadScreens;