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authormogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-09 00:47:22 +0000
committermogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-09 00:47:22 +0000
commit06727bfa7cbb7f2f5b1f986c409f7737c2f5286f (patch)
treed11843b86d87a5d0e040b8d04b8bedf592e041ce /Game/Code/Classes/UFiles.pas
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New branch, for the upcoming 1.01 release which will fix several issues that were reported, already fixed a typo in the English language file. Review Jira for other issues that should get fixed for that release.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.01@475 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UFiles.pas')
-rw-r--r--Game/Code/Classes/UFiles.pas794
1 files changed, 794 insertions, 0 deletions
diff --git a/Game/Code/Classes/UFiles.pas b/Game/Code/Classes/UFiles.pas
new file mode 100644
index 00000000..e6982a1a
--- /dev/null
+++ b/Game/Code/Classes/UFiles.pas
@@ -0,0 +1,794 @@
+unit UFiles;
+
+interface
+
+uses USongs, SysUtils, ULog, UMusic;
+
+procedure InitializePaths; //Function sets All Absolute Paths eg. for Songs
+function ReadTXTHeader(var Song: TSong): boolean; //Reads Standard TXT Header
+function AnalyseFile(var Song: TSong): boolean; //Analyse Song File and Read Header
+procedure ClearSong(var Song: TSong); //Clears Song Header values
+
+//Methodes Loading and Saving Songfiles
+procedure ResetSingTemp;
+procedure ParseNote(NrCzesci: integer; TypeP: char; StartP, DurationP, NoteP: integer; LyricS: string);
+procedure NewSentence(NrCzesciP: integer; Param1, Param2: integer);
+function LoadSong(Name: string): boolean;
+function SaveSong(Song: TSong; Czesc: TCzesci; Name: string; Relative: boolean): boolean;
+
+
+
+var
+ //Absolute Paths
+ GamePath: string;
+ SoundPath: string;
+ SongPath: string;
+ LogPath: string;
+ ThemePath: string;
+ ScreenshotsPath: string;
+ CoversPath: string;
+ LanguagesPath: string;
+ PluginPath: string;
+ PlayListPath: string;
+
+ SongFile: TextFile; // all procedures in this unit operates on this file
+ FileLineNo: integer; //Line which is readed at Last, for error reporting
+
+ // variables available for all procedures
+ Base: array[0..1] of integer;
+ Rel: array[0..1] of integer;
+ Mult: integer = 1;
+ MultBPM: integer = 4;
+
+implementation
+uses TextGL, UIni, UMain;
+
+//--------------------
+// Function sets all Absolute Paths e.g. Song Path and makes sure the Directorys exist
+//--------------------
+procedure InitializePaths;
+var
+ Writeable: Boolean;
+begin
+ GamePath := ExtractFilePath(ParamStr(0));
+
+ SoundPath := GamePath + 'Sounds\';
+ SongPath := GamePath + 'Songs\';
+ LogPath := GamePath;
+ ThemePath := GamePath + 'Themes\';
+ ScreenshotsPath := GamePath + 'Screenshots\';
+ CoversPath := GamePath + 'Covers\';
+ LanguagesPath := GamePath + 'Languages\';
+ PluginPath := GamePath + 'Plugins\';
+ PlaylistPath := GamePath + 'Playlists\';
+
+ //After Setting Paths, make sure that Paths exist
+ If not DirectoryExists(SoundPath) then
+ Writeable := ForceDirectories(SoundPath);
+
+ If Writeable And (not DirectoryExists(SongPath)) then
+ Writeable := ForceDirectories(SongPath);
+
+ If Writeable And (not DirectoryExists(ThemePath)) then
+ Writeable := ForceDirectories(ThemePath);
+
+ If Writeable And (not DirectoryExists(ScreenshotsPath)) then
+ Writeable := ForceDirectories(ScreenshotsPath);
+
+ If Writeable And (not DirectoryExists(CoversPath)) then
+ Writeable := ForceDirectories(CoversPath);
+
+ If Writeable And (not DirectoryExists(LanguagesPath)) then
+ Writeable := ForceDirectories(LanguagesPath);
+
+ If Writeable And (not DirectoryExists(PluginPath)) then
+ Writeable := ForceDirectories(PluginPath);
+
+ If Writeable And (not DirectoryExists(PlaylistPath)) then
+ Writeable := ForceDirectories(PlaylistPath);
+
+ if not Writeable then
+ Log.LogError('Error: Dir is Readonly');
+
+ DecimalSeparator := ',';
+end;
+
+//--------------------
+// Clears Song Header values
+//--------------------
+procedure ClearSong(var Song: TSong);
+begin
+ //Main Information
+ Song.Title := '';
+ Song.Artist := '';
+
+ //Sortings:
+ Song.Genre := 'Unknown';
+ Song.Edition := 'Unknown';
+ Song.Language := 'Unknown'; //Language Patch
+
+ //Required Information
+ Song.Mp3 := '';
+ Song.BPM := 0;
+ Song.GAP := 0;
+ Song.Start := 0;
+ Song.Finish := 0;
+
+ //Additional Information
+ Song.Background := '';
+ Song.Cover := '';
+ Song.Video := '';
+ Song.VideoGAP := 0;
+ Song.NotesGAP := 0;
+ Song.Resolution := 4;
+ Song.Creator := '';
+end;
+
+//--------------------
+// Reads Standard TXT Header
+//--------------------
+function ReadTXTHeader(var Song: TSong): boolean;
+var
+Line, Identifier, Value: String;
+Temp: word;
+Done: byte;
+begin
+ Result := true;
+
+ //Read first Line
+ ReadLn (SongFile, Line);
+
+ if (Length(Line)<=0) then
+ begin
+ Log.LogError('File Starts with Empty Line: ' + Song.FileName);
+ Result := False;
+ Exit;
+ end;
+
+ //Read Lines while Line starts with #
+ While (Length(Line) = 0) OR (Line[1] = '#') do
+ begin
+ //Increase Line Number
+ Inc (FileLineNo);
+ Temp := Pos(':', Line);
+
+ //Line has a Seperator-> Headerline
+ if (Temp <> 0) then
+ begin
+ //Read Identifier and Value
+ Identifier := Uppercase(Trim(Copy(Line, 2, Temp - 2))); //Uppercase is for Case Insensitive Checks
+ Value := Trim(Copy(Line, Temp + 1,Length(Line) - Temp));
+
+ //Check the Identifier (If Value is given)
+ if (Length(Value) <> 0) then
+ begin
+
+ //-----------
+ //Required Attributes
+ //-----------
+
+ //Title
+ if (Identifier = 'TITLE') then
+ begin
+ Song.Title := Value;
+
+ //Add Title Flag to Done
+ Done := Done or 1;
+ end
+
+ //Artist
+ else if (Identifier = 'ARTIST') then
+ begin
+ Song.Artist := Value;
+
+ //Add Artist Flag to Done
+ Done := Done or 2;
+ end
+
+ //MP3 File //Test if Exists
+ else if (Identifier = 'MP3') AND (FileExists(Song.Path + Value)) then
+ begin
+ Song.Mp3 := Value;
+
+ //Add Mp3 Flag to Done
+ Done := Done or 4;
+ end
+
+ //Beats per Minute
+ else if (Identifier = 'BPM') then
+ begin
+ // Replace . with ,
+ if (Pos('.', Value) <> 0) then
+ Value[Pos('.', Value)] := ',';
+
+ SetLength(Song.BPM, 1);
+ Song.BPM[0].StartBeat := 0;
+
+ Song.BPM[0].BPM := StrtoFloatDef(Value, 0) * Mult * MultBPM;
+
+ if Song.BPM[0].BPM <> 0 then
+ begin
+ //Add BPM Flag to Done
+ Done := Done or 8;
+ end;
+ end
+
+ //---------
+ //Additional Header Information
+ //---------
+
+ // Video Gap
+ else if (Identifier = 'GAP') then
+ begin
+ // Replace . with ,
+ if (Pos('.', Value) <> 0) then
+ Value[Pos('.', Value)] := ',';
+
+ Song.GAP := StrtoFloatDef (Value, 0);
+ end
+
+ //Cover Picture
+ else if (Identifier = 'COVER') then
+ begin
+ Song.Cover := Value;
+ end
+
+ //Background Picture
+ else if (Identifier = 'BACKGROUND') then
+ begin
+ Song.Background := Value;
+ end
+
+ // Video File
+ else if (Identifier = 'VIDEO') then
+ begin
+ if (FileExists(Song.Path + Value)) then
+ Song.Video := Value
+ else
+ Log.LogError('Can''t find Video File in Song: ' + Song.Path + Song.FileName);
+ end
+
+ // Video Gap
+ else if (Identifier = 'VIDEOGAP') then
+ begin
+ // Replace . with ,
+ if (Pos('.', Value) <> 0) then
+ Value[Pos('.', Value)] := ',';
+
+ Song.VideoGAP := StrtoFloatDef (Value, 0);
+ end
+
+ //Genre Sorting
+ else if (Identifier = 'GENRE') then
+ begin
+ Song.Genre := Value;
+ end
+
+ //Edition Sorting
+ else if (Identifier = 'EDITION') then
+ begin
+ Song.Edition := Value;
+ end
+
+ //Creator Tag
+ else if (Identifier = 'CREATOR') then
+ begin
+ Song.Creator := Value;
+ end
+
+ //Language Sorting
+ else if (Identifier = 'LANGUAGE') then
+ begin
+ Song.Language := Value;
+ end
+
+ // Song Start
+ else if (Identifier = 'START') then
+ begin
+ // Replace . with ,
+ if (Pos('.', Value) <> 0) then
+ Value[Pos('.', Value)] := ',';
+
+ Song.Start := StrtoFloatDef(Value, 0);
+ end
+
+ // Song Ending
+ else if (Identifier = 'END') then
+ begin
+ TryStrtoInt(Value, Song.Finish);
+ end
+
+ // Resolution
+ else if (Identifier = 'RESOLUTION') then
+ begin
+ TryStrtoInt(Value, Song.Resolution);
+ end
+
+ // Notes Gap
+ else if (Identifier = 'NOTESGAP') then
+ begin
+ TryStrtoInt(Value, Song.NotesGAP);
+ end
+
+ // Relative Notes
+ else if (Identifier = 'RELATIVE') AND (uppercase(Value) = 'YES') then
+ begin
+ Song.Relative := True;
+ end;
+
+ end;
+ end;
+
+ if not EOf(SongFile) then
+ ReadLn (SongFile, Line)
+ else
+ begin
+ Result := False;
+ Log.LogError('File Incomplete or not Ultrastar TxT: ' + Song.FileName);
+ break;
+ end;
+
+ {//End on first empty Line
+ if (Length(Line) = 0) then
+ break;}
+ end;
+
+ //Check if all Required Values are given
+ if (Done <> 15) then
+ begin
+ Result := False;
+ if (Done and 8) = 0 then //No BPM Flag
+ Log.LogError('BPM Tag Missing: ' + Song.FileName)
+ else if (Done and 4) = 0 then //No MP3 Flag
+ Log.LogError('MP3 Tag/File Missing: ' + Song.FileName)
+ else if (Done and 2) = 0 then //No Artist Flag
+ Log.LogError('Artist Tag Missing: ' + Song.FileName)
+ else if (Done and 1) = 0 then //No Title Flag
+ Log.LogError('Title Tag Missing: ' + Song.FileName)
+ else //unknown Error
+ Log.LogError('File Incomplete or not Ultrastar TxT: ' + Song.FileName);
+ end;
+
+end;
+
+//--------------------
+// Analyse Song File and Read Header
+//--------------------
+function AnalyseFile(var Song: TSong): boolean;
+begin
+Result := False;
+{try }
+ //Reset LineNo
+ FileLineNo := 0;
+
+ //Open File and set File Pointer to the beginning
+ AssignFile(SongFile, Song.Path + Song.FileName);
+ Reset(SongFile);
+
+ //Clear old Song Header
+ ClearSong(Song);
+
+ //Read Header
+ Result := ReadTxTHeader(Song);
+
+ //And Close File
+ CloseFile(SongFile);
+{except
+ CloseFile(SongFile);
+
+ Result := False;
+ //Error Reporting
+ Log.LogError('An Error occured reading Line ' + inttostr(FileLineNo) + ' from SongHeader: ' + Song.FileName);
+end;}
+end;
+
+//--------------------
+// Resets the temporary Sentence Arrays for each Player and some other Variables
+//--------------------
+procedure ResetSingTemp;
+var
+ Pet: integer;
+begin
+ SetLength(Czesci, Length(Player));
+ SetLength(AktSong.BPM, 0);
+ for Pet := 0 to High(Player) do begin
+ SetLength(Czesci[Pet].Czesc, 1);
+ SetLength(Czesci[Pet].Czesc[0].Nuta, 0);
+ Czesci[Pet].Czesc[0].Lyric := '';
+ Czesci[Pet].Czesc[0].LyricWidth := 0;
+ Player[pet].Score := 0;
+ Player[pet].IlNut := 0;
+ Player[pet].HighNut := -1;
+ end;
+ //Reset Path and Filename Values to Prevent Errors in Editor
+ AktSong.Path := '';
+ AktSong.FileName := '';
+end;
+
+//--------------------
+// Parses Note Infos and save them to Array
+//--------------------
+procedure ParseNote(NrCzesci: integer; TypeP: char; StartP, DurationP, NoteP: integer; LyricS: string);
+var
+ Space: boolean;
+begin
+ case Ini.Solmization of
+ 1: // european
+ begin
+ case (NoteP mod 12) of
+ 0..1: LyricS := ' do ';
+ 2..3: LyricS := ' re ';
+ 4: LyricS := ' mi ';
+ 5..6: LyricS := ' fa ';
+ 7..8: LyricS := ' sol ';
+ 9..10: LyricS := ' la ';
+ 11: LyricS := ' si ';
+ end;
+ end;
+ 2: // japanese
+ begin
+ case (NoteP mod 12) of
+ 0..1: LyricS := ' do ';
+ 2..3: LyricS := ' re ';
+ 4: LyricS := ' mi ';
+ 5..6: LyricS := ' fa ';
+ 7..8: LyricS := ' so ';
+ 9..10: LyricS := ' la ';
+ 11: LyricS := ' shi ';
+ end;
+ end;
+ 3: // american
+ begin
+ case (NoteP mod 12) of
+ 0..1: LyricS := ' do ';
+ 2..3: LyricS := ' re ';
+ 4: LyricS := ' mi ';
+ 5..6: LyricS := ' fa ';
+ 7..8: LyricS := ' sol ';
+ 9..10: LyricS := ' la ';
+ 11: LyricS := ' ti ';
+ end;
+ end;
+ end; // case
+
+ with Czesci[NrCzesci].Czesc[Czesci[NrCzesci].High] do begin
+ SetLength(Nuta, Length(Nuta) + 1);
+ IlNut := IlNut + 1;
+ HighNut := HighNut + 1;
+ Muzyka.IlNut := Muzyka.IlNut + 1;
+
+ Nuta[HighNut].Start := StartP;
+ if IlNut = 1 then begin
+ StartNote := Nuta[HighNut].Start;
+ if Czesci[NrCzesci].Ilosc = 1 then
+ Start := -100;
+// Start := Nuta[HighNut].Start;
+ end;
+
+ Nuta[HighNut].Dlugosc := DurationP;
+ Muzyka.DlugoscNut := Muzyka.DlugoscNut + Nuta[HighNut].Dlugosc;
+
+ // back to the normal system with normal, golden and now freestyle notes
+ case TypeP of
+ 'F': Nuta[HighNut].Wartosc := 0;
+ ':': Nuta[HighNut].Wartosc := 1;
+ '*': Nuta[HighNut].Wartosc := 2;
+ end;
+
+ Czesci[NrCzesci].Wartosc := Czesci[NrCzesci].Wartosc + Nuta[HighNut].Dlugosc * Nuta[HighNut].Wartosc;
+
+ Nuta[HighNut].Ton := NoteP;
+ if Nuta[HighNut].Ton < Base[NrCzesci] then Base[NrCzesci] := Nuta[HighNut].Ton;
+ Nuta[HighNut].TonGamy := Nuta[HighNut].TonGamy mod 12;
+
+ Nuta[HighNut].Tekst := Copy(LyricS, 2, 100);
+ Lyric := Lyric + Nuta[HighNut].Tekst;
+
+ if TypeP = 'F' then
+ Nuta[HighNut].FreeStyle := true;
+
+ Koniec := Nuta[HighNut].Start + Nuta[HighNut].Dlugosc;
+ end; // with
+end;
+
+//--------------------
+// Called when a new Sentence is found in the TXT File
+//--------------------
+procedure NewSentence(NrCzesciP: integer; Param1, Param2: integer);
+var
+I: Integer;
+begin
+
+ // stara czesc //Alter Satz //Update Old Part
+ Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].BaseNote := Base[NrCzesciP];
+ Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].LyricWidth := glTextWidth(PChar(Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].Lyric));
+
+ //Total Notes Patch
+ Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].TotalNotes := 0;
+ for I := low(Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].Nuta) to high(Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].Nuta) do
+ begin
+ Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].TotalNotes := Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].TotalNotes + Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].Nuta[I].Dlugosc * Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].Nuta[I].Wartosc;
+ end;
+ //Total Notes Patch End
+
+
+ // nowa czesc //Neuer Satz //Update New Part
+ SetLength(Czesci[NrCzesciP].Czesc, Czesci[NrCzesciP].Ilosc + 1);
+ Czesci[NrCzesciP].High := Czesci[NrCzesciP].High + 1;
+ Czesci[NrCzesciP].Ilosc := Czesci[NrCzesciP].Ilosc + 1;
+ Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].HighNut := -1;
+
+ if not AktSong.Relative then
+ Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].Start := Param1;
+
+ if AktSong.Relative then begin
+ Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].Start := Param1;
+ Rel[NrCzesciP] := Rel[NrCzesciP] + Param2;
+ end;
+
+ Base[NrCzesciP] := 100; // high number
+end;
+
+//--------------------
+// Load a Song
+//--------------------
+function LoadSong(Name: string): boolean;
+var
+ TempC: char;
+ Tekst: string;
+ CP: integer; // Current Player (0 or 1)
+ Pet: integer;
+ Both: boolean;
+ Param1: integer;
+ Param2: integer;
+ Param3: integer;
+ ParamS: string;
+ I: Integer;
+begin
+ Result := false;
+
+ if not FileExists(Name) then begin
+ Log.LogError('File not found: "' + Name + '"', 'WczytajCzesci');
+ exit;
+ end;
+
+ try
+ MultBPM := 4; // 4 - mnoznik dla czasu nut
+ Mult := 1; // 4 - dokladnosc pomiaru nut
+ Base[0] := 100; // high number
+// Base[1] := 100; // high number
+ Czesci[0].Wartosc := 0;
+// Czesci[1].Wartosc := 0; // here was the error in 0.3.2
+ AktSong.Relative := false;
+
+ Rel[0] := 0;
+// Rel[1] := 0;
+ CP := 0;
+ Both := false;
+ if Length(Player) = 2 then Both := true;
+
+ FileMode := fmOpenRead;
+ AssignFile(SongFile, Name);
+ Reset(SongFile);
+
+ //Clear old Song Header
+ ClearSong(AktSong);
+
+ if (AktSong.Path = '') then
+ AktSong.Path := ExtractFilePath(Name);
+
+ if (AktSong.FileName = '') then
+ AktSong.Filename := ExtractFileName(Name);
+ //Read Header
+ Result := ReadTxTHeader(AktSong);
+ if not Result then
+ begin
+ CloseFile(SongFile);
+ Log.LogError('Error Loading SongHeader, abort Song Loading');
+ Exit;
+ end;
+
+ Result := False;
+
+ Reset(SongFile);
+ FileLineNo := 0;
+ //Search for Note Begining
+ repeat
+ ReadLn(SongFile, Tekst);
+ Inc(FileLineNo);
+
+ if (EoF(SongFile)) then
+ begin //Song File Corrupted - No Notes
+ CloseFile(SongFile);
+ Log.LogError('Could not load txt File, no Notes found: ' + Name);
+ Result := False;
+ Exit;
+ end;
+ Read(SongFile, TempC);
+ until ((TempC = ':') or (TempC = 'F') or (TempC = '*'));
+
+ SetLength(Czesci, 2);
+ for Pet := 0 to High(Czesci) do begin
+ SetLength(Czesci[Pet].Czesc, 1);
+ Czesci[Pet].High := 0;
+ Czesci[Pet].Ilosc := 1;
+ Czesci[Pet].Akt := 0;
+ Czesci[Pet].Resolution := AktSong.Resolution;
+ Czesci[Pet].NotesGAP := AktSong.NotesGAP;
+ Czesci[Pet].Czesc[0].IlNut := 0;
+ Czesci[Pet].Czesc[0].HighNut := -1;
+ end;
+
+// TempC := ':';
+// TempC := Tekst[1]; // read from backup variable, don't use default ':' value
+
+ while (TempC <> 'E') AND (not EOF(SongFile)) do begin
+ if (TempC = ':') or (TempC = '*') or (TempC = 'F') then begin
+ // wczytuje nute
+ Read(SongFile, Param1);
+ Read(SongFile, Param2);
+ Read(SongFile, Param3);
+ Read(SongFile, ParamS);
+
+ // dodaje nute
+ if not Both then
+ // P1
+ ParseNote(0, TempC, (Param1+Rel[0]) * Mult, Param2 * Mult, Param3, ParamS)
+ else begin
+ // P1 + P2
+ ParseNote(0, TempC, (Param1+Rel[0]) * Mult, Param2 * Mult, Param3, ParamS);
+ ParseNote(1, TempC, (Param1+Rel[1]) * Mult, Param2 * Mult, Param3, ParamS);
+ end;
+ end; // if
+ if TempC = '-' then begin
+ // reads sentence
+ Read(SongFile, Param1);
+ if AktSong.Relative then Read(SongFile, Param2); // read one more data for relative system
+
+ // new sentence
+ if not Both then
+ // P1
+ NewSentence(0, (Param1 + Rel[0]) * Mult, Param2)
+ else begin
+ // P1 + P2
+ NewSentence(0, (Param1 + Rel[0]) * Mult, Param2);
+ NewSentence(1, (Param1 + Rel[1]) * Mult, Param2);
+ end;
+
+ end; // if
+
+ if TempC = 'B' then begin
+ SetLength(AktSong.BPM, Length(AktSong.BPM) + 1);
+ Read(SongFile, AktSong.BPM[High(AktSong.BPM)].StartBeat);
+ AktSong.BPM[High(AktSong.BPM)].StartBeat := AktSong.BPM[High(AktSong.BPM)].StartBeat + Rel[0];
+
+ Read(SongFile, Tekst);
+ AktSong.BPM[High(AktSong.BPM)].BPM := StrToFloat(Tekst);
+ AktSong.BPM[High(AktSong.BPM)].BPM := AktSong.BPM[High(AktSong.BPM)].BPM * Mult * MultBPM;
+ end;
+
+
+ if not Both then begin
+ Czesci[CP].Czesc[Czesci[CP].High].BaseNote := Base[CP];
+ Czesci[CP].Czesc[Czesci[CP].High].LyricWidth := glTextWidth(PChar(Czesci[CP].Czesc[Czesci[CP].High].Lyric));
+ //Total Notes Patch
+ Czesci[CP].Czesc[Czesci[CP].High].TotalNotes := 0;
+ for I := low(Czesci[CP].Czesc[Czesci[CP].High].Nuta) to high(Czesci[CP].Czesc[Czesci[CP].High].Nuta) do
+ begin
+ Czesci[CP].Czesc[Czesci[CP].High].TotalNotes := Czesci[CP].Czesc[Czesci[CP].High].TotalNotes + Czesci[CP].Czesc[Czesci[CP].High].Nuta[I].Dlugosc * Czesci[CP].Czesc[Czesci[CP].High].Nuta[I].Wartosc;
+ end;
+ //Total Notes Patch End
+ end else begin
+ for Pet := 0 to High(Czesci) do begin
+ Czesci[Pet].Czesc[Czesci[Pet].High].BaseNote := Base[Pet];
+ Czesci[Pet].Czesc[Czesci[Pet].High].LyricWidth := glTextWidth(PChar(Czesci[Pet].Czesc[Czesci[Pet].High].Lyric));
+ //Total Notes Patch
+ Czesci[Pet].Czesc[Czesci[Pet].High].TotalNotes := 0;
+ for I := low(Czesci[Pet].Czesc[Czesci[Pet].High].Nuta) to high(Czesci[Pet].Czesc[Czesci[Pet].High].Nuta) do
+ begin
+ Czesci[Pet].Czesc[Czesci[Pet].High].TotalNotes := Czesci[Pet].Czesc[Czesci[Pet].High].TotalNotes + Czesci[Pet].Czesc[Czesci[Pet].High].Nuta[I].Dlugosc * Czesci[Pet].Czesc[Czesci[Pet].High].Nuta[I].Wartosc;
+ end;
+ //Total Notes Patch End
+ end;
+ end;
+
+ Read(SongFile, TempC);
+ Inc(FileLineNo);
+ end; // while}
+
+ CloseFile(SongFile);
+ except
+ try
+ CloseFile(SongFile);
+ except
+
+ end;
+
+ Log.LogError('Error Loading File: "' + Name + '" in Line ' + inttostr(FileLineNo));
+ exit;
+ end;
+
+ Result := true;
+end;
+
+//--------------------
+// Saves a Song
+//--------------------
+function SaveSong(Song: TSong; Czesc: TCzesci; Name: string; Relative: boolean): boolean;
+var
+ C: integer;
+ N: integer;
+ S: string;
+ B: integer;
+ RelativeSubTime: integer;
+ NoteState: String;
+
+begin
+// Relative := true; // override (idea - use shift+S to save with relative)
+ AssignFile(SongFile, Name);
+ Rewrite(SongFile);
+
+ WriteLn(SongFile, '#TITLE:' + Song.Title + '');
+ WriteLn(SongFile, '#ARTIST:' + Song.Artist);
+
+ if Song.Creator <> '' then WriteLn(SongFile, '#CREATOR:' + Song.Creator);
+ if Song.Edition <> 'Unknown' then WriteLn(SongFile, '#EDITION:' + Song.Edition);
+ if Song.Genre <> 'Unknown' then WriteLn(SongFile, '#GENRE:' + Song.Genre);
+ if Song.Language <> 'Unknown' then WriteLn(SongFile, '#LANGUAGE:' + Song.Language);
+
+ WriteLn(SongFile, '#MP3:' + Song.Mp3);
+
+ if Song.Cover <> '' then WriteLn(SongFile, '#COVER:' + Song.Cover);
+ if Song.Background <> '' then WriteLn(SongFile, '#BACKGROUND:' + Song.Background);
+ if Song.Video <> '' then WriteLn(SongFile, '#VIDEO:' + Song.Video);
+ if Song.VideoGAP <> 0 then WriteLn(SongFile, '#VIDEOGAP:' + FloatToStr(Song.VideoGAP));
+ if Song.Resolution <> 4 then WriteLn(SongFile, '#RESOLUTION:' + IntToStr(Song.Resolution));
+ if Song.NotesGAP <> 0 then WriteLn(SongFile, '#NOTESGAP:' + IntToStr(Song.NotesGAP));
+ if Song.Start <> 0 then WriteLn(SongFile, '#START:' + FloatToStr(Song.Start));
+ if Song.Finish <> 0 then WriteLn(SongFile, '#END:' + IntToStr(Song.Finish));
+ if Relative then WriteLn(SongFile, '#RELATIVE:yes');
+
+ WriteLn(SongFile, '#BPM:' + FloatToStr(Song.BPM[0].BPM / 4));
+ WriteLn(SongFile, '#GAP:' + FloatToStr(Song.GAP));
+
+ RelativeSubTime := 0;
+ for B := 1 to High(AktSong.BPM) do
+ WriteLn(SongFile, 'B ' + FloatToStr(AktSong.BPM[B].StartBeat) + ' ' + FloatToStr(AktSong.BPM[B].BPM/4));
+
+ for C := 0 to Czesc.High do begin
+ for N := 0 to Czesc.Czesc[C].HighNut do begin
+ with Czesc.Czesc[C].Nuta[N] do begin
+
+
+ //Golden + Freestyle Note Patch
+ case Czesc.Czesc[C].Nuta[N].Wartosc of
+ 0: NoteState := 'F ';
+ 1: NoteState := ': ';
+ 2: NoteState := '* ';
+ end; // case
+ S := NoteState + IntToStr(Start-RelativeSubTime) + ' ' + IntToStr(Dlugosc) + ' ' + IntToStr(Ton) + ' ' + Tekst;
+
+
+ WriteLn(SongFile, S);
+ end; // with
+ end; // N
+
+ if C < Czesc.High then begin // don't write end of last sentence
+ if not Relative then
+ S := '- ' + IntToStr(Czesc.Czesc[C+1].Start)
+ else begin
+ S := '- ' + IntToStr(Czesc.Czesc[C+1].Start - RelativeSubTime) +
+ ' ' + IntToStr(Czesc.Czesc[C+1].Start - RelativeSubTime);
+ RelativeSubTime := Czesc.Czesc[C+1].Start;
+ end;
+ WriteLn(SongFile, S);
+ end;
+
+ end; // C
+
+
+ WriteLn(SongFile, 'E');
+ CloseFile(SongFile);
+end;
+
+end. \ No newline at end of file