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author | mogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-03-22 22:10:33 +0000 |
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committer | mogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-03-22 22:10:33 +0000 |
commit | 07174bc088f8b14203a1417e7ffe0cc8a8be5e73 (patch) | |
tree | fac6d696f5a4223d6b83f96ae14f398bf3d36e37 /Game/Code/Classes/UGraphic.pas | |
parent | c33620b856f5106ba95638106c5a55ff88e5290c (diff) | |
download | usdx-07174bc088f8b14203a1417e7ffe0cc8a8be5e73.tar.gz usdx-07174bc088f8b14203a1417e7ffe0cc8a8be5e73.tar.xz usdx-07174bc088f8b14203a1417e7ffe0cc8a8be5e73.zip |
Added new texture for perfect sung note (formerly NoteStar), now named NotePerfectStar (view skin: W&C.ini). NoteStar is now used for golden notes.
There's also a difference in drawing both, PerfectNoteStar is bigger, and drawn in white - whereas GoldenNotes are smaller and yellow.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@17 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/UGraphic.pas | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas index 05a9fda7..8238eace 100644 --- a/Game/Code/Classes/UGraphic.pas +++ b/Game/Code/Classes/UGraphic.pas @@ -70,6 +70,8 @@ var Tex_BG_Right: array[1..6] of TTexture;
Tex_Note_Star: TTexture;
+ Tex_Note_Perfect_Star: TTexture;
+
Tex_Ball: TTexture;
FullScreen: boolean;
@@ -186,6 +188,7 @@ begin Tex_BG_Right[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteBGRight')), 'BMP', 'Alpha Black Colored', Col);
end;
+ Tex_Note_Perfect_Star := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePerfectStar')), 'JPG', 'Font Black', 0);
Tex_Note_Star := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteStar')), 'JPG', 'Font Black', 0);
Tex_Ball := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Ball')), 'BMP', 'Transparent', $FF00FF);
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