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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-21 11:50:39 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-21 11:50:39 +0000
commit2e80ca57ed2428f7c11cd18c9db2fef8790ce748 (patch)
treed3a07c9234930dbec36c981e45aa7ea8942f4f8d /Game/Code/Classes/UDraw.pas
parent8394bda24520c064c150c87a4d75bb91ef11cb04 (diff)
downloadusdx-2e80ca57ed2428f7c11cd18c9db2fef8790ce748.tar.gz
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lenght -> length
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@964 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/UDraw.pas14
1 files changed, 7 insertions, 7 deletions
diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas
index 7523c10f..7e8e9849 100644
--- a/Game/Code/Classes/UDraw.pas
+++ b/Game/Code/Classes/UDraw.pas
@@ -305,7 +305,7 @@ begin
// srodkowa czesc - middle part
Rec.Left := Rec.Right;
- Rec.Right := (Start+Lenght-Lines[NrCzesci].Line[Lines[NrCzesci].Current].StartNote) * TempR + Left - NotesW - 0.5 + 10*ScreenX; // Dlugosc == lenght
+ Rec.Right := (Start+Length-Lines[NrCzesci].Line[Lines[NrCzesci].Current].StartNote) * TempR + Left - NotesW - 0.5 + 10*ScreenX; // Dlugosc == length
glBindTexture(GL_TEXTURE_2D, Tex_plain_Mid[PlayerNumber].TexNum);
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
@@ -407,10 +407,10 @@ var
// Middle part of the note
Rec.Left := Rec.Right;
- Rec.Right := X + (Start+Lenght-Lines[0].Line[Lines[0].Current].StartNote) * TempR - NotesW - 0.5 + 10*ScreenX;
+ Rec.Right := X + (Start+Length-Lines[0].Line[Lines[0].Current].StartNote) * TempR - NotesW - 0.5 + 10*ScreenX;
// (nowe) - dunno
- if (Start+Lenght-1 = LineState.CurrentBeatD) then
+ if (Start+Length-1 = LineState.CurrentBeatD) then
Rec.Right := Rec.Right - (1-Frac(LineState.MidBeatD)) * TempR;
// the left note is more right than the right note itself, sounds weird - so we fix that xD
if Rec.Right <= Rec.Left then Rec.Right := Rec.Left;
@@ -442,8 +442,8 @@ var
// Perfect note is stored
if Perfect and (Ini.EffectSing=1) then
begin
- A := 1 - 2*(LineState.CurrentTime - GetTimeFromBeat(Start+Lenght));
- if not (Start+Lenght-1 = LineState.CurrentBeatD) then
+ A := 1 - 2*(LineState.CurrentTime - GetTimeFromBeat(Start+Length));
+ if not (Start+Length-1 = LineState.CurrentBeatD) then
//Star animation counter
//inc(Starfr);
@@ -513,7 +513,7 @@ begin
X2 := (Start-Lines[NrCzesci].Line[Lines[NrCzesci].Current].StartNote) * TempR + Left + 0.5 + 10*ScreenX + 4; // wciecie
X1 := X2-W;
- X3 := (Start+Lenght-Lines[NrCzesci].Line[Lines[NrCzesci].Current].StartNote) * TempR + Left - 0.5 + 10*ScreenX - 4; // wciecie
+ X3 := (Start+Length-Lines[NrCzesci].Line[Lines[NrCzesci].Current].StartNote) * TempR + Left - 0.5 + 10*ScreenX - 4; // wciecie
X4 := X3+W;
// left
@@ -1272,7 +1272,7 @@ begin
// srodkowa czesc - middle part
Rec.Left := Rec.Right;
- Rec.Right := (Start+Lenght-Lines[NrCzesci].Line[Lines[NrCzesci].Current].StartNote) * TempR + Left - NotesW - 0.5 + 10*ScreenX;
+ Rec.Right := (Start+Length-Lines[NrCzesci].Line[Lines[NrCzesci].Current].StartNote) * TempR + Left - NotesW - 0.5 + 10*ScreenX;
glBindTexture(GL_TEXTURE_2D, Tex_Mid[Color].TexNum);
glBegin(GL_QUADS);