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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-20 00:57:54 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-20 00:57:54 +0000
commit8394bda24520c064c150c87a4d75bb91ef11cb04 (patch)
tree24089a44df85713791d9fe590ee6e979ee5b1684 /Game/Code/Classes/UCommandLine.pas
parent1a16f5c72896d243cac33147e8ca28079b882ecf (diff)
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- In linux (with the gtk2 interface) this will change the locale settings like LC_NUMERIC (which cannot be reverted, can it? At least I have not managed to do so.). As a result external libs like projectM might not be able to parse floating-point values anymore (because ',' might be used as decimal-seperator in atof() or strtod()).
- As a result, projectM does not work anymore and crashes because of access violations. Not initializing Interfaces crashes USDX when widgets should be shown, as done with MessageBox(). In addition LCL assigns itself as a Signal-handler for almost every exception (FPE, SEGV, etc.) and wants to show a message-box with some info on the exception that occured. It will crash a second time because of the missing widget-set binding (error in winapi.pp). - Removing the lazarus widget stuff seems to be the only solution but even if just the LCLIntf unit is included, lazarus catches signals and tries to show the exception-info. -> So we might have to remove all the lazarus stuff except LResources (hope this doesn't influence the signal-handler too) - We can leave the windows-only LCL-stuff in DirWatch and the Midi-classes. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@963 b956fd51-792f-4845-bead-9b4dfca2ff2c
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