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authorbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-09-01 14:09:58 +0000
committerbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-09-01 14:09:58 +0000
commitdbe444f87b85da27a37f38e80bfd540178b8dde0 (patch)
treed81b4c09d5de05b6304b1952192d1feef34beeb8 /Game/Code/Classes/UDraw.pas
parent22581815288ed2462063a8ac36e3818f95adfda2 (diff)
downloadusdx-dbe444f87b85da27a37f38e80bfd540178b8dde0.tar.gz
usdx-dbe444f87b85da27a37f38e80bfd540178b8dde0.tar.xz
usdx-dbe444f87b85da27a37f38e80bfd540178b8dde0.zip
- fix: position of player 3 and 4 in 4-player-mode on one screen in singscreen
- fix: scorescreen for 4-player-mode on one screen - add: tag #CALCMEDLEY:Off => disable calculation of medley for that song - add: sorting RANDOM for party-modes - add: ShuffleMode FULL (play whole file) in fullscreen if video available - add: it possible to select the 2 songs left and right of the random selected song in party mode - add: num song in in party options (in the selected folder/playlist) - fix: dont change line in editor while playing only one line - removed option solmization from lyric option screen - add: play last sung song in party score screen - added some plugins (thx to MasterPhW) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1 Challenge MOD@2629 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UDraw.pas')
-rw-r--r--Game/Code/Classes/UDraw.pas20
1 files changed, 10 insertions, 10 deletions
diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas
index ad4ecae7..38e94482 100644
--- a/Game/Code/Classes/UDraw.pas
+++ b/Game/Code/Classes/UDraw.pas
@@ -1021,8 +1021,8 @@ begin
SingDrawCzesc(400+NR.Left + 20, Skin_P1_NotesB, 400+NR.Right - 20, 0, 15, Alpha[0]);
SingDrawCzesc(400+NR.Left + 20, Skin_P2_NotesB, 400+NR.Right - 20, 0, 15, Alpha[0]);
- SingDrawPlayerCzesc(400+Nr.Left + 20, Skin_P1_NotesB, 400+Nr.Width - 40, 0, 2, 15, Alpha[0]);
- SingDrawPlayerCzesc(400+Nr.Left + 20, Skin_P2_NotesB, 400+Nr.Width - 40, 0, 3, 15, Alpha[0]);
+ SingDrawPlayerCzesc(400+Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 0, 2, 15, Alpha[0]);
+ SingDrawPlayerCzesc(400+Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 0, 3, 15, Alpha[0]);
end;
end;
@@ -1071,9 +1071,9 @@ begin
SingDrawCzesc(400+NR.Left + 20, 245+95, 400+NR.Right - 20, 0, 12, Alpha[0]);
SingDrawCzesc(400+NR.Left + 20, 370+95, 400+NR.Right - 20, 0, 12, Alpha[0]);
- SingDrawPlayerCzesc(400+Nr.Left + 20, 120+95, 400+Nr.Width - 40, 0, 3, 12, Alpha[0]);
- SingDrawPlayerCzesc(400+Nr.Left + 20, 245+95, 400+Nr.Width - 40, 0, 4, 12, Alpha[0]);
- SingDrawPlayerCzesc(400+Nr.Left + 20, 370+95, 400+Nr.Width - 40, 0, 5, 12, Alpha[0]);
+ SingDrawPlayerCzesc(400+Nr.Left + 20, 120+95, Nr.Width - 40, 0, 3, 12, Alpha[0]);
+ SingDrawPlayerCzesc(400+Nr.Left + 20, 245+95, Nr.Width - 40, 0, 4, 12, Alpha[0]);
+ SingDrawPlayerCzesc(400+Nr.Left + 20, 370+95, Nr.Width - 40, 0, 5, 12, Alpha[0]);
end;
end;
end;
@@ -1148,8 +1148,8 @@ begin
SingDrawCzesc(400+NR.Left + 20, Skin_P1_NotesB, 400+NR.Right - 20, 0, 15, Alpha[0]);
SingDrawCzesc(400+NR.Left + 20, Skin_P2_NotesB, 400+NR.Right - 20, 1, 15, Alpha[1]);
- SingDrawPlayerCzesc(400+Nr.Left + 20, Skin_P1_NotesB, 400+Nr.Width - 40, 0, 2, 15, Alpha[0]);
- SingDrawPlayerCzesc(400+Nr.Left + 20, Skin_P2_NotesB, 400+Nr.Width - 40, 1, 3, 15, Alpha[1]);
+ SingDrawPlayerCzesc(400+Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 0, 2, 15, Alpha[0]);
+ SingDrawPlayerCzesc(400+Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 1, 3, 15, Alpha[1]);
end;
end;
@@ -1193,9 +1193,9 @@ begin
SingDrawCzesc(400+NR.Left + 20, 245+95, 400+NR.Right - 20, 1, 12, Alpha[1]);
SingDrawCzesc(400+NR.Left + 20, 370+95, 400+NR.Right - 20, 0, 12, Alpha[0]);
- SingDrawPlayerCzesc(400+Nr.Left + 20, 120+95, 400+Nr.Width - 40, 0, 3, 12, Alpha[0]);
- SingDrawPlayerCzesc(400+Nr.Left + 20, 245+95, 400+Nr.Width - 40, 1, 4, 12, Alpha[1]);
- SingDrawPlayerCzesc(400+Nr.Left + 20, 370+95, 400+Nr.Width - 40, 0, 5, 12, Alpha[0]);
+ SingDrawPlayerCzesc(400+Nr.Left + 20, 120+95, Nr.Width - 40, 0, 3, 12, Alpha[0]);
+ SingDrawPlayerCzesc(400+Nr.Left + 20, 245+95, Nr.Width - 40, 1, 4, 12, Alpha[1]);
+ SingDrawPlayerCzesc(400+Nr.Left + 20, 370+95, Nr.Width - 40, 0, 5, 12, Alpha[0]);
end;
end;
end;