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authorbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-06-23 17:38:15 +0000
committerbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-06-23 17:38:15 +0000
commit4c34cb5e200a4cdcdfaba52789e7d9a23a84dab6 (patch)
treef7636b99c3fea609fa355118261d070f761aa1a1 /Game/Code/Classes/UDraw.pas
parent041ee1b932cc9c058c545595751b77893dde75dc (diff)
downloadusdx-4c34cb5e200a4cdcdfaba52789e7d9a23a84dab6.tar.gz
usdx-4c34cb5e200a4cdcdfaba52789e7d9a23a84dab6.tar.xz
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- fixed fading of player notes
- fixed golden note twinkle - added support for more than one EDITION tag in one txt - added support for more than one GENRE tag in one txt - "move text to right" and "move all notes left/right" for duet songs in editor git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1 Challenge MOD@2557 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UDraw.pas')
-rw-r--r--Game/Code/Classes/UDraw.pas6
1 files changed, 2 insertions, 4 deletions
diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas
index fd9219ce..0d0a710b 100644
--- a/Game/Code/Classes/UDraw.pas
+++ b/Game/Code/Classes/UDraw.pas
@@ -386,7 +386,6 @@ begin
end; }
end;
- glColor4f(1, 1, 1, Alpha);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -414,7 +413,7 @@ begin
Rec.Top := Y - (Ton-Czesci[CP].Czesc[Czesci[CP].Akt].BaseNote)*Space/2 - NotesH2;
Rec.Bottom := Rec.Top + 2 *NotesH2;
- glColor3f(1, 1, 1);
+ glColor4f(1, 1, 1, Alpha);
glBindTexture(GL_TEXTURE_2D, Tex_Left[NrGracza+1].TexNum);
glBegin(GL_QUADS);
glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top);
@@ -442,7 +441,6 @@ begin
glTexCoord2f(1, 1); glVertex2f(Rec.Right, Rec.Bottom);
glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top);
glEnd;
- glColor3f(1, 1, 1);
// prawa czesc
Rec.Left := Rec.Right;
@@ -480,7 +478,7 @@ begin
// some kind of weird index into a colour-table
if (Ini.EffectSing=1) then
- GoldenRec.GoldenNoteTwinkle(Rec.Top,Rec.Bottom,Rec.Right, NrGracza);
+ GoldenRec.GoldenNoteTwinkle(Rec.Top,Rec.Bottom,Rec.Right, NrGracza, CP);
end; // if
end;