diff options
author | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-11-01 23:22:01 +0000 |
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committer | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-11-01 23:22:01 +0000 |
commit | 99955c78f63d1cb0d8bec666bc33953590a74c8a (patch) | |
tree | 6fab123cf62264bb4997496c06d6d5230bad7248 /Game/Code/Classes/UCoreModule.pas | |
parent | 4df428bedccc51a542f46f3737a5848265d6dc27 (diff) | |
download | usdx-99955c78f63d1cb0d8bec666bc33953590a74c8a.tar.gz usdx-99955c78f63d1cb0d8bec666bc33953590a74c8a.tar.xz usdx-99955c78f63d1cb0d8bec666bc33953590a74c8a.zip |
fixed failed builds
build:USDX-LAZLIN-75
build:USDX-LAZLIN-76
for some reason we can not use {$MODE Delphi} in an
included file.
( Probably because of the way the compier scopes this switch to each pas file )
ive had to revert this part of eddies changes.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@548 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UCoreModule.pas')
-rw-r--r-- | Game/Code/Classes/UCoreModule.pas | 248 |
1 files changed, 126 insertions, 122 deletions
diff --git a/Game/Code/Classes/UCoreModule.pas b/Game/Code/Classes/UCoreModule.pas index b135089c..c8c54161 100644 --- a/Game/Code/Classes/UCoreModule.pas +++ b/Game/Code/Classes/UCoreModule.pas @@ -1,122 +1,126 @@ -unit UCoreModule;
-
-interface
-
-{$I switches.inc}
-
-{*********************
- TCoreModule
- Dummy Class that has Methods that will be called from Core
- In the Best case every Piece of this Software is a Module
-*********************}
-uses UPluginDefs;
-
-type
- PCoreModule = ^TCoreModule;
- TCoreModule = class
- public
- Constructor Create; virtual;
-
- //Function that gives some Infos about the Module to the Core
- Procedure Info(const pInfo: PModuleInfo); virtual;
-
- //Is Called on Loading.
- //In this Method only Events and Services should be created
- //to offer them to other Modules or Plugins during the Init process
- //If False is Returned this will cause a Forced Exit
- Function Load: Boolean; virtual;
-
- //Is Called on Init Process
- //In this Method you can Hook some Events and Create + Init
- //your Classes, Variables etc.
- //If False is Returned this will cause a Forced Exit
- Function Init: Boolean; virtual;
-
- //Is Called during Mainloop before 'Core/MainLoop' Hook and Drawing
- //If False is Returned this will cause a Forced Exit
- Function MainLoop: Boolean; virtual;
-
- //Is Called if this Module has been Inited and there is a Exit.
- //Deinit is in backwards Initing Order
- //If False is Returned this will cause a Forced Exit
- Procedure DeInit; virtual;
-
- //Is Called if this Module will be unloaded and has been created
- //Should be used to Free Memory
- Procedure Free; virtual;
- end;
- cCoreModule = class of TCoreModule;
-
-implementation
-
-//-------------
-// Just the Constructor
-//-------------
-Constructor TCoreModule.Create;
-begin
- //Dummy maaaan ;)
-end;
-
-//-------------
-// Function that gives some Infos about the Module to the Core
-//-------------
-Procedure TCoreModule.Info(const pInfo: PModuleInfo);
-begin
- pInfo^.Name := 'Not Set';
- pInfo^.Version := 0;
- pInfo^.Description := 'Not Set';
-end;
-
-//-------------
-//Is Called on Loading.
-//In this Method only Events and Services should be created
-//to offer them to other Modules or Plugins during the Init process
-//If False is Returned this will cause a Forced Exit
-//-------------
-Function TCoreModule.Load: Boolean;
-begin
- //Dummy ftw!!
- Result := True;
-end;
-
-//-------------
-//Is Called on Init Process
-//In this Method you can Hook some Events and Create + Init
-//your Classes, Variables etc.
-//If False is Returned this will cause a Forced Exit
-//-------------
-Function TCoreModule.Init: Boolean;
-begin
- //Dummy ftw!!
- Result := True;
-end;
-
-//-------------
-//Is Called during Mainloop before 'Core/MainLoop' Hook and Drawing
-//If False is Returned this will cause a Forced Exit
-//-------------
-Function TCoreModule.MainLoop: Boolean;
-begin
- //Dummy ftw!!
- Result := True;
-end;
-
-//-------------
-//Is Called if this Module has been Inited and there is a Exit.
-//Deinit is in backwards Initing Order
-//-------------
-Procedure TCoreModule.DeInit;
-begin
- //Dummy ftw!!
-end;
-
-//-------------
-//Is Called if this Module will be unloaded and has been created
-//Should be used to Free Memory
-//-------------
-Procedure TCoreModule.Free;
-begin
- //Dummy ftw!!
-end;
-
-end.
\ No newline at end of file +unit UCoreModule; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +{********************* + TCoreModule + Dummy Class that has Methods that will be called from Core + In the Best case every Piece of this Software is a Module +*********************} +uses UPluginDefs; + +type + PCoreModule = ^TCoreModule; + TCoreModule = class + public + Constructor Create; virtual; + + //Function that gives some Infos about the Module to the Core + Procedure Info(const pInfo: PModuleInfo); virtual; + + //Is Called on Loading. + //In this Method only Events and Services should be created + //to offer them to other Modules or Plugins during the Init process + //If False is Returned this will cause a Forced Exit + Function Load: Boolean; virtual; + + //Is Called on Init Process + //In this Method you can Hook some Events and Create + Init + //your Classes, Variables etc. + //If False is Returned this will cause a Forced Exit + Function Init: Boolean; virtual; + + //Is Called during Mainloop before 'Core/MainLoop' Hook and Drawing + //If False is Returned this will cause a Forced Exit + Function MainLoop: Boolean; virtual; + + //Is Called if this Module has been Inited and there is a Exit. + //Deinit is in backwards Initing Order + //If False is Returned this will cause a Forced Exit + Procedure DeInit; virtual; + + //Is Called if this Module will be unloaded and has been created + //Should be used to Free Memory + Procedure Free; virtual; + end; + cCoreModule = class of TCoreModule; + +implementation + +//------------- +// Just the Constructor +//------------- +Constructor TCoreModule.Create; +begin + //Dummy maaaan ;) +end; + +//------------- +// Function that gives some Infos about the Module to the Core +//------------- +Procedure TCoreModule.Info(const pInfo: PModuleInfo); +begin + pInfo^.Name := 'Not Set'; + pInfo^.Version := 0; + pInfo^.Description := 'Not Set'; +end; + +//------------- +//Is Called on Loading. +//In this Method only Events and Services should be created +//to offer them to other Modules or Plugins during the Init process +//If False is Returned this will cause a Forced Exit +//------------- +Function TCoreModule.Load: Boolean; +begin + //Dummy ftw!! + Result := True; +end; + +//------------- +//Is Called on Init Process +//In this Method you can Hook some Events and Create + Init +//your Classes, Variables etc. +//If False is Returned this will cause a Forced Exit +//------------- +Function TCoreModule.Init: Boolean; +begin + //Dummy ftw!! + Result := True; +end; + +//------------- +//Is Called during Mainloop before 'Core/MainLoop' Hook and Drawing +//If False is Returned this will cause a Forced Exit +//------------- +Function TCoreModule.MainLoop: Boolean; +begin + //Dummy ftw!! + Result := True; +end; + +//------------- +//Is Called if this Module has been Inited and there is a Exit. +//Deinit is in backwards Initing Order +//------------- +Procedure TCoreModule.DeInit; +begin + //Dummy ftw!! +end; + +//------------- +//Is Called if this Module will be unloaded and has been created +//Should be used to Free Memory +//------------- +Procedure TCoreModule.Free; +begin + //Dummy ftw!! +end; + +end. |