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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-04-30 13:52:35 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-04-30 13:52:35 +0000
commit019b7e15390495005b3e6d09dfb1eca3e55e988a (patch)
tree72d4f88773c270d7477f8e31a73fbd59503ef8f7 /Game/Code/Classes/UCommon.pas
parenta2c2c4ad91ff822720e8d7779cf068b13321c3c0 (diff)
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SDL-free implementation of ConsoleWriteLn. The handler for thread-safe console output is created in the initialization section of ucommon.pas. At this time SDL is not yet initialized. Normally this is not necessary for threading and synchronization functions but who knows.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1047 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/UCommon.pas38
1 files changed, 19 insertions, 19 deletions
diff --git a/Game/Code/Classes/UCommon.pas b/Game/Code/Classes/UCommon.pas
index ff88c4b6..2c73db25 100644
--- a/Game/Code/Classes/UCommon.pas
+++ b/Game/Code/Classes/UCommon.pas
@@ -489,8 +489,9 @@ end;
var
MessageList: TStringList;
ConsoleHandler: TThreadID;
- ConsoleMutex: PSDL_Mutex;
- ConsoleCond: PSDL_Cond;
+ // Note: TRTLCriticalSection is defined in the units System and Libc, use System one
+ ConsoleCriticalSection: System.TRTLCriticalSection;
+ ConsoleEvent: PRTLEvent;
ConsoleQuit: boolean;
{$ENDIF}
@@ -527,10 +528,10 @@ begin
quit := false;
while (not quit) do
begin
- SDL_mutexP(ConsoleMutex);
// wait for new output or quit-request
- while ((MessageList.Count = 0) and (not ConsoleQuit)) do
- SDL_CondWait(ConsoleCond, ConsoleMutex);
+ RTLeventWaitFor(ConsoleEvent);
+
+ System.EnterCriticalSection(ConsoleCriticalSection);
// output pending messages
for i := 0 to MessageList.Count-1 do
begin
@@ -543,7 +544,8 @@ begin
if (ConsoleQuit) then
quit := true;
- SDL_mutexV(ConsoleMutex);
+ RTLeventResetEvent(ConsoleEvent);
+ System.LeaveCriticalSection(ConsoleCriticalSection);
end;
result := 0;
end;
@@ -554,8 +556,8 @@ begin
{$IFDEF FPC}
// init thread-safe output
MessageList := TStringList.Create();
- ConsoleMutex := SDL_CreateMutex();
- ConsoleCond := SDL_CreateCond();
+ System.InitCriticalSection(ConsoleCriticalSection);
+ ConsoleEvent := RTLEventCreate();
ConsoleQuit := false;
// must be a thread managed by FPC. Otherwise (e.g. SDL-thread)
// it will crash when using Writeln.
@@ -567,14 +569,14 @@ procedure FinalizeConsoleOutput();
begin
{$IFDEF FPC}
// terminate console-handler
- SDL_mutexP(ConsoleMutex);
+ System.EnterCriticalSection(ConsoleCriticalSection);
ConsoleQuit := true;
- SDL_CondSignal(ConsoleCond);
- SDL_mutexV(ConsoleMutex);
+ RTLeventSetEvent(ConsoleEvent);
+ System.LeaveCriticalSection(ConsoleCriticalSection);
WaitForThreadTerminate(ConsoleHandler, 0);
// free data
- SDL_DestroyCond(ConsoleCond);
- SDL_DestroyMutex(ConsoleMutex);
+ System.DoneCriticalsection(ConsoleCriticalSection);
+ RTLeventDestroy(ConsoleEvent);
MessageList.Free();
{$ENDIF}
end;
@@ -593,11 +595,9 @@ end;
* the console-buffer only. In this case output should be delegated to it.
*
* TODO: - check if it is safe if an FPC-managed thread different than the
- * main-thread accesses the console-buffer in FPC.
+ * main-thread accesses the console-buffer in FPC.
* - check if Delphi's WriteLn is thread-safe.
* - check if we need to synchronize file-output too
- * - Use TEvent and TCriticalSection instead of the SDL equivalents.
- * Note: If those two objects use TLS they might crash FPC too.
*}
procedure ConsoleWriteLn(const msg: string);
begin
@@ -605,10 +605,10 @@ begin
{$IFDEF FPC}
// TODO: check for the main-thread and use a simple _ConsoleWriteLn() then?
//GetCurrentThreadThreadId();
- SDL_mutexP(ConsoleMutex);
+ System.EnterCriticalSection(ConsoleCriticalSection);
MessageList.Add(msg);
- SDL_CondSignal(ConsoleCond);
- SDL_mutexV(ConsoleMutex);
+ RTLeventSetEvent(ConsoleEvent);
+ System.LeaveCriticalSection(ConsoleCriticalSection);
{$ELSE}
_ConsoleWriteLn(msg);
{$ENDIF}