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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-10 17:50:05 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-10 17:50:05 +0000
commit621bfb05407a169f6511f5b115d0622e5ec8bdd5 (patch)
tree7edbf5de48b2914978b8575030c2d0a72dcf6011 /Game/Code/Classes/UCoreModule.pas
parente64a9f34e7c08377990a8b3f11c24e9e9c5b8cc3 (diff)
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Added Hook and Service Class for new Plugin System to Trunc
Added Core and CoreModule. That maybe will be used for new Core management. Core needs many code to write Some Info to Plugin SDK added git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@497 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UCoreModule.pas')
-rw-r--r--Game/Code/Classes/UCoreModule.pas105
1 files changed, 105 insertions, 0 deletions
diff --git a/Game/Code/Classes/UCoreModule.pas b/Game/Code/Classes/UCoreModule.pas
new file mode 100644
index 00000000..4d36f925
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+++ b/Game/Code/Classes/UCoreModule.pas
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+unit UCoreModule;
+
+interface
+{*********************
+ TCoreModule
+ Dummy Class that has Methods that will be called from Core
+ In the Best case every Piece of this Software is a Module
+*********************}
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+type
+ PModuleInfo = ^TModuleInfo;
+ TModuleInfo = record
+ Name: String;
+ Version: LongWord;
+ Description: String;
+ end;
+
+ TCoreModule = class
+ public
+ //Function that gives some Infos about the Module to the Core
+ Procedure Info(const pInfo: PModuleInfo);
+
+ //Is Called on Loading.
+ //In this Method only Events and Services should be created
+ //to offer them to other Modules or Plugins during the Init process
+ //If False is Returned this will cause a Forced Exit
+ Function Load: Boolean; virtual;
+
+ //Is Called on Init Process
+ //In this Method you can Hook some Events and Create + Init
+ //your Classes, Variables etc.
+ //If False is Returned this will cause a Forced Exit
+ Function Init: Boolean; virtual;
+
+ //Is Called during Mainloop before 'Core/MainLoop' Hook and Drawing
+ //If False is Returned this will cause a Forced Exit
+ Function MainLoop: Boolean; virtual;
+
+ //Is Called if this Module has been Inited and there is a Exit.
+ //Deinit is in backwards Initing Order
+ //If False is Returned this will cause a Forced Exit
+ Procedure DeInit; virtual;
+ end;
+ cCoreModule = class of TCoreModule;
+
+implementation
+
+//-------------
+// Function that gives some Infos about the Module to the Core
+//-------------
+Procedure TCoreModule.Info(const pInfo: PModuleInfo);
+begin
+ pInfo^.Name := 'Not Set';
+ pInfo^.Version := 0;
+ pInfo^.Description := 'Not Set';
+end;
+
+//-------------
+//Is Called on Loading.
+//In this Method only Events and Services should be created
+//to offer them to other Modules or Plugins during the Init process
+//If False is Returned this will cause a Forced Exit
+//-------------
+Function TCoreModule.Load: Boolean;
+begin
+ //Dummy ftw!!
+ Result := True;
+end;
+
+//-------------
+//Is Called on Init Process
+//In this Method you can Hook some Events and Create + Init
+//your Classes, Variables etc.
+//If False is Returned this will cause a Forced Exit
+//-------------
+Function TCoreModule.Init: Boolean;
+begin
+ //Dummy ftw!!
+ Result := True;
+end;
+
+//-------------
+//Is Called during Mainloop before 'Core/MainLoop' Hook and Drawing
+//If False is Returned this will cause a Forced Exit
+//-------------
+Function TCoreModule.MainLoop: Boolean;
+begin
+ //Dummy ftw!!
+ Result := True;
+end;
+
+//-------------
+//Is Called if this Module has been Inited and there is a Exit.
+//Deinit is in backwards Initing Order
+//-------------
+Procedure TCoreModule.DeInit;
+begin
+ //Dummy ftw!!
+end;
+
+end. \ No newline at end of file