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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-04-06 10:54:07 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-04-06 10:54:07 +0000 |
commit | 7ff5648675e396d529686a4a5096812a7972a4ca (patch) | |
tree | 405549e85f6eb10c79b44757a6da4e85d6a0a8f5 /Game/Code/Classes/UDraw.pas | |
parent | 30f9cbaa9b36454e68cba0aabe28c42bf7ebfd08 (diff) | |
download | usdx-7ff5648675e396d529686a4a5096812a7972a4ca.tar.gz usdx-7ff5648675e396d529686a4a5096812a7972a4ca.tar.xz usdx-7ff5648675e396d529686a4a5096812a7972a4ca.zip |
Replaced some {-comments with (*-comments to remove nested comments of the same type like: { {} }.
Although delphi and FPC can cope with them, some editors (like lazarus) don't like them and erroneously display everything after the comment as commented out.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1004 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/UDraw.pas | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas index 4b7d02fc..4d8b814d 100644 --- a/Game/Code/Classes/UDraw.pas +++ b/Game/Code/Classes/UDraw.pas @@ -616,7 +616,7 @@ begin ScreenSing.Lyrics.Draw(LineState.MidBeat); // todo: Lyrics -{ // rysuje pasek, podpowiadajacy poczatek spiwania w scenie +(* // rysuje pasek, podpowiadajacy poczatek spiwania w scenie FS := 1.3; BarFrom := Lines[0].Line[Lines[0].Current].StartNote - Lines[0].Line[Lines[0].Current].Start; if BarFrom > 40 then BarFrom := 40; @@ -654,7 +654,7 @@ begin glDisable(GL_BLEND); end; } - +*) // oscilloscope if Ini.Oscilloscope = 1 then begin if PlayersPlay = 1 then |