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authorb1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-17 00:48:03 +0000
committerb1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-17 00:48:03 +0000
commite8f259a1a37ce5cf10a79dc53e184d6af4e7b7d6 (patch)
tree1175393deeda8a0ef558c33bb631c77ba52068c0 /Game/Code/Classes/UDraw.pas
parente8b20046dd4c181ea9b45fb3908daef41746cff2 (diff)
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Changed aadvanced options to switch on/off sing-effects and screen-fading
Changed Languages (english, german) and Theme (deluxe) to reflect these changes implemented checks for config values to make these things work as expected git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@101 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UDraw.pas')
-rw-r--r--Game/Code/Classes/UDraw.pas11
1 files changed, 5 insertions, 6 deletions
diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas
index e2c01b4b..7eaddac4 100644
--- a/Game/Code/Classes/UDraw.pas
+++ b/Game/Code/Classes/UDraw.pas
@@ -48,7 +48,7 @@ var
StarfrG: integer;
-
+
//SingBar Mod
TickOld: cardinal;
TickOld2:cardinal;
@@ -216,7 +216,7 @@ begin
if not FreeStyle then begin
- if Ini.EffectGolden = 0 then
+ if Ini.EffectSing = 0 then
// If Golden note Effect of then Change not Color
begin
case Wartosc of
@@ -270,7 +270,7 @@ begin
glEnd;
// Golden Star Patch
- if (Wartosc = 2) AND (Ini.EffectGolden=1) then
+ if (Wartosc = 2) AND (Ini.EffectSing=1) then
begin
GoldenRec.SaveGoldenStarsRec(GoldenStarPos, Rec.Top, Rec.Right, Rec.Bottom);
end;
@@ -379,7 +379,7 @@ var
//Rec.Right := X + (Start+Dlugosc-Czesci[0].Czesc[Czesci[0].Akt].StartNote) * TempR - NotesW - 0.5 + 10*ScreenX;
//if (Start+Dlugosc-1 = Czas.AktBeatD) then
- if Perfect and (Ini.EffectPerfect=1) then begin
+ if Perfect and (Ini.EffectSing=1) then begin
// A := sqrt((1+sin(Music.Position * 3))/2);
A := 1 - 2*(Czas.Teraz - GetTimeFromBeat(Start+Dlugosc));
if not (Start+Dlugosc-1 = Czas.AktBeatD) then
@@ -387,7 +387,6 @@ var
//Star animation counter
//inc(Starfr);
//Starfr := Starfr mod 128;
-
GoldenRec.SavePerfectNotePos(Rec.Left, Rec.Top);
{ SingDrawStar(Rec.Left+2, Rec.Top+4, A);}
end;
@@ -431,7 +430,7 @@ var
// passing on NrGracza... hope this is really something like the player-number, not only
// some kind of weird index into a colour-table
- if (Ini.EffectGolden=1) then
+ if (Ini.EffectSing=1) then
GoldenRec.GoldenNoteTwinkle(Rec.Top,Rec.Bottom,Rec.Right, NrGracza);
end; // if
end;