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authormota23 <mota23@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-17 13:33:35 +0000
committermota23 <mota23@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-17 13:33:35 +0000
commita2539871abfbd2c50ef763350cc56fa5ef45f2d4 (patch)
treefd57b7d7a597e3479d8b1af9cd584e65b58bca6f /Game/Code/Classes/UGraphic.pas
parente8f259a1a37ce5cf10a79dc53e184d6af4e7b7d6 (diff)
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Well, heres my first commit since R11. Some minor skin changes, new skin.ini-entry LyricHelpBar
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@102 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UGraphic.pas')
-rw-r--r--Game/Code/Classes/UGraphic.pas7
1 files changed, 4 insertions, 3 deletions
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas
index c3ce0f00..b909e49f 100644
--- a/Game/Code/Classes/UGraphic.pas
+++ b/Game/Code/Classes/UGraphic.pas
@@ -76,6 +76,7 @@ var
Tex_Ball: TTexture;
+ Tex_Lyric_Help_Bar: TTexture;
FullScreen: boolean;
@@ -191,9 +192,9 @@ begin
end;
Tex_Note_Perfect_Star := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePerfectStar')), 'JPG', 'Font Black', 0);
- Tex_Note_Star := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteStar')) , 'JPG', 'Alpha Black Colored', $FFFFFF);
- Tex_Ball := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Ball')), 'BMP', 'Transparent', $FF00FF);
-
+ Tex_Note_Star := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteStar')) , 'JPG', 'Alpha Black Colored', $FFFFFF);
+ Tex_Ball := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Ball')), 'BMP', 'Transparent', $FF00FF);
+ Tex_Lyric_Help_Bar := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricHelpBar')), 'BMP', 'Transparent', $FF00FF);
//SingBar Mod